# Mcbe Model Creatures And Props

> Model Bedrock creatures (monsters, dragons, animals), aircraft, weapons, cosmetics and props in code: bone per joint, curved bodies as chains, wings and fins as alpha-cut plates the way the vanilla Ender Dragon does, looping Molang motion.

- **Type:** Skill
- **Install:** `agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-creatures-and-props`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [iMasterProX](https://agentstack.voostack.com/s/imasterprox)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [iMasterProX](https://github.com/iMasterProX)
- **Source:** https://github.com/iMasterProX/mcbemodelingmasterAI/tree/main/skills/mcbe-model-creatures-and-props

## Install

```sh
agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-creatures-and-props
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Creatures, weapons, props

Full text: `docs/07-creatures-weapons-props.md`. Example: `examples/build_demo_drake.py`.

1. **Look at vanilla first.** If the vanilla pack has the thing (a dragon wing, a fin, a banner), open its model and texture before designing yours.
2. One bone per joint: `body → neck → head → jaw`, `tail → tail_tip`, `wing → wingtip`, legs.
3. **Curved bodies are chains** of tilted links in the side profile; each chain's end runs INTO what it joins.
4. **Wings, fins, frills, leaves, cloth: a leading-edge bone plus ONE zero-thickness plate** (`only=("up", "down")`). The curved, scalloped outline and the finger bones are PAINTED; outside the outline the decal returns `None`; the client entity uses `entity_alphatest`.
   - Both plates of a wing lie in ONE wing plane; each plate's inner edge lies exactly on its hinge line, and it turns about that axis only — then no pose can swing it into the body.
   - **Paint by position** (`p.local()`): both faces are drawn over each other and must agree at every point. Never let one face be reduced (the forge and the linter guard this).
   - Set `seen_from_below=True` for anything that flies or is held.
5. Model wings spread; hold them at rest with the bind pose; clips and Molang loops ADD to the bind; the hand lags the arm by a phase. List `rest`, `spread`, `up`, `down` as poses.
6. Feet ON the ground: leave `ground_clearance` out. Free-moving bones (neck, tail, legs) go in `spinning`.
7. Weapons and held items: `mcbe-model-attachables`; blades are tilted, not stepped; `symmetric=False` for one-sided items.

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [iMasterProX](https://github.com/iMasterProX)
- **Source:** [iMasterProX/mcbemodelingmasterAI](https://github.com/iMasterProX/mcbemodelingmasterAI)
- **License:** MIT

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-imasterprox-mcbemodelingmasterai-mcbe-model-creatures-and-props
- Seller: https://agentstack.voostack.com/s/imasterprox
- Browse the marketplace: https://agentstack.voostack.com/browse

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Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
