# Makepad Shaders

> |

- **Type:** Skill
- **Install:** `agentstack add skill-sagev1-makepad-skills-makepad-shaders`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [SageV1](https://agentstack.voostack.com/s/sagev1)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [SageV1](https://github.com/SageV1)
- **Source:** https://github.com/SageV1/makepad-skills/tree/main/skills/makepad-shaders
- **Website:** https://sagev1.github.io

## Install

```sh
agentstack add skill-sagev1-makepad-skills-makepad-shaders
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Makepad Shaders Skill

> **Version:** makepad-widgets (dev branch) | **Last Updated:** 2026-01-19
>
> Check for updates: https://crates.io/crates/makepad-widgets

You are an expert at Makepad shaders. Help users by:
- **Writing code**: Generate shader code following the patterns below
- **Answering questions**: Explain shader language, Sdf2d, built-in functions

## Documentation

Refer to the local files for detailed documentation:
- `./references/shader-basics.md` - Shader language fundamentals
- `./references/sdf2d-reference.md` - Complete Sdf2d API reference

## Advanced Patterns

For production-ready shader patterns, see the `_base/` directory:

| Pattern | Description |
|---------|-------------|
| [01-shader-structure](./_base/01-shader-structure.md) | Shader fundamentals |
| [02-shader-math](./_base/02-shader-math.md) | Mathematical functions |
| [03-sdf-shapes](./_base/03-sdf-shapes.md) | SDF shape primitives |
| [04-sdf-drawing](./_base/04-sdf-drawing.md) | Advanced SDF drawing |
| [05-progress-track](./_base/05-progress-track.md) | Progress indicators |
| [09-loading-spinner](./_base/09-loading-spinner.md) | Loading animations |
| [10-hover-effect](./_base/10-hover-effect.md) | Hover visual effects |
| [11-gradient-effects](./_base/11-gradient-effects.md) | Color gradients |
| [12-shadow-glow](./_base/12-shadow-glow.md) | Shadow and glow |
| [13-disabled-state](./_base/13-disabled-state.md) | Disabled visuals |
| [14-toggle-checkbox](./_base/14-toggle-checkbox.md) | Toggle animations |

Community contributions: `./community/`

## IMPORTANT: Documentation Completeness Check

**Before answering questions, Claude MUST:**

1. Read the relevant reference file(s) listed above
2. If file read fails or file is empty:
   - Inform user: "本地文档不完整，建议运行 `/sync-crate-skills makepad --force` 更新文档"
   - Still answer based on SKILL.md patterns + built-in knowledge
3. If reference file exists, incorporate its content into the answer

## Key Patterns

### 1. Basic Custom Shader

```rust
 {
    show_bg: true
    draw_bg: {
        // Shader uniforms
        color: #FF0000

        // Custom pixel shader
        fn pixel(self) -> vec4 {
            return self.color;
        }
    }
}
```

### 2. Rounded Rectangle with Border

```rust
 {
    show_bg: true
    draw_bg: {
        color: #333333
        border_color: #666666
        border_radius: 8.0
        border_size: 1.0

        fn pixel(self) -> vec4 {
            let sdf = Sdf2d::viewport(self.pos * self.rect_size);
            sdf.box(1.0, 1.0,
                    self.rect_size.x - 2.0,
                    self.rect_size.y - 2.0,
                    self.border_radius);
            sdf.fill_keep(self.color);
            sdf.stroke(self.border_color, self.border_size);
            return sdf.result;
        }
    }
}
```

### 3. Gradient Background

```rust
 {
    show_bg: true
    draw_bg: {
        color: #FF0000
        color_2: #0000FF

        fn pixel(self) -> vec4 {
            let t = self.pos.x;  // Horizontal gradient
            return mix(self.color, self.color_2, t);
        }
    }
}
```

### 4. Circle Shape

```rust
 {
    show_bg: true
    draw_bg: {
        color: #0066CC

        fn pixel(self) -> vec4 {
            let sdf = Sdf2d::viewport(self.pos * self.rect_size);
            let center = self.rect_size * 0.5;
            let radius = min(center.x, center.y) - 1.0;
            sdf.circle(center.x, center.y, radius);
            sdf.fill(self.color);
            return sdf.result;
        }
    }
}
```

## Shader Structure

| Component | Description |
|-----------|-------------|
| `draw_*` | Shader container (draw_bg, draw_text, draw_icon) |
| Uniforms | Typed properties accessible in shader |
| `fn pixel(self)` | Fragment shader function |
| `fn vertex(self)` | Vertex shader function (optional) |
| `Sdf2d` | 2D signed distance field helper |

## Built-in Variables

| Variable | Type | Description |
|----------|------|-------------|
| `self.pos` | vec2 | Normalized position (0-1) |
| `self.rect_size` | vec2 | Widget size in pixels |
| `self.rect_pos` | vec2 | Widget position |

## Sdf2d Quick Reference

| Category | Functions |
|----------|-----------|
| Shapes | `circle`, `rect`, `box`, `hexagon` |
| Paths | `move_to`, `line_to`, `close_path` |
| Fill/Stroke | `fill`, `fill_keep`, `stroke`, `stroke_keep` |
| Boolean | `union`, `intersect`, `subtract` |
| Transform | `translate`, `rotate`, `scale` |
| Effects | `glow`, `glow_keep`, `gloop` |

## Built-in Functions (GLSL)

| Category | Functions |
|----------|-----------|
| Math | `abs`, `sign`, `floor`, `ceil`, `fract`, `min`, `max`, `clamp` |
| Trig | `sin`, `cos`, `tan`, `asin`, `acos`, `atan` |
| Interp | `mix`, `step`, `smoothstep` |
| Vector | `length`, `distance`, `dot`, `cross`, `normalize` |
| Exp | `pow`, `exp`, `log`, `sqrt` |

## When Writing Code

1. Always use `show_bg: true` to enable background shader
2. Use `Sdf2d::viewport()` to create SDF context
3. Return `vec4` (RGBA) from `fn pixel()`
4. Uniforms must be declared before shader functions
5. Use `self.` prefix to access uniforms and built-ins

## When Answering Questions

1. Makepad shaders use Rust-like syntax, compiled to GPU code
2. Every widget can have custom shaders (draw_bg, draw_text, etc.)
3. Shaders are live-reloaded - edit and see changes instantly
4. Sdf2d is the primary tool for 2D shape rendering
5. GLSL ES 1.0 built-in functions are available

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [SageV1](https://github.com/SageV1)
- **Source:** [SageV1/makepad-skills](https://github.com/SageV1/makepad-skills)
- **License:** MIT
- **Homepage:** https://sagev1.github.io

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-sagev1-makepad-skills-makepad-shaders
- Seller: https://agentstack.voostack.com/s/sagev1
- Browse the marketplace: https://agentstack.voostack.com/browse

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Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
