# Spine2d Animation Mcp

> MCP server for creating SPINE2D animations

- **Type:** MCP server
- **Install:** `agentstack add mcp-ampersante-spine2d-animation-mcp`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [ampersante](https://agentstack.voostack.com/s/ampersante)
- **Installs:** 0
- **Category:** [Integrations](https://agentstack.voostack.com/c/integrations)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [ampersante](https://github.com/ampersante)
- **Source:** https://github.com/ampersante/spine2d-animation-mcp

## Install

```sh
agentstack add mcp-ampersante-spine2d-animation-mcp
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# spine2d-mcp

An MCP server that converts a layered PSD character into a [Spine](http://esotericsoftware.com/) 4.2 project — skeleton JSON, texture atlas, and atlas page PNG(s) — ready to import into the Spine editor and Unity.

The goal is to cut the manual rig-and-import work for a character from days down to roughly an hour.

## Status

**Phase 0 (proof of concept):** PSD → a correct, importable rig (no animations yet).

The pipeline is implemented and covered by tests against synthetic fixtures. It has not yet been validated against a real PSD in the Spine editor / Unity — that is the next milestone. Animation generation, headless preview, and Unity export are planned for later phases.

## What it does today

Given a PSD whose layers are named after body parts (`head`, `body`/`torso`, `arm_left`, `hand_right`, `leg_left`, `foot_right`, …), the `import_psd_to_spine` tool produces:

- `.json` — Spine 4.2 skeleton (bones, slots, default skin, region attachments)
- `.atlas` — libgdx/Spine texture atlas
- `.png` — packed atlas page(s)

Key behaviors:

- **Multi-segment skeleton** (`root → hip → torso → chest → neck → head`, limbs off `chest`, legs off `hip`); missing intermediate bones are created as positioned virtual bones.
- **Joint-correct pivots** — each bone pivots at the joint edge of its part (or an explicit `[pivot]` marker layer), not the image center, so rotation behaves anatomically.
- **PSD draw order** is preserved as Spine slot order.
- **Structural validation** of the skeleton against the invariants the Spine 4.2 reader enforces.

Format source of truth: `reference/SkeletonJson.java` (spine-runtimes 4.2).

## Requirements

- Python 3.11+
- [uv](https://docs.astral.sh/uv/)

## Setup

```bash
uv sync
```

## Run the tests

```bash
uv run pytest
```

## Run the MCP server

```bash
uv run spine2d-mcp
```

This starts a stdio MCP server exposing a single tool:

```
import_psd_to_spine(psd_path: str, out_dir: str | None = None)
  -> { project_path, atlas_path, png_paths }
```

Point an MCP client (e.g. Claude Desktop / Claude Code) at it, then ask it to import a PSD by path.

## Project layout

```
src/spine2d_mcp/
  server.py          FastMCP server + import_psd_to_spine tool
  pipeline.py        PSD -> Spine project orchestration
  psd/parser.py      PSD -> flat layer list (+ pivot markers)
  psd/conventions.py bone hierarchy, joint sides, [pivot] tag
  spine/schema.py    Pydantic models for Spine 4.2 JSON
  spine/builder.py   layers -> SpineProject
  spine/writer.py    SpineProject -> JSON
  spine/validator.py structural validation
  atlas/packer.py    rectpack bin packing
  atlas/writer.py    .atlas text + composite PNG
reference/           SkeletonJson.java, spineboy.atlas (format references)
tests/               pytest suite (synthetic PSD fixtures)
```

## License

This project is released under the MIT License.

You may use, copy, modify, merge, publish, distribute, sublicense, and sell copies
of the software, provided that the original copyright notice and license text are
included with substantial portions of the software.

The software is provided "as is", without warranty of any kind. See
[LICENSE](LICENSE) for the full license text.

## Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [ampersante](https://github.com/ampersante)
- **Source:** [ampersante/spine2d-animation-mcp](https://github.com/ampersante/spine2d-animation-mcp)
- **License:** MIT

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/mcp-ampersante-spine2d-animation-mcp
- Seller: https://agentstack.voostack.com/s/ampersante
- Browse the marketplace: https://agentstack.voostack.com/browse

---
Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
