# Assets Create Folder

> Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).

- **Type:** Skill
- **Install:** `agentstack add skill-ivanmurzak-unity-mcp-assets-create-folder`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [IvanMurzak](https://agentstack.voostack.com/s/ivanmurzak)
- **Installs:** 0
- **Category:** [AI & ML](https://agentstack.voostack.com/c/ai-and-ml)
- **Latest version:** 0.1.0
- **License:** Apache-2.0
- **Upstream author:** [IvanMurzak](https://github.com/IvanMurzak)
- **Source:** https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-create-folder
- **Website:** https://ai-game.dev

## Install

```sh
agentstack add skill-ivanmurzak-unity-mcp-assets-create-folder
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Assets / Create Folder

Creates a new folder in the specified parent folder. The parent folder string must start with the 'Assets' folder, and all folders within the parent folder string must already exist. For example, when specifying 'Assets/ParentFolder1/ParentFolder2/', the new folder will be created in 'ParentFolder2' only if ParentFolder1 and ParentFolder2 already exist. Use it to organize scripts and assets in the project. Does AssetDatabase.Refresh() at the end. Returns the GUID of the newly created folder, if successful.

## Inputs

- `inputs` — list of `{ParentFolderPath, NewFolderName}` entries. Each entry is processed independently; per-entry errors are collected in the response so a single bad input does not abort the batch.

## Validation

- `NewFolderName` must be non-empty and must not contain any of `/`, `\`, ``, `:`, `"`, `|`, `?`, `*`, or control characters (these checks are cross-platform even on Linux/Mac).
- `ParentFolderPath` must already exist as an `AssetDatabase.IsValidFolder` path.
- A folder with the same target name must not already exist under the parent.

## How to Call

```bash
unity-mcp-cli run-tool assets-create-folder --input '{
  "inputs": "string_value"
}'
```

> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool assets-create-folder --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool assets-create-folder --input-file -  {"param": "value"}
> EOF
> ```

### Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.

## Input

| Name | Type | Required | Description |
|------|------|----------|-------------|
| `inputs` | `any` | Yes | The paths for the folders to create. |

### Input JSON Schema

```json
{
  "type": "object",
  "properties": {
    "inputs": {
      "$ref": "#/$defs/AIGD.CreateFolderInput-1"
    }
  },
  "$defs": {
    "AIGD.CreateFolderInput": {
      "type": "object",
      "properties": {
        "ParentFolderPath": {
          "type": "string",
          "description": "The parent folder path where the new folder will be created."
        },
        "NewFolderName": {
          "type": "string",
          "description": "The name of the new folder to create."
        }
      }
    },
    "AIGD.CreateFolderInput-1": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.CreateFolderInput"
      }
    }
  },
  "required": [
    "inputs"
  ]
}
```

## Output

### Output JSON Schema

```json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.CreateFolderResponse"
    }
  },
  "$defs": {
    "System.Collections.Generic.List(System.String)": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "AIGD.CreateFolderResponse": {
      "type": "object",
      "properties": {
        "CreatedFolderGuids": {
          "$ref": "#/$defs/System.Collections.Generic.List(System.String)",
          "description": "List of GUIDs of created folders."
        },
        "Errors": {
          "$ref": "#/$defs/System.Collections.Generic.List(System.String)",
          "description": "List of errors encountered during folder creation."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}
```

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [IvanMurzak](https://github.com/IvanMurzak)
- **Source:** [IvanMurzak/Unity-MCP](https://github.com/IvanMurzak/Unity-MCP)
- **License:** Apache-2.0
- **Homepage:** https://ai-game.dev

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-create-folder
- Seller: https://agentstack.voostack.com/s/ivanmurzak
- Browse the marketplace: https://agentstack.voostack.com/browse

---
Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
