# Mcbe Model Shape Language

> Shape rules for Bedrock cube models: no stair steps, tilted links joined corner to corner, splays where widths step, filled valleys, one design language. Use when shaping any body, curve, slope, limb, blade or panel, or when feedback says 'stairs', 'gap', 'plays apart', 'looks like a lizard'.

- **Type:** Skill
- **Install:** `agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-shape-language`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [iMasterProX](https://agentstack.voostack.com/s/imasterprox)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [iMasterProX](https://github.com/iMasterProX)
- **Source:** https://github.com/iMasterProX/mcbemodelingmasterAI/tree/main/skills/mcbe-model-shape-language

## Install

```sh
agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-shape-language
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Shape language

Full text: `docs/03-shape-rules.md`.

1. **Curves and diagonals are tilted boxes joined corner to corner** — `slope`, `chain`, `chain_pair`, `plank`. Never boxes of shrinking size.
2. **Width steps get a splay**: a box with the narrow link's tilt, yawed out to the wide link's corner (`taper_walls`). Wedge gaps are fine only where nobody can see them.
3. **Valleys are filled** by running both links past the corner (the chain tools do it).
4. **A tilted part's end runs INTO its neighbour.**
5. Pieces that read as one share **one pivot**; things on a raked surface take its rake; covers are narrower and steeper than what they cover.
6. **One design language** from end to end. Do not bolt a motif on; do not reuse another model's front or sides.
7. **Closed and balanced**: no face shows its own sides, nothing floats, no inside is visible from the player's viewpoints; judge the whole side view.
8. **Fix what was pointed at**, the way it was described. Do not redesign the part.
9. Thin things (membranes, fins, leaves, cloth) are cut-out plates: see `mcbe-model-creatures-and-props`.

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [iMasterProX](https://github.com/iMasterProX)
- **Source:** [iMasterProX/mcbemodelingmasterAI](https://github.com/iMasterProX/mcbemodelingmasterAI)
- **License:** MIT

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-imasterprox-mcbemodelingmasterai-mcbe-model-shape-language
- Seller: https://agentstack.voostack.com/s/imasterprox
- Browse the marketplace: https://agentstack.voostack.com/browse

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Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
