# Mcbe Model Transforming Parts

> Make parts of a Bedrock model open, fold, unfold, pop up or transform with animations: model open, fold with the bind pose, check every pose, keep fixed parts out of the path, speed-driven state controllers.

- **Type:** Skill
- **Install:** `agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-transforming-parts`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [iMasterProX](https://agentstack.voostack.com/s/imasterprox)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [iMasterProX](https://github.com/iMasterProX)
- **Source:** https://github.com/iMasterProX/mcbemodelingmasterAI/tree/main/skills/mcbe-model-transforming-parts

## Install

```sh
agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-transforming-parts
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Transforming parts

Full text: `docs/08-transforming-parts-and-animation.md`.

1. Model the part **open**, its picture facing the camera that will see it. Fold it with the bone's **bind rotation**. The clip **adds** the opening.
2. Hinge at the folded part's top front edge, so its thickness is behind the hinge when it stands.
3. A panel meant for a camera above and behind leans **forward**; test its outward normal.
4. **Nothing fixed in its path**: fixed structure ahead of the hinge, raked steeper than the part leans at its overshoot.
5. List the poses (`folded/rest`, `half`, `open`, `peak`, extremes of loops) in `spec["poses"]`; the forge re-checks z-fighting, the centre line, tyres and intrusion for each. Render each.
6. Left/right mirrors: rotation `[x, -y, -z]`, position `[-x, y, z]`; open/close continuity; never `-0.0`.
7. Effects' locators live in the moving bone if the glowing core moves.
8. Parts that wake with motion: a three-state controller (`parked / driving / stopping`) on a smoothed speed, with hysteresis — not the spawn animation.

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [iMasterProX](https://github.com/iMasterProX)
- **Source:** [iMasterProX/mcbemodelingmasterAI](https://github.com/iMasterProX/mcbemodelingmasterAI)
- **License:** MIT

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-imasterprox-mcbemodelingmasterai-mcbe-model-transforming-parts
- Seller: https://agentstack.voostack.com/s/imasterprox
- Browse the marketplace: https://agentstack.voostack.com/browse

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Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
