# Mcbe Model Visibility Budget

> Reduce a Bedrock model's texture size and VRAM: blank faces nobody can see, per-face density, cropped atlas, no grain. Use for mobile performance or when told 'this texture is hidden / wasted'.

- **Type:** Skill
- **Install:** `agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-visibility-budget`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [iMasterProX](https://agentstack.voostack.com/s/imasterprox)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [iMasterProX](https://github.com/iMasterProX)
- **Source:** https://github.com/iMasterProX/mcbemodelingmasterAI/tree/main/skills/mcbe-model-visibility-budget

## Install

```sh
agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-visibility-budget
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Visibility and the texture budget

Full text: `docs/09-visibility-and-texture-budget.md`.

1. `spec["visibility"] = ("open", ...)`: pose names to test besides rest. The forge blanks (one texel) faces buried inside their own bone and faces no view ever shows.
2. `spec["spinning"]`: bones an animation moves freely (wheels, neck, tail, legs) — judged only by burial in their own bone.
3. `spec["seen_from_below"] = True` for anything that flies, is held, or is a prop. Ground vehicles are not viewed from far below.
4. A two-faced plate never loses one face.
5. Spend density where pictures are; 2–3 texels per unit on plain big surfaces; outer wheel faces 6–8, inner 3.
6. `grain=0`; crop the atlas (`atlas=(512, 384)`).
7. Audit: list one-texel faces that some *other* set of view directions does show; what remains must be single-colour or one texel wide anyway.
8. Keep the rasteriser in Node (`visibility.mjs`), not Python.

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [iMasterProX](https://github.com/iMasterProX)
- **Source:** [iMasterProX/mcbemodelingmasterAI](https://github.com/iMasterProX/mcbemodelingmasterAI)
- **License:** MIT

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-imasterprox-mcbemodelingmasterai-mcbe-model-visibility-budget
- Seller: https://agentstack.voostack.com/s/imasterprox
- Browse the marketplace: https://agentstack.voostack.com/browse

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Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
