# Ue Mcp

> Complete Unreal Engine development toolkit exposed as MCP tools.

- **Type:** MCP server
- **Install:** `agentstack add mcp-db-lyon-ue-mcp`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [db-lyon](https://agentstack.voostack.com/s/db-lyon)
- **Installs:** 0
- **Category:** [Integrations](https://agentstack.voostack.com/c/integrations)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [db-lyon](https://github.com/db-lyon)
- **Source:** https://github.com/db-lyon/ue-mcp
- **Website:** https://ue-mcp.com/

## Install

```sh
agentstack add mcp-db-lyon-ue-mcp
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# UE-MCP

**Unreal Engine Model Context Protocol Server** - gives AI assistants deep read/write access to the Unreal Editor through 21 category tools covering 569+ actions, plus a YAML flow engine for multi-step workflows.

```mermaid
flowchart LR
    AI[AI Assistant] -->|stdio| MCP[MCP ServerTypeScript / Node.js]
    MCP -->|WebSocketJSON-RPC| Plugin[C++ Bridge Plugininside Unreal Editor]
    Plugin -->|UE API| Editor[Editor Subsystems]
    MCP -->|direct fs| FS[Config INIC++ HeadersAsset Listing]
```

Blueprints, materials, levels, actors, animation, VFX, landscape, PCG, foliage, audio, UI, physics, navigation, AI, GAS, networking, sequencer, build pipeline — all programmable through natural language.

## Quick Start

```bash
npx ue-mcp init
```

The interactive setup will:

1. Find your `.uproject` (auto-detects in current directory)
2. Let you choose which tool categories to enable
3. Deploy the C++ bridge plugin to your project
4. Enable required UE plugins (Niagara, PCG, GAS, etc.)
5. Detect and configure your MCP client (Claude Code, Claude Desktop, Cursor, Codex)

Restart the editor once after setup to load the bridge plugin. To update later: `npx ue-mcp update`

Then ask your AI:

```
project(action="get_status")        — verify connection
level(action="get_outliner")        — see what's in the level
asset(action="list")                — browse project assets
```

### Manual Configuration

If you prefer to configure manually, add to your MCP client config:

```json
{
  "mcpServers": {
    "ue-mcp": {
      "command": "npx",
      "args": ["ue-mcp", "C:/path/to/MyGame.uproject"]
    }
  }
}
```

## Documentation

**[db-lyon.github.io/ue-mcp](https://db-lyon.github.io/ue-mcp/)**

- [Getting Started](https://db-lyon.github.io/ue-mcp/getting-started/) — Installation, configuration, first run
- [Architecture](https://db-lyon.github.io/ue-mcp/architecture/) — How the pieces fit together
- [Tool Reference](https://db-lyon.github.io/ue-mcp/tool-reference/) - All 21 tools with 569+ actions
- [Flows](https://db-lyon.github.io/ue-mcp/flows/) - YAML flow engine, custom tasks, rollback, hooks
- [Configuration](https://db-lyon.github.io/ue-mcp/configuration/) — `.ue-mcp.json` and MCP client config
- [Neon Shrine Demo](https://db-lyon.github.io/ue-mcp/neon-shrine-demo/) — Interactive guided demo
- [Feedback](https://db-lyon.github.io/ue-mcp/feedback/) — Agent feedback system
- [Troubleshooting](https://db-lyon.github.io/ue-mcp/troubleshooting/) — Common issues and fixes
- [Development](https://db-lyon.github.io/ue-mcp/development/) — Building, testing, contributing

## What Can It Do?

| Category | Examples |
|----------|----------|
| **Levels** | Place/move/delete actors, spawn lights and volumes, manage splines, actor bounds |
| **Blueprints** | Read/write graphs, add nodes, connect pins, compile, CDO property access |
| **Materials** | Create materials and instances, author expression graphs |
| **Assets** | CRUD, import meshes/textures/animations, datatables, mesh bounds/collision/nav |
| **Animation** | Anim blueprints, montages, blendspaces, skeletons |
| **VFX** | Niagara systems, emitters, parameters |
| **Landscape** | Sculpt terrain, paint layers, import heightmaps |
| **PCG** | Author and execute Procedural Content Generation graphs |
| **Gameplay** | Physics, collision, navigation, navmesh inspection, behavior trees, EQS, perception, PIE damage |
| **GAS** | Gameplay Ability System — attributes, abilities, effects, cues |
| **Networking** | Replication, dormancy, relevancy, net priority |
| **UI** | UMG widgets, editor utility widgets and blueprints, runtime delegate inspection |
| **Editor** | Console, Python, PIE, viewport, sequencer, build pipeline, logs |
| **Reflection** | Class/struct/enum introspection, gameplay tags |

## Supported Platforms

- **Windows** — UE 5.4–5.7
- **Linux** — UE 5.6+ (contributed by [@robinduckett](https://github.com/robinduckett))

Requires `PythonScriptPlugin` (ships with UE 4.26+).

If you clone this repo to contribute, install [git-lfs](https://git-lfs.com) first - the bundled test project stores `.uasset` / `.umap` via LFS and plain `git clone` will leave them as pointer files.

## Contributing

Issues and pull requests welcome. If an AI agent had to fall back to `execute_python` during your session, it will offer to submit structured feedback automatically — this helps us prioritize which native handlers to add next.

## License

UE-MCP is licensed under the **MIT License**. Use it freely in personal, educational, and commercial projects. See [LICENSE](LICENSE).

Contributions are accepted under the same MIT License (inbound contributions are licensed under the project's outbound license).

## Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [db-lyon](https://github.com/db-lyon)
- **Source:** [db-lyon/ue-mcp](https://github.com/db-lyon/ue-mcp)
- **License:** MIT
- **Homepage:** https://ue-mcp.com/

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** yes
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/mcp-db-lyon-ue-mcp
- Seller: https://agentstack.voostack.com/s/db-lyon
- Browse the marketplace: https://agentstack.voostack.com/browse

---
Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
