# Rive Interactive

> State machine-based vector animation with runtime interactivity and web integration. Use this skill when creating interactive animations, state-driven UI, animated components with logic, or designer-created animations with runtime control. Triggers on tasks involving Rive, state machines, interactive vector animations, animation with input handling, ViewModel data binding, or React Rive integrati…

- **Type:** Skill
- **Install:** `agentstack add skill-freshtechbro-claudedesignskills-rive-interactive`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [freshtechbro](https://agentstack.voostack.com/s/freshtechbro)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [freshtechbro](https://github.com/freshtechbro)
- **Source:** https://github.com/freshtechbro/claudedesignskills/tree/main/.factory/skills/rive-interactive

## Install

```sh
agentstack add skill-freshtechbro-claudedesignskills-rive-interactive
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Rive Interactive - State Machine-Based Vector Animation

## Overview

Rive is a state machine-based animation platform that enables designers to create interactive vector animations with complex logic and runtime interactivity. Unlike timeline-only animation tools (like Lottie), Rive supports state machines, input handling, and two-way data binding between application code and animations.

**Key Features**:
- State machine system for complex interactive logic
- ViewModel API for two-way data binding
- Input handling (boolean, number, trigger inputs)
- Custom events for animation-to-code communication
- Runtime property control (colors, strings, numbers, enums)
- Cross-platform support (Web, React, React Native, iOS, Android, Flutter)
- Small file sizes with vector graphics

**When to Use This Skill**:
- Creating UI animations with complex state transitions
- Building interactive animated components (buttons, toggles, loaders)
- Implementing game-like UI with state-driven animations
- Binding real-time data to animated visualizations
- Creating animations that respond to user input
- Working with designer-created animations requiring runtime control

**Alternatives**:
- **Lottie** (lottie-animations): For simpler timeline-based animations without state machines
- **Framer Motion** (motion-framer): For code-first React animations with spring physics
- **GSAP** (gsap-scrolltrigger): For timeline-based web animations with precise control

## Core Concepts

### 1. State Machines

State machines define animation behavior with states and transitions:
- **States**: Different animation states (e.g., idle, hover, pressed)
- **Inputs**: Variables that control transitions (boolean, number, trigger)
- **Transitions**: Rules for moving between states
- **Listeners**: React hooks to respond to state changes

### 2. Inputs

Three input types control state machine behavior:
- **Boolean**: On/off states (e.g., isHovered, isActive)
- **Number**: Numeric values (e.g., progress, volume)
- **Trigger**: One-time events (e.g., click, submit)

### 3. ViewModels

Data binding system for dynamic properties:
- **String Properties**: Text content (e.g., username, title)
- **Number Properties**: Numeric data (e.g., stock price, score)
- **Color Properties**: Dynamic colors (hex values)
- **Enum Properties**: Selection from predefined options
- **Trigger Properties**: Animation events

### 4. Events

Custom events emitted from animations:
- **General Events**: Custom named events
- **Event Properties**: Data attached to events
- **Event Listeners**: React hooks to handle events

## Common Patterns

### Pattern 1: Basic Rive Animation

**Use Case**: Display a simple Rive animation in React

**Implementation**:

```bash
# Installation
npm install rive-react
```

```jsx
import Rive from 'rive-react';

export default function SimpleAnimation() {
  return (
    
  );
}
```

**Key Points**:
- `src`: Path to .riv file
- `artboard`: Which artboard to display
- `animations`: Which animation timeline to play
- `layout`: How animation fits in container

### Pattern 2: State Machine Control with Inputs

**Use Case**: Control animation states based on user interaction

**Implementation**:

```jsx
import { useRive, useStateMachineInput } from 'rive-react';

export default function InteractiveButton() {
  const { rive, RiveComponent } = useRive({
    src: 'button.riv',
    stateMachines: 'Button State Machine',
    autoplay: true,
  });

  // Get state machine inputs
  const hoverInput = useStateMachineInput(
    rive,
    'Button State Machine',
    'isHovered',
    false
  );

  const clickInput = useStateMachineInput(
    rive,
    'Button State Machine',
    'isClicked',
    false
  );

  return (
     hoverInput && (hoverInput.value = true)}
      onMouseLeave={() => hoverInput && (hoverInput.value = false)}
      onClick={() => clickInput && clickInput.fire()} // Trigger input
      style={{ cursor: 'pointer' }}
    >
      
    
  );
}
```

**Input Types**:
- Boolean: `input.value = true/false`
- Number: `input.value = 50`
- Trigger: `input.fire()`

### Pattern 3: ViewModel Data Binding

**Use Case**: Bind application data to animation properties

**Implementation**:

```jsx
import { useRive, useViewModel, useViewModelInstance,
         useViewModelInstanceString, useViewModelInstanceNumber } from 'rive-react';
import { useEffect, useState } from 'react';

export default function Dashboard() {
  const [stockPrice, setStockPrice] = useState(150.0);

  const { rive, RiveComponent } = useRive({
    src: 'dashboard.riv',
    autoplay: true,
    autoBind: false, // Manual binding for ViewModels
  });

