# Multiplayer Building

> Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.

- **Type:** Skill
- **Install:** `agentstack add skill-bbeierle12-skill-mcp-claude-multiplayer-building`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [Bbeierle12](https://agentstack.voostack.com/s/bbeierle12)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [Bbeierle12](https://github.com/Bbeierle12)
- **Source:** https://github.com/Bbeierle12/Skill-MCP-Claude/tree/main/skills/multiplayer-building

## Install

```sh
agentstack add skill-bbeierle12-skill-mcp-claude-multiplayer-building
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Multiplayer Building

Networking layer for multiplayer building games.

## Quick Start

```javascript
import { BuildingNetworkServer, BuildingNetworkClient } from './scripts/building-network-manager.js';

// Server
const server = new BuildingNetworkServer(buildingSystem, {
  tickRate: 20,
  conflictStrategy: 'first_write'
});
server.start();

// Client
const client = new BuildingNetworkClient(buildingSystem);
client.connect('ws://server:8080');
const localPiece = client.placeRequest('wall', position, rotation);
```

## Reference

See `references/multiplayer-networking.md` for:
- Authority model comparison
- Delta compression strategy
- Conflict resolution approaches
- Large structure synchronization

## Scripts

- `scripts/delta-compression.js` - Only sync changed state (Source engine pattern)
- `scripts/client-prediction.js` - Optimistic placement with rollback
- `scripts/conflict-resolver.js` - Handle simultaneous builds (first-write, timestamp, lock-based)
- `scripts/building-network-manager.js` - Complete server/client system

## Architecture

**Server-authoritative** with client prediction:
1. Client predicts placement locally (ghost piece)
2. Server validates and confirms/rejects
3. Client reconciles with server state
4. Delta compression syncs only changes

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [Bbeierle12](https://github.com/Bbeierle12)
- **Source:** [Bbeierle12/Skill-MCP-Claude](https://github.com/Bbeierle12/Skill-MCP-Claude)
- **License:** MIT

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-bbeierle12-skill-mcp-claude-multiplayer-building
- Seller: https://agentstack.voostack.com/s/bbeierle12
- Browse the marketplace: https://agentstack.voostack.com/browse

---
Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
