# Isometric Character Sprites

> Use when generating isometric characters in consistent 8 directions with a fixed feet-anchor for movement and depth sorting.

- **Type:** Skill
- **Install:** `agentstack add skill-0xheycat-isometric-game-skills-isometric-character-sprites`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [0xheycat](https://agentstack.voostack.com/s/0xheycat)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [0xheycat](https://github.com/0xheycat)
- **Source:** https://github.com/0xheycat/isometric-game-skills/tree/master/skills/isometric-character-sprites
- **Website:** https://0xheycat.github.io/isometric-game-skills/demo/

## Install

```sh
agentstack add skill-0xheycat-isometric-game-skills-isometric-character-sprites
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Isometric Character Sprites

## Overview

Characters move, so they need consistent proportions across 8 facing directions and a fixed feet-anchor (where the character touches the ground). Without this, characters appear to slide, jitter, or sort incorrectly when walking.

## When to Use

- You need a player or NPC that faces multiple directions.
- Characters change size or proportion between directions.
- Movement looks like the sprite is sliding or floating.

## Process

1. Lock art direction and character height in pixels.
2. Generate the same character in 8 directions (S, SW, W, NW, N, NE, E, SE) on a plain background.
3. Keep proportions identical - same height line and feet baseline across all 8.
4. Fix seed/settings; regenerate any direction that drifts in size or style.
5. Clean alpha with `transparent-cutout-cleanup`.
6. Define the feet-anchor (bottom-center) identically for every direction.
7. Test by cycling directions in place - the feet must not jump between frames.

## Rationalizations (Stop Lying to Yourself)

| Excuse | Reality |
|---|---|
| "4 directions is enough" | Diagonal movement looks broken with 4 directions in iso. Do 8. |
| "Slight height differences are fine" | A 3px height drift reads as bobbing. Align the baseline. |

## Red Flags - STOP if you catch yourself:

- Inconsistent character height across directions.
- Feet-anchor differs per direction so the sprite slides.
- Only front-facing direction exists.

## Verification

You are NOT done until every box is checked:

- [ ] 8 consistent directions exist for the character.
- [ ] Feet-anchor is identical across all directions.
- [ ] Cycling directions in place shows no jump or slide.

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [0xheycat](https://github.com/0xheycat)
- **Source:** [0xheycat/isometric-game-skills](https://github.com/0xheycat/isometric-game-skills)
- **License:** MIT
- **Homepage:** https://0xheycat.github.io/isometric-game-skills/demo/

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-0xheycat-isometric-game-skills-isometric-character-sprites
- Seller: https://agentstack.voostack.com/s/0xheycat
- Browse the marketplace: https://agentstack.voostack.com/browse

---
Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