  // Get ViewModel and instance
  const viewModel = useViewModel(rive, { name: 'Dashboard' });
  const viewModelInstance = useViewModelInstance(viewModel, { rive });

  // Bind properties
  const { setValue: setTitle } = useViewModelInstanceString(
    'title',
    viewModelInstance
  );

  const { setValue: setPrice } = useViewModelInstanceNumber(
    'stockPrice',
    viewModelInstance
  );

  useEffect(() => {
    if (setTitle) setTitle('Stock Dashboard');
  }, [setTitle]);

  useEffect(() => {
    if (setPrice) setPrice(stockPrice);
  }, [setPrice, stockPrice]);

  // Simulate real-time updates
  useEffect(() => {
    const interval = setInterval(() => {
      setStockPrice((prev) => prev + (Math.random() - 0.5) * 10);
    }, 1000);

    return () => clearInterval(interval);
  }, []);

  return ;
}
```

**ViewModel Property Hooks**:
- `useViewModelInstanceString` - Text properties
- `useViewModelInstanceNumber` - Numeric properties
- `useViewModelInstanceColor` - Color properties (hex)
- `useViewModelInstanceEnum` - Enum selection
- `useViewModelInstanceTrigger` - Animation triggers

### Pattern 4: Handling Rive Events

**Use Case**: React to events emitted from Rive animation

**Implementation**:

```jsx
import { useRive, EventType, RiveEventType } from 'rive-react';
import { useEffect } from 'react';

export default function InteractiveRating() {
  const { rive, RiveComponent } = useRive({
    src: 'rating.riv',
    stateMachines: 'State Machine 1',
    autoplay: true,
    automaticallyHandleEvents: true,
  });

  useEffect(() => {
    if (!rive) return;

    const onRiveEvent = (event) => {
      const eventData = event.data;

      if (eventData.type === RiveEventType.General) {
        console.log('Event:', eventData.name);

        // Access event properties
        const rating = eventData.properties.rating;
        const message = eventData.properties.message;

        if (rating >= 4) {
          alert(`Thanks for ${rating} stars: ${message}`);
        }
      }
    };

    rive.on(EventType.RiveEvent, onRiveEvent);

    return () => {
      rive.off(EventType.RiveEvent, onRiveEvent);
    };
  }, [rive]);

  return ;
}
```

### Pattern 5: Preloading Rive Files

**Use Case**: Optimize load times by preloading animations

**Implementation**:

```jsx
import { useRiveFile, useRive } from 'rive-react';

export default function PreloadedAnimation() {
  const { riveFile, status } = useRiveFile({
    src: 'large-animation.riv',
  });

  const { RiveComponent } = useRive({
    riveFile: riveFile,
    artboard: 'Main',
    autoplay: true,
  });

  if (status === 'loading') {
    return Loading animation...;
  }

  if (status === 'failed') {
    return Failed to load animation;
  }

  return ;
}
```

### Pattern 6: Controlled Animation with Refs

**Use Case**: Control animation from parent component

**Implementation**:

```jsx
import { useRive, useViewModel, useViewModelInstance,
         useViewModelInstanceTrigger } from 'rive-react';
import { useImperativeHandle, forwardRef } from 'react';

const AnimatedComponent = forwardRef((props, ref) => {
  const { rive, RiveComponent } = useRive({
    src: 'logo.riv',
    autoplay: true,
    autoBind: false,
  });

  const viewModel = useViewModel(rive, { useDefault: true });
  const viewModelInstance = useViewModelInstance(viewModel, { rive });

  const { trigger: spinTrigger } = useViewModelInstanceTrigger(
    'triggerSpin',
    viewModelInstance
  );

  // Expose methods to parent
  useImperativeHandle(ref, () => ({
    spin: () => spinTrigger && spinTrigger(),
    pause: () => rive && rive.pause(),
    play: () => rive && rive.play(),
  }));

  return ;
});

export default function App() {
  const animationRef = useRef();

  return (
    
      
       animationRef.current?.spin()}>Spin
       animationRef.current?.pause()}>Pause
    
  );
}
```

### Pattern 7: Multi-Property ViewModel Updates

**Use Case**: Update multiple animation properties from complex data

**Implementation**:

```jsx
import { useRive, useViewModel, useViewModelInstance,
         useViewModelInstanceString, useViewModelInstanceNumber,
         useViewModelInstanceColor } from 'rive-react';
import { useEffect } from 'react';

export default function UserProfile({ user }) {
  const { rive, RiveComponent } = useRive({
    src: 'profile.riv',
    autoplay: true,
    autoBind: false,
  });

  const viewModel = useViewModel(rive, { useDefault: true });
  const viewModelInstance = useViewModelInstance(viewModel, { rive });

