# Gameobject Component List All

> List the fully-qualified C# type names of every concrete `UnityEngine.Component` subclass available in the project. Paginated (default 5/page, max 500). Use this to find a valid `componentName` for 'gameobject-component-add'.

- **Type:** Skill
- **Install:** `agentstack add skill-ivanmurzak-unity-mcp-gameobject-component-list-all`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [IvanMurzak](https://agentstack.voostack.com/s/ivanmurzak)
- **Installs:** 0
- **Category:** [AI & ML](https://agentstack.voostack.com/c/ai-and-ml)
- **Latest version:** 0.1.0
- **License:** Apache-2.0
- **Upstream author:** [IvanMurzak](https://github.com/IvanMurzak)
- **Source:** https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/gameobject-component-list-all
- **Website:** https://ai-game.dev

## Install

```sh
agentstack add skill-ivanmurzak-unity-mcp-gameobject-component-list-all
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# GameObject / Component / List All

List C# class names extended from UnityEngine.Component. Use this to find component type names for 'gameobject-component-add' tool. Results are paginated to avoid overwhelming responses.

## Inputs

- `search` (optional) — case-insensitive substring filter on type names.
- `page` (default 0, 0-based) — page index.
- `pageSize` (default 5, range 1..500) — items per page.

## Behavior

Enumerates `AllComponentTypes` (every non-abstract subclass of `UnityEngine.Component`), filters by `search` if supplied, then returns a `ComponentListResult` containing the requested page plus `TotalCount` / `TotalPages` so the caller can iterate.

## How to Call

```bash
unity-mcp-cli run-tool gameobject-component-list-all --input '{
  "search": "string_value",
  "page": 0,
  "pageSize": 0
}'
```

> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool gameobject-component-list-all --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool gameobject-component-list-all --input-file -  {"param": "value"}
> EOF
> ```

### Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.

## Input

| Name | Type | Required | Description |
|------|------|----------|-------------|
| `search` | `string` | No | Substring for searching components. Could be empty. |
| `page` | `integer` | No | Page number (0-based). Default is 0. |
| `pageSize` | `integer` | No | Number of items per page. Default is 5. Max is 500. |

### Input JSON Schema

```json
{
  "type": "object",
  "properties": {
    "search": {
      "type": "string"
    },
    "page": {
      "type": "integer"
    },
    "pageSize": {
      "type": "integer"
    }
  }
}
```

## Output

### Output JSON Schema

```json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.ComponentListResult"
    }
  },
  "$defs": {
    "System.String-1": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "AIGD.ComponentListResult": {
      "type": "object",
      "properties": {
        "Items": {
          "$ref": "#/$defs/System.String-1",
          "description": "Array of component type names for the current page."
        },
        "Page": {
          "type": "integer",
          "description": "Current page number (0-based)."
        },
        "PageSize": {
          "type": "integer",
          "description": "Number of items per page."
        },
        "TotalCount": {
          "type": "integer",
          "description": "Total number of matching components."
        },
        "TotalPages": {
          "type": "integer",
          "description": "Total number of pages available."
        }
      },
      "required": [
        "Page",
        "PageSize",
        "TotalCount",
        "TotalPages"
      ]
    }
  },
  "required": [
    "result"
  ]
}
```

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [IvanMurzak](https://github.com/IvanMurzak)
- **Source:** [IvanMurzak/Unity-MCP](https://github.com/IvanMurzak/Unity-MCP)
- **License:** Apache-2.0
- **Homepage:** https://ai-game.dev

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-gameobject-component-list-all
- Seller: https://agentstack.voostack.com/s/ivanmurzak
- Browse the marketplace: https://agentstack.voostack.com/browse

---
Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
