# Building Mechanics

> Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client predicti…

- **Type:** Skill
- **Install:** `agentstack add skill-bbeierle12-skill-mcp-claude-3d-building-advanced`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [Bbeierle12](https://agentstack.voostack.com/s/bbeierle12)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [Bbeierle12](https://github.com/Bbeierle12)
- **Source:** https://github.com/Bbeierle12/Skill-MCP-Claude/tree/main/skills/3d-building-advanced

## Install

```sh
agentstack add skill-bbeierle12-skill-mcp-claude-3d-building-advanced
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# 3D Building Mechanics

Complete building system for Three.js games with performance optimization, structural physics, and multiplayer networking.

## Quick Start

```javascript
import { SpatialHashGrid } from './scripts/spatial-hash-grid.js';
import { HeuristicValidator } from './scripts/heuristic-validator.js';

// Spatial indexing for fast queries
const spatialIndex = new SpatialHashGrid(10);
spatialIndex.insert(piece, piece.position);
const nearby = spatialIndex.queryRadius(position, 15);

// Structural validation (Rust/Valheim style)
const validator = new HeuristicValidator({ mode: 'heuristic' });
validator.addPiece(piece);
const canPlace = validator.validatePlacement(newPiece);
```

## Reference Files

Read these for detailed implementation guidance:

- `references/performance-at-scale.md` - Spatial partitioning, chunk loading, instancing, LOD
- `references/structural-physics-advanced.md` - Arcade vs heuristic vs realistic physics
- `references/multiplayer-networking.md` - Authority models, delta sync, conflict resolution

## Scripts

### Performance (references/performance-at-scale.md)
- `scripts/spatial-hash-grid.js` - O(1) queries for uniform distribution
- `scripts/octree.js` - Adaptive queries for clustered bases
- `scripts/chunk-manager.js` - World streaming for large maps
- `scripts/performance-profiler.js` - Benchmarking utilities

### Structural Physics (references/structural-physics-advanced.md)
- `scripts/heuristic-validator.js` - Fast validation (Fortnite/Rust/Valheim modes)
- `scripts/stability-optimizer.js` - Caching and batch updates
- `scripts/damage-propagation.js` - Damage states, cascading collapse
- `scripts/physics-engine-lite.js` - Optional realistic physics

### Multiplayer (references/multiplayer-networking.md)
- `scripts/delta-compression.js` - Only send changed state
- `scripts/client-prediction.js` - Optimistic placement with rollback
- `scripts/conflict-resolver.js` - Handle simultaneous builds
- `scripts/building-network-manager.js` - Complete server/client system

## Key Patterns

### Spatial Indexing Selection
| Pieces | Distribution | Use |
|--------|-------------|-----|
| <1,000 | Any | Array |
| 1-5k | Uniform | SpatialHashGrid |
| 1-5k | Clustered | Octree |
| 5k+ | Any | ChunkManager + Octree |

### Physics Mode Selection
- **Arcade** (Fortnite): Connectivity only, instant collapse, best for combat
- **Heuristic** (Rust/Valheim): Stability %, predictable, best for survival
- **Realistic**: Full stress/strain, expensive, best for engineering sims

### Multiplayer Pattern
Server-authoritative with client prediction. Use delta compression for sync.

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [Bbeierle12](https://github.com/Bbeierle12)
- **Source:** [Bbeierle12/Skill-MCP-Claude](https://github.com/Bbeierle12/Skill-MCP-Claude)
- **License:** MIT

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-bbeierle12-skill-mcp-claude-3d-building-advanced
- Seller: https://agentstack.voostack.com/s/bbeierle12
- Browse the marketplace: https://agentstack.voostack.com/browse

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Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
