# Asset Pipeline Automation

> Use when automating the path from generated sprites to a shipped atlas + map so re-generating art does not mean hours of manual rework.

- **Type:** Skill
- **Install:** `agentstack add skill-0xheycat-isometric-game-skills-asset-pipeline-automation`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [0xheycat](https://agentstack.voostack.com/s/0xheycat)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [0xheycat](https://github.com/0xheycat)
- **Source:** https://github.com/0xheycat/isometric-game-skills/tree/master/skills/asset-pipeline-automation
- **Website:** https://0xheycat.github.io/isometric-game-skills/demo/

## Install

```sh
agentstack add skill-0xheycat-isometric-game-skills-asset-pipeline-automation
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Asset Pipeline Automation

## Overview

Manual asset handling does not scale past a few sprites. This skill builds a one-command pipeline: clean -> pack atlas -> emit JSON -> validate, so artists regenerate and the game just updates.

## When to Use

- You regenerate assets often and redo packing by hand.
- Atlas/JSON drifts out of sync with the sprites.
- You want a reproducible build step for art.

## Process

1. Define input (raw generated sprites) and output (atlas + JSON + map) folders.
2. Script step 1: background cleanup (see `transparent-cutout-cleanup`).
3. Script step 2: atlas packing + JSON (see `spritesheet-atlas-packing`).
4. Script step 3: validate every referenced sprite exists in the atlas.
5. Make it one command (`npm run assets`) and idempotent.
6. Fail loudly if a sprite is missing or an anchor is undefined.
7. Run it in CI so broken assets never ship.

```bash
npm run assets   # clean -> pack -> emit json -> validate
```

## Rationalizations (Stop Lying to Yourself)

| Excuse | Reality |
|---|---|
| "Packing by hand is fine for now" | It will not be fine at 100 sprites. Automate early. |
| "I will validate manually" | Manual validation misses one sprite and ships a hole. Automate the check. |

## Red Flags - STOP if you catch yourself:

- Manual atlas packing on every art change.
- Atlas and JSON drifting out of sync.
- No validation that referenced sprites exist.

## Verification

You are NOT done until every box is checked:

- [ ] One command rebuilds atlas + JSON from raw sprites.
- [ ] Pipeline validates all references and fails loudly.
- [ ] Build is idempotent and runs in CI.

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [0xheycat](https://github.com/0xheycat)
- **Source:** [0xheycat/isometric-game-skills](https://github.com/0xheycat/isometric-game-skills)
- **License:** MIT
- **Homepage:** https://0xheycat.github.io/isometric-game-skills/demo/

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-0xheycat-isometric-game-skills-asset-pipeline-automation
- Seller: https://agentstack.voostack.com/s/0xheycat
- Browse the marketplace: https://agentstack.voostack.com/browse

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Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
