# Profiler Get Status

> Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only.

- **Type:** Skill
- **Install:** `agentstack add skill-ivanmurzak-unity-mcp-profiler-get-status`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [IvanMurzak](https://agentstack.voostack.com/s/ivanmurzak)
- **Installs:** 0
- **Category:** [AI & ML](https://agentstack.voostack.com/c/ai-and-ml)
- **Latest version:** 0.1.0
- **License:** Apache-2.0
- **Upstream author:** [IvanMurzak](https://github.com/IvanMurzak)
- **Source:** https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/profiler-get-status
- **Website:** https://ai-game.dev

## Install

```sh
agentstack add skill-ivanmurzak-unity-mcp-profiler-get-status
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Profiler / Get Status

Snapshots `UnityEngine.Profiling.Profiler` state and returns it in a single response.

## Fields

- `ProfilerEnabled` — `Profiler.enabled`.
- `ActiveModules` — names of modules this wrapper considers enabled (local bookkeeping).
- `MaxUsedMemoryMB` — `Profiler.maxUsedMemory / 1048576f`.
- `Supported` — `Profiler.supported`.

## Behavior

Uses only built-in Unity APIs. No external Unity package is required.

## How to Call

```bash
unity-mcp-cli run-tool profiler-get-status --input '{
  "nothing": "string_value"
}'
```

> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool profiler-get-status --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool profiler-get-status --input-file -  {"param": "value"}
> EOF
> ```

### Troubleshooting

If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.

## Input

| Name | Type | Required | Description |
|------|------|----------|-------------|
| `nothing` | `string` | No |  |

### Input JSON Schema

```json
{
  "type": "object",
  "properties": {
    "nothing": {
      "type": "string"
    }
  }
}
```

## Output

### Output JSON Schema

```json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerStatusData",
      "description": "Profiler status data including memory and module information."
    }
  },
  "$defs": {
    "System.Collections.Generic.List(System.String)": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-ProfilerStatusData": {
      "type": "object",
      "properties": {
        "ProfilerEnabled": {
          "type": "boolean",
          "description": "Whether Unity's runtime profiler is currently enabled (UnityEngine.Profiling.Profiler.enabled)."
        },
        "ActiveModules": {
          "$ref": "#/$defs/System.Collections.Generic.List(System.String)",
          "description": "List of profiler modules this wrapper considers active. Local bookkeeping only."
        },
        "MaxUsedMemoryMB": {
          "type": "number",
          "description": "Maximum used memory recorded by the profiler, in megabytes."
        },
        "Supported": {
          "type": "boolean",
          "description": "Whether profiling is supported on this platform (UnityEngine.Profiling.Profiler.supported)."
        }
      },
      "required": [
        "ProfilerEnabled",
        "MaxUsedMemoryMB",
        "Supported"
      ],
      "description": "Profiler status data including memory and module information."
    }
  },
  "required": [
    "result"
  ]
}
```

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [IvanMurzak](https://github.com/IvanMurzak)
- **Source:** [IvanMurzak/Unity-MCP](https://github.com/IvanMurzak/Unity-MCP)
- **License:** Apache-2.0
- **Homepage:** https://ai-game.dev

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-profiler-get-status
- Seller: https://agentstack.voostack.com/s/ivanmurzak
- Browse the marketplace: https://agentstack.voostack.com/browse

---
Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
