# Mcbe Model Zfight And Seams

> Find and fix z-fighting (flicker), cracks, seams, gaps and collapsed cubes in a Bedrock model. Use when the user reports flicker, cracks, lines between cubes, or after any hand edit in Blockbench.

- **Type:** Skill
- **Install:** `agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-zfight-and-seams`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [iMasterProX](https://agentstack.voostack.com/s/imasterprox)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [iMasterProX](https://github.com/iMasterProX)
- **Source:** https://github.com/iMasterProX/mcbemodelingmasterAI/tree/main/skills/mcbe-model-zfight-and-seams

## Install

```sh
agentstack add skill-imasterprox-mcbemodelingmasterai-mcbe-model-zfight-and-seams
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Z-fighting and seams

Full text: `docs/04-zfighting-and-seams.md`.

1. Run `python tools/inspect_model.py `. It reports coplanar overlapping faces (rotated cubes included), collapsed cubes (negative / zero size), UVs off the atlas, unequal faces of a two-faced plate, duplicates, one-sided edits.
2. For each z-fight pair: move ONE part 0.02–0.05 along the normal, or shrink it by that much. Prefer the part whose other faces are hidden.
3. Build the habit in: alternate chain links 0.03 narrower, each tyre slab its own width, rails 0.04 above lids, panels 0.05 inside the shoulder above them.
4. **Then paint the step faces** so they continue their neighbour: rings by radius on wheel slabs, the side colour *and brightness* on link ends (`colour * light[side] / light[face]`), lines placed by position in model space.
5. Re-run with every animated pose listed in the spec — moving parts create new coplanar pairs.
6. A two-faced plate's faces are coplanar by design: they must be identical point for point (paint by `p.local()`).

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [iMasterProX](https://github.com/iMasterProX)
- **Source:** [iMasterProX/mcbemodelingmasterAI](https://github.com/iMasterProX/mcbemodelingmasterAI)
- **License:** MIT

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-imasterprox-mcbemodelingmasterai-mcbe-model-zfight-and-seams
- Seller: https://agentstack.voostack.com/s/imasterprox
- Browse the marketplace: https://agentstack.voostack.com/browse

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Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
