# Shadervine

> WebGPU shader programming toolkit — create, evolve, and export real-time visual effects

- **Type:** MCP server
- **Install:** `agentstack add mcp-jonradoff-shadervine`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [jonradoff](https://agentstack.voostack.com/s/jonradoff)
- **Installs:** 0
- **Category:** [Integrations](https://agentstack.voostack.com/c/integrations)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [jonradoff](https://github.com/jonradoff)
- **Source:** https://github.com/jonradoff/shadervine
- **Website:** https://shadervine.metavert.io

## Install

```sh
agentstack add mcp-jonradoff-shadervine
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# ShaderVine

A WebGPU shader programming toolkit for creating, evolving, and exporting real-time visual effects. Write WGSL fragment shaders with live preview, tweak parameters with interactive uniform controls, run GPU compute simulations, and export to Unity, Unreal, Blender, and Three.js.

## Why

WebGPU changes what's possible in a browser. It brings [low-overhead, modern GPU access](https://meditations.metavert.io/p/web-renaissance-part-2-how-the-web) comparable to Vulkan and Metal — including compute shaders that enable GPU simulations previously confined to native apps. ShaderVine puts that power into an accessible creative tool: no install, no gatekeepers, no app store tax.

AI is remarkably good at generating shader code from natural language, but [visual iteration remains a bottleneck](https://meditations.metavert.io/p/when-ai-learns-to-paint-threejs-and) — describing what a shader should *look like* through text is lossy. ShaderVine bridges this gap with direct manipulation: live preview, parameter sliders, genetic evolution, and shader morphing let you explore the visual space hands-on.

The built-in [MCP server](https://meditations.metavert.io/p/the-agentic-web-discovery-commerce) exposes every shader operation as a tool that AI agents can call — search, create, fork, and export shaders programmatically. This makes ShaderVine a native participant in the agentic web.

## Features

**Shader Editor**
- Monaco-based WGSL code editor with syntax highlighting
- Live preview on a fullscreen quad or 3D shapes (sphere, cube, torus, cylinder, cone)
- Real-time compilation error reporting with line numbers

**Interactive Controls**
- Uniform sliders with configurable min/max/step
- Randomize and mutate buttons for parameter exploration
- Mouse position and click state passed as built-in uniforms

**GPU Compute Simulations**
- 16 compute shader presets with ping-pong buffer architecture:
  Game of Life, Reaction-Diffusion, Physarum, Slime Mold, Fluid Simulation,
  Wave Ripple, Falling Sand, Erosion, Particle Swarm, Particle Trails,
  Magnetic Field, DLA, Turing Patterns, Noise Landscape, Domain Warp, Turbulence
- Adjustable grid size and simulation speed

**Creative Tools**
- Shader morphing — blend between any two shaders with a crossfade factor
- Genetic evolution — generate and select from mutated shader variants
- History scrubber — navigate through every edit, morph, and evolution step
- Visual node graph editor for composing shaders without code

**Export**
- WGSL (raw WebGPU shading language)
- HLSL (DirectX)
- Unity ShaderLab (complete .shader file with properties)
- Unreal Engine (Custom Expression node for Material Editor)
- Blender OSL (Open Shading Language for Cycles)
- Three.js (standalone HTML with WebGPU scene)

**Three.js Sandbox**
- Drop any shader onto 3D geometry with lighting and environment controls
- Export standalone HTML scenes

**MCP Server**
- AI agents can list, search, create, fork, and export shaders via Model Context Protocol
- Integrates with Claude, Cursor, and any MCP-compatible client

## Tech Stack

| Layer | Technology |
|-------|-----------|
| Frontend | React 19, TypeScript 5.9, Vite, Tailwind CSS 4 |
| Editor | Monaco Editor |
| Graphics | WebGPU, WGSL, Three.js |
| Node Graph | XY Flow (React Flow) |
| Backend | Go 1.23, Gorilla Mux |
| Database | MongoDB |
| Agent Protocol | MCP (mark3labs/mcp-go) |
| Deployment | Docker, Fly.io |

## Getting Started

### Prerequisites

- Go 1.23+
- Node.js 22+
- MongoDB (local or Atlas)
- A browser with WebGPU support (Chrome 113+, Edge 113+, Firefox 141+, Safari 18+)

### Local Development

```bash
# Clone the repo
git clone https://github.com/nickadjective/shadervine.git
cd shadervine

# Set up MongoDB connection
echo "MONGODB_URI=mongodb://localhost:27017" > backend/.env

# Install frontend dependencies
cd frontend && npm install && cd ..

# Start both frontend and backend
./start.sh
```

The frontend runs at `http://localhost:4466` and the backend at `http://localhost:4467`.

### Docker

```bash
docker build -t shadervine .
docker run -p 8080:8080 -e MONGODB_URI= shadervine
```

### Deploy to Fly.io

```bash
# First deploy sets up the app and secrets
./deploy.sh
```

## Project Structure

```
shadervine/
  frontend/
    src/
      components/       # React UI (Editor, Preview, Explorer, Controls, Export, Sandbox, NodeGraph)
      engine/           # WebGPU renderer with compute shader support
      api/              # Backend API client
      types/            # TypeScript type definitions
  backend/
    cmd/shadervine/     # Server entrypoint
    internal/
      handlers/         # REST API handlers + shader presets
      mcp/              # MCP server for AI agent integration
      middleware/       # Anonymous auth
      models/           # MongoDB models
      config/           # YAML config loader
      export/           # WGSL-to-HLSL/Unity/Unreal/Blender/Three.js transpilers
    pkg/healthz/        # Health check endpoint
    config/             # Environment configs (dev.yaml, prod.yaml)
```

## License

MIT License. See [LICENSE](LICENSE).

## Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [jonradoff](https://github.com/jonradoff)
- **Source:** [jonradoff/shadervine](https://github.com/jonradoff/shadervine)
- **License:** MIT
- **Homepage:** https://shadervine.metavert.io

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** yes
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/mcp-jonradoff-shadervine
- Seller: https://agentstack.voostack.com/s/jonradoff
- Browse the marketplace: https://agentstack.voostack.com/browse

---
Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