  // Bind all properties
  const { setValue: setName } = useViewModelInstanceString('name', viewModelInstance);
  const { setValue: setScore } = useViewModelInstanceNumber('score', viewModelInstance);
  const { setValue: setColor } = useViewModelInstanceColor('avatarColor', viewModelInstance);

  useEffect(() => {
    if (user && setName && setScore && setColor) {
      setName(user.name);
      setScore(user.score);
      setColor(parseInt(user.color.substring(1), 16)); // Convert hex to number
    }
  }, [user, setName, setScore, setColor]);

  return ;
}
```

## Integration Patterns

### With Framer Motion (motion-framer)

Animate container while Rive handles interactive content:

```jsx
import { motion } from 'framer-motion';
import Rive from 'rive-react';

export default function AnimatedCard() {
  return (
    
      
    
  );
}
```

### With GSAP ScrollTrigger (gsap-scrolltrigger)

Trigger Rive animations on scroll:

```jsx
import { useRive, useStateMachineInput } from 'rive-react';
import { useEffect, useRef } from 'react';
import gsap from 'gsap';
import ScrollTrigger from 'gsap/ScrollTrigger';

gsap.registerPlugin(ScrollTrigger);

export default function ScrollRive() {
  const containerRef = useRef();
  const { rive, RiveComponent } = useRive({
    src: 'scroll-animation.riv',
    stateMachines: 'State Machine 1',
    autoplay: true,
  });

  const trigger = useStateMachineInput(rive, 'State Machine 1', 'trigger');

  useEffect(() => {
    if (!trigger) return;

    ScrollTrigger.create({
      trigger: containerRef.current,
      start: 'top center',
      onEnter: () => trigger.fire(),
    });
  }, [trigger]);

  return (
    
      
    
  );
}
```

## Performance Optimization

### 1. Use Off-Screen Renderer

```jsx

```

### 2. Optimize Rive Files

**In Rive Editor**:
- Keep artboards under 2MB
- Use vector graphics (avoid raster images when possible)
- Minimize number of bones in skeletal animations
- Reduce complexity of state machines

### 3. Preload Critical Animations

```jsx
const { riveFile } = useRiveFile({ src: 'critical.riv' });
// Preload during app initialization
```

### 4. Disable Automatic Event Handling

```jsx

```

## Common Pitfalls and Solutions

### Pitfall 1: State Machine Input Not Found

**Problem**: `useStateMachineInput` returns null

**Solution**:
```jsx
// ❌ Wrong: Incorrect input name
const input = useStateMachineInput(rive, 'State Machine', 'wrongName');

// ✅ Correct: Match exact name from Rive editor
const input = useStateMachineInput(rive, 'State Machine', 'isHovered');

// Always check if input exists before using
if (input) {
  input.value = true;
}
```

### Pitfall 2: ViewModel Property Not Updating

**Problem**: ViewModel property doesn't update animation

**Solution**:
```jsx
// ❌ Wrong: autoBind enabled
const { rive } = useRive({
  src: 'dashboard.riv',
  autoplay: true,
  // autoBind: true (default)
});

// ✅ Correct: Disable autoBind for ViewModels
const { rive } = useRive({
  src: 'dashboard.riv',
  autoplay: true,
  autoBind: false, // Required for manual ViewModel control
});
```

### Pitfall 3: Event Listener Not Firing

**Problem**: Rive events not triggering callback

**Solution**:
```jsx
// ❌ Wrong: Missing automaticallyHandleEvents
const { rive } = useRive({
  src: 'rating.riv',
  stateMachines: 'State Machine 1',
  autoplay: true,
});

// ✅ Correct: Enable event handling
const { rive } = useRive({
  src: 'rating.riv',
  stateMachines: 'State Machine 1',
  autoplay: true,
  automaticallyHandleEvents: true, // Required for events
});
```

## Resources

### Official Documentation
- **Rive Docs**: https://rive.app/docs
- **React Rive GitHub**: https://github.com/rive-app/rive-react
- **Rive Community**: https://rive.app/community

### Rive Editor
- **Web Editor**: https://rive.app/community
- **Desktop App**: Available for macOS, Windows

### Learning Resources
- **Tutorials**: https://rive.app/learn
- **Examples**: https://rive.app/community/files
- **State Machine Guide**: https://rive.app/docs/state-machine

## Related Skills

- **lottie-animations**: For simpler timeline-based animations without state machines
- **motion-framer**: For code-first React animations with gestures
- **gsap-scrolltrigger**: For scroll-driven animations
- **spline-interactive**: For 3D interactive animations

## Scripts

This skill includes utility scripts:
- `component_generator.py` - Generate Rive React component boilerplate
- `viewmodel_builder.py` - Build ViewModel property bindings

Run scripts from the skill directory:
```bash
./scripts/component_generator.py
./scripts/viewmodel_builder.py
```

## Assets

Starter templates and examples:
- `starter_rive/` - Complete React + Rive template
- `examples/` - Real-world integration patterns

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [freshtechbro](https://github.com/freshtechbro)
- **Source:** [freshtechbro/claudedesignskills](https://github.com/freshtechbro/claudedesignskills)
- **License:** MIT

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-freshtechbro-claudedesignskills-rive-interactive
- Seller: https://agentstack.voostack.com/s/freshtechbro
- Browse the marketplace: https://agentstack.voostack.com/browse

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Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
