# Game Prototype

> Unity-based mini colony-sim-style game prototype, built using game-dev-agent. Portfolio piece demonstrating AI agent + game dev T-shape skill.

- **Type:** Skill
- **Install:** `agentstack add skill-melons-melons-agents-game-prototype`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [MelonS](https://agentstack.voostack.com/s/melons)
- **Installs:** 0
- **Category:** [AI & ML](https://agentstack.voostack.com/c/ai-and-ml)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [MelonS](https://github.com/MelonS)
- **Source:** https://github.com/MelonS/MelonS-Agents/tree/main/skills/game-prototype
- **Website:** https://melons.github.io/MelonS-Agents/

## Install

```sh
agentstack add skill-melons-melons-agents-game-prototype
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# game-prototype

Unity mini colony-sim-style colony sim vertical slice, built in 7 days
using [`game-dev-agent`](../game-dev-agent/) for asset generation,
code scaffolding, balance tuning, and in-game AI Director.

## Reference game

콜로니 심 장르. We're building a vertical slice — NOT a
clone, NOT competing. Demonstration only.

## Scope (locked at start of Day 1)

| Included | Excluded |
|---|---|
| 2-3 pawns | 10+ pawns |
| 3 needs (food, sleep, mood) | 8+ needs |
| 2 resources (wood, food) | full economy + production chains |
| 3-4 actions (chop, eat, sleep, wander) | building, crafting, research |
| 50×50 tilemap | open world / multiple biomes |
| AI Director — 3-5 event types | seasons, weather sim, raids |
| Utility AI (highest-need priority) | mood / relationship simulation |
| Basic save/load (JSON) | autosave / multi-slot / cloud |
| Top-down 2D | 3D / isometric |

## End-of-day deliverable schedule

| Day | What .exe shows when launched |
|---|---|
| 1 | Title → Start → empty tilemap + 1 idle pawn, clickable |
| 2 | Pawn moves on right-click, needs UI panel ticking down |
| 3 | Trees on map, pawn can chop wood, wood counter rises |
| 4 | 3 pawns, autonomous needs satisfaction (utility AI) |
| 5 | AI Director generates random events (LLM-driven text) |
| 6 | Save/load works, BGM + SFX added |
| 7 | Polish + demo video + portfolio README |

Each day = `builds/day-X-2026-MM-DD.exe` snapshot saved.

## Directory layout

```
skills/game-prototype/
├── SKILL.md (this file)
├── unity-project/          # Unity 2022.3.32f1 project root
│   ├── Assets/
│   │   ├── Scripts/        # C# (generated by code_assist module)
│   │   ├── Sprites/        # 2D art (generated by asset_gen module)
│   │   ├── Audio/          # BGM + SFX (generated by audio_gen module)
│   │   ├── Configs/        # ScriptableObject balance data
│   │   └── Scenes/
│   ├── Packages/
│   └── ProjectSettings/
├── builds/                 # End-of-day .exe snapshots (gitignored)
│   ├── day-1-2026-05-26.exe
│   └── ...
└── docs/
    ├── DESIGN.md           # Scope + system list
    ├── AGENT_LOG.md        # What the agent did each day
    └── DEMO.md             # Demo video script + portfolio narrative
```

## Build-in-public narrative

Each day's commit log = the agent's contribution that day. Portfolio
README at end of Day 7 = "AI agent built this game in 7 days, here's
what each day looked like + which agent module did what".

Target audience: AI agent engineer hiring managers at game companies +
general tech companies hiring for AI agent / LLM-application roles.

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [MelonS](https://github.com/MelonS)
- **Source:** [MelonS/MelonS-Agents](https://github.com/MelonS/MelonS-Agents)
- **License:** MIT
- **Homepage:** https://melons.github.io/MelonS-Agents/

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-melons-melons-agents-game-prototype
- Seller: https://agentstack.voostack.com/s/melons
- Browse the marketplace: https://agentstack.voostack.com/browse

---
Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
