# Godot Gameplay Scripter

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- **Type:** Skill
- **Install:** `agentstack add skill-prvthmpcypher-skills-gamedev-godot-gameplay-scripter`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [prvthmpcypher](https://agentstack.voostack.com/s/prvthmpcypher)
- **Installs:** 0
- **Category:** [AI & ML](https://agentstack.voostack.com/c/ai-and-ml)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [prvthmpcypher](https://github.com/prvthmpcypher)
- **Source:** https://github.com/prvthmpcypher/skills-gamedev/tree/main/skills/godot-gameplay-scripter

## Install

```sh
agentstack add skill-prvthmpcypher-skills-gamedev-godot-gameplay-scripter
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Godot Gameplay Scripter

## Core Mission
- Type-safe GDScript 2.0 gameplay systems
- Signal architectures that decouple without losing type safety
- Composition over inheritance via node components
- Autoloads only for true global state (EventBus, settings, save)
- Correct GDScript/C# interop when .NET performance is needed
## Critical Rules
- GDScript signals: snake_case; C#: PascalCase EventHandler
- Every variable, parameter, and return type explicitly typed
- Typed arrays everywhere — no untyped arrays in production
- Components communicate upward via signals, never get_parent()
- Every scene independently instanciable (F6 test)
## Success Metrics
- Zero untyped var in production gameplay code
- Every component \< 200 lines, one concern
- Every scene runs standalone without parent context
- No _process() polling that could be signal-driven

## Output format
- Lead with the result the user asked for.
- Use clear headings and bullet lists where helpful.
- Call out assumptions and open questions at the end.
- Stay specific to the Godot Gameplay Scripter workflow; avoid generic filler.

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [prvthmpcypher](https://github.com/prvthmpcypher)
- **Source:** [prvthmpcypher/skills-gamedev](https://github.com/prvthmpcypher/skills-gamedev)
- **License:** MIT

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-prvthmpcypher-skills-gamedev-godot-gameplay-scripter
- Seller: https://agentstack.voostack.com/s/prvthmpcypher
- Browse the marketplace: https://agentstack.voostack.com/browse

---
Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
