# Threejs Game Ui Designer

> Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback.

- **Type:** Skill
- **Install:** `agentstack add skill-mintdotgg-mint-threejs-skills-threejs-game-ui-designer`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [mintdotgg](https://agentstack.voostack.com/s/mintdotgg)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [mintdotgg](https://github.com/mintdotgg)
- **Source:** https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-ui-designer
- **Website:** https://mcp.mint.gg

## Install

```sh
agentstack add skill-mintdotgg-mint-threejs-skills-threejs-game-ui-designer
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Three.js Game UI Designer

Build interface states that support play and feel native to the game.

## Read By Need

- UI implementation and state patterns: `references/ui-patterns.md`.
- Before claiming HUD, menu, responsive, or touch work complete:
  `references/quality-gates.md`.
- Generated 3D menu objects or diegetic props:
  `../../references/mint-mcp-assets.md`.

Use authored HTML/CSS/SVG/Canvas or user-provided assets for ordinary flat UI.
Use Mint MCP only when the live host exposes the required output. Never use
another generation provider.

## Workflow

1. Inspect desktop/mobile screenshots and inventory gameplay, pause, settings,
   loading, fail/retry, win/milestone, and touch states.
2. Prioritize survival/status, objective, feedback, then flavor.
3. Replace utility cards with game-specific meters, clusters, badges, icons,
   alerts, reticles, and modal states.
4. Keep dimensions stable; account for text fit, safe areas, touch targets,
   hover/pressed/focus/disabled states, and reduced motion.
5. Drive UI from game state without duplicating simulation rules.
6. Verify relevant states through real input at desktop and mobile sizes.

## Final Response

Report states covered, UI intent, controls, screenshots, text-fit/overlap,
safe-area/touch-target evidence, and remaining risks.

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [mintdotgg](https://github.com/mintdotgg)
- **Source:** [mintdotgg/mint-threejs-skills](https://github.com/mintdotgg/mint-threejs-skills)
- **License:** MIT
- **Homepage:** https://mcp.mint.gg

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-mintdotgg-mint-threejs-skills-threejs-game-ui-designer
- Seller: https://agentstack.voostack.com/s/mintdotgg
- Browse the marketplace: https://agentstack.voostack.com/browse

---
Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
