# Mcbe Model Vehicles

> Model a Bedrock vehicle the player rides: kart, car, boat, aircraft, mount with a seat. Covers the skeleton, rider fit, a closed body with wheel arches and chamfered corners, steering sweep, wheels, locators.

- **Type:** Skill
- **Install:** `agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-vehicles`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [iMasterProX](https://agentstack.voostack.com/s/imasterprox)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [iMasterProX](https://github.com/iMasterProX)
- **Source:** https://github.com/iMasterProX/mcbemodelingmasterAI/tree/main/skills/mcbe-model-vehicles

## Install

```sh
agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-vehicles
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Vehicles

Full text: `docs/06-vehicles.md` (field-proven on four karts).

1. Skeleton: `root` → `body` (fixed) → `steering_column` → `steering_wheel`, transforming parts; wheels `A B C D` as children of `root`; anchor bones with particle locators.
2. **Rider first**: set `hip`, build the seat, run the rider check, render with `--rider`. Hands reach further than you think; a wide screen stands forward of them; the steering column stays buried (`shaft_buried`).
3. **Closed body**: sides flush with the tyres, a wheel arch over each wheel (lips 0.4–0.5 off the tyre), **chamfered corners in plan** from the ends of the front/rear face back to the arches, tub walls from scuttle to bulkhead, doors from arch to arch.
4. **Steering sweep**: a tyre (radius r, width w) at 30° reaches `w/2·cos30 + r·sin30` sideways and `r·cos30 + w/2·sin30` forward. Keep panels and inner walls outside it.
5. **One shoulder line** nose to tail; if one end is raised, raise the rest.
6. Wheels: eight slabs, each its own width; pictures radial; outer face of a +x wheel is `west`.
7. Locators sit where the effect belongs — in the transforming bone, if the glowing core rides it.
8. Set `ground_clearance` in the spec; measure the physics footprint (`mcbe-model-collision-footprint`).

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [iMasterProX](https://github.com/iMasterProX)
- **Source:** [iMasterProX/mcbemodelingmasterAI](https://github.com/iMasterProX/mcbemodelingmasterAI)
- **License:** MIT

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-imasterprox-mcbemodelingmasterai-mcbe-model-vehicles
- Seller: https://agentstack.voostack.com/s/imasterprox
- Browse the marketplace: https://agentstack.voostack.com/browse

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Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
