# Profiler Get Memory Stats

> Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB).

- **Type:** Skill
- **Install:** `agentstack add skill-ivanmurzak-unity-mcp-profiler-get-memory-stats`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [IvanMurzak](https://agentstack.voostack.com/s/ivanmurzak)
- **Installs:** 0
- **Category:** [AI & ML](https://agentstack.voostack.com/c/ai-and-ml)
- **Latest version:** 0.1.0
- **License:** Apache-2.0
- **Upstream author:** [IvanMurzak](https://github.com/IvanMurzak)
- **Source:** https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/profiler-get-memory-stats
- **Website:** https://ai-game.dev

## Install

```sh
agentstack add skill-ivanmurzak-unity-mcp-profiler-get-memory-stats
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Profiler / Get Memory Stats

Reads UnityEngine.Profiling.Profiler scalar memory counters and converts each from bytes to megabytes (`/1048576f`).

## Fields

- `TotalReservedMemoryMB` — `GetTotalReservedMemoryLong()`.
- `TotalAllocatedMemoryMB` — `GetTotalAllocatedMemoryLong()`.
- `TotalUnusedReservedMemoryMB` — `GetTotalUnusedReservedMemoryLong()`.
- `MonoHeapSizeMB` — `GetMonoHeapSizeLong()`.
- `MonoUsedSizeMB` — `GetMonoUsedSizeLong()`.
- `TempAllocatorSizeMB` — `GetTempAllocatorSize()`.
- `GraphicsMemoryMB` — `GetAllocatedMemoryForGraphicsDriver()`.
- `MaxUsedMemoryMB` — `maxUsedMemory`.
- `UsedHeapSizeMB` — `usedHeapSizeLong`.

## Behavior

Uses only built-in Unity APIs (`UnityEngine.Profiling.Profiler`). No external Unity package is required.

## How to Call

```bash
unity-mcp-cli run-tool profiler-get-memory-stats --input '{
  "nothing": "string_value"
}'
```

> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool profiler-get-memory-stats --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool profiler-get-memory-stats --input-file -  {"param": "value"}
> EOF
> ```

### Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.

## Input

| Name | Type | Required | Description |
|------|------|----------|-------------|
| `nothing` | `string` | No |  |

### Input JSON Schema

```json
{
  "type": "object",
  "properties": {
    "nothing": {
      "type": "string"
    }
  }
}
```

## Output

### Output JSON Schema

```json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData",
      "description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted."
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-MemoryStatsData": {
      "type": "object",
      "properties": {
        "TotalReservedMemoryMB": {
          "type": "number",
          "description": "Total reserved memory (UnityEngine.Profiling.Profiler.GetTotalReservedMemoryLong / 1048576)."
        },
        "TotalAllocatedMemoryMB": {
          "type": "number",
          "description": "Total allocated memory (UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong / 1048576)."
        },
        "TotalUnusedReservedMemoryMB": {
          "type": "number",
          "description": "Total unused reserved memory (UnityEngine.Profiling.Profiler.GetTotalUnusedReservedMemoryLong / 1048576)."
        },
        "MonoHeapSizeMB": {
          "type": "number",
          "description": "Mono heap size (UnityEngine.Profiling.Profiler.GetMonoHeapSizeLong / 1048576)."
        },
        "MonoUsedSizeMB": {
          "type": "number",
          "description": "Mono used size (UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong / 1048576)."
        },
        "TempAllocatorSizeMB": {
          "type": "number",
          "description": "Temp allocator size (UnityEngine.Profiling.Profiler.GetTempAllocatorSize / 1048576)."
        },
        "GraphicsMemoryMB": {
          "type": "number",
          "description": "Graphics memory reserved by the driver (UnityEngine.Profiling.Profiler.GetAllocatedMemoryForGraphicsDriver / 1048576)."
        },
        "MaxUsedMemoryMB": {
          "type": "number",
          "description": "Maximum used memory observed (UnityEngine.Profiling.Profiler.maxUsedMemory / 1048576)."
        },
        "UsedHeapSizeMB": {
          "type": "number",
          "description": "Used heap size (UnityEngine.Profiling.Profiler.usedHeapSizeLong / 1048576)."
        }
      },
      "required": [
        "TotalReservedMemoryMB",
        "TotalAllocatedMemoryMB",
        "TotalUnusedReservedMemoryMB",
        "MonoHeapSizeMB",
        "MonoUsedSizeMB",
        "TempAllocatorSizeMB",
        "GraphicsMemoryMB",
        "MaxUsedMemoryMB",
        "UsedHeapSizeMB"
      ],
      "description": "Memory statistics from the Unity Profiler. All values in megabytes unless otherwise noted."
    }
  },
  "required": [
    "result"
  ]
}
```

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [IvanMurzak](https://github.com/IvanMurzak)
- **Source:** [IvanMurzak/Unity-MCP](https://github.com/IvanMurzak/Unity-MCP)
- **License:** Apache-2.0
- **Homepage:** https://ai-game.dev

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-profiler-get-memory-stats
- Seller: https://agentstack.voostack.com/s/ivanmurzak
- Browse the marketplace: https://agentstack.voostack.com/browse

---
Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
