# Eyebite

> In D&D, Eyebite lets you focus on one creature per turn and inflict sleep, panic, or sickness through sustained eye contact. The real-world version is targeted capability reduction: focused analysis that identifies and disables specific functions of a system, service, or adversary. Feature flagging a dangerous capability off. Selectively throttling a misbehaving API consumer. Disabling specific a…

- **Type:** Skill
- **Install:** `agentstack add skill-hmbown-wizards-of-the-ghosts-eyebite`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [Hmbown](https://agentstack.voostack.com/s/hmbown)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** CC0-1.0
- **Upstream author:** [Hmbown](https://github.com/Hmbown)
- **Source:** https://github.com/Hmbown/Wizards-of-the-Ghosts/tree/main/generated/hermes/containment-and-intervention/eyebite

## Install

```sh
agentstack add skill-hmbown-wizards-of-the-ghosts-eyebite
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Eyebite
Fix your attention on a target and selectively degrade its capabilities.
## What This Skill Does
In D&D, Eyebite lets you focus on one creature per turn and inflict sleep, panic, or sickness through sustained eye contact. The real-world version is targeted capability reduction: focused analysis that identifies and disables specific functions of a system, service, or adversary. Feature flagging a dangerous capability off. Selectively throttling a misbehaving API consumer. Disabling specific attack vectors during an incident. Eyebite requires sustained focus on a single target — it is not a broadcast weapon.
In this grimoire, Eyebite is treated as a metaphorical spell with a prototype delivery profile.
Canonical reference input: Eyebite (spell).
## When To Use

- A specific system, service, or feature needs to be selectively degraded rather than fully shut down.
- You are responding to an incident and need to disable specific capabilities while keeping the rest operational.
- Targeted throttling or feature disabling is more appropriate than a full kill or freeze.

## Prerequisites

- No extra runtime dependencies beyond Hermes Agent and the normal toolset for this session.

## Procedure

1. Restate the target, the success condition, and any no-touch boundaries before taking action.
2. Identify the specific target and the capability you want to degrade or disable.
3. Assess dependencies — what else relies on the capability you are about to remove?
4. Execute the selective degradation: feature flag, targeted throttle, capability restriction.
5. Monitor the target to confirm the degradation is working as intended without cascading side effects.
6. Document the intervention and set a review point for restoration.
7. Package the result as the deliverables below, with confidence, assumptions, and unresolved risk called out explicitly.

## Deliverables

- Confirmation of which capabilities were degraded and how.
- A dependency impact assessment.
- A restoration plan for when the degradation should be reversed.

## Pitfalls / Guardrails

- Call out the glue, permissions, or missing infrastructure before you imply this is fully operational.
- Eyebite is surgical, not punitive. Degrade only what is necessary to address the specific problem.
- Selective degradation of user-facing features requires clear communication to affected users.
- Do not use targeted degradation as a substitute for fixing the underlying issue.

## Verification

- Check that the result includes every deliverable promised above.
- Check that confirmed facts, assumptions, and inferences are visibly separated.
- Check that the metaphor still maps cleanly to a real operational mechanism.
- Check that any missing glue code, permissions, or future work is labeled before the skill is treated as ready.

## Example Invocation
```text
/eyebite selectively degrade a specific capability of a system or service while keeping the rest operational
```

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [Hmbown](https://github.com/Hmbown)
- **Source:** [Hmbown/Wizards-of-the-Ghosts](https://github.com/Hmbown/Wizards-of-the-Ghosts)
- **License:** CC0-1.0

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-hmbown-wizards-of-the-ghosts-eyebite
- Seller: https://agentstack.voostack.com/s/hmbown
- Browse the marketplace: https://agentstack.voostack.com/browse

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Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
