# Spritecook Workflow Essentials

> Shared workflow rules for SpriteCook. Use together with SpriteCook generation, animation, import, background-removal, and asset-organization workflows for credits, downloads, asset manifests, safe auth handling, and recommended defaults.

- **Type:** Skill
- **Install:** `agentstack add skill-spritecook-skills-spritecook-workflow-essentials`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [SpriteCook](https://agentstack.voostack.com/s/spritecook)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [SpriteCook](https://github.com/SpriteCook)
- **Source:** https://github.com/SpriteCook/skills/tree/main/skills/spritecook-workflow-essentials

## Install

```sh
agentstack add skill-spritecook-skills-spritecook-workflow-essentials
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# SpriteCook Workflow Essentials

Use this alongside the SpriteCook image or animation skill whenever SpriteCook MCP tools are available.

**Requires:** SpriteCook MCP server connected to your editor. Set up with `npx spritecook-mcp setup` or see [spritecook.ai](https://spritecook.ai).

## Preflight Checklist

1. Check credits first with `get_credit_balance` before starting a batch or multi-asset workflow.
2. Prefer presigned download URLs over authenticated asset endpoints.
3. Save important `asset_id` values in a local manifest whenever there is a writable workspace, unless the user explicitly wants a throwaway result.
4. When a workflow involves follow-up generations or animations for the same subject, identify and reuse the canonical `asset_id` instead of generating from scratch again.
5. If the agent loses track of generated asset IDs, recover them with `list_recent_assets(limit=...)` before failing.

## Credential Safety

- Never ask the user to paste a SpriteCook API key into chat, prompts, code blocks, shell commands, or generated files.
- Never print, persist, echo, or inline API keys or `Authorization` headers in agent output.
- Prefer SpriteCook MCP tools, presigned URLs, or a preconfigured local connector/helper that handles authentication outside the prompt.
- If a raw API call is required and no authenticated helper exists, stop and ask the user to configure one.

## Asset Library Tools

- Use `spritecook-upload-assets` plus `create_asset_upload` and `finalize_asset_upload` when a local file path needs to become a SpriteCook asset before animation, editing, reference, or tileset-style reuse.
- Use `import_asset(image=..., pixel=..., display_name=..., file_name=...)` only when the image is already a small data URL or raw base64 value that can be passed without printing it.
- Use `remove_background(asset_id=...)` for owned SpriteCook assets that need a transparent cutout. Use `remove_background(image=...)` only when the user supplies local image data and does not need a reusable imported asset first.
- Use `update_asset_label(asset_id=..., label=...)` after generation, import, or cleanup when a clearer asset name will help the project manifest or future agent steps.
- Do not tell the user to use the SpriteCook HTTP API or API keys for local image import when the SpriteCook MCP tools are available. Prefer the upload bridge for file paths.

## Preset Tools

- When the user says to use one of their saved presets, call `list_presets(query=...)` first and identify the best matching preset by title, mode, and status.
- Then call `get_preset_settings(preset_id=...)` and apply the returned settings as guidance for the next SpriteCook MCP generation or edit tool.
- Treat presets as saved settings and reference guidance, not as a separate generation path.
- Private draft presets can return owned reference asset IDs in `settings.reference.styleAssetIds`, `contextAssetId`, and `editAssetId`.
- For still-image generation, map `settings.reference.styleAssetIds` to `style_asset_ids` on `generate_game_art`; use up to 10 IDs.
- Treat style guide images as ambient style context for new related assets; agents do not need to restate them in the prompt unless calling out a specific visual trait.
- Map `settings.reference.contextAssetId` to `reference_asset_id` when the preset provides one specific visual/context reference asset.
- Use `reference_asset_id` when a prompt refers to one specific source or context asset, such as a particular building, character, prop, or part.
- Use `edit_asset_id` only for the one asset being directly modified.
- Published presets can return frozen preset media URLs in `settings.reference.styleUploadUrls`, `contextUploadUrl`, and `editUploadUrl`; use these only when the target MCP tool supports upload URL references.
- Use `save_private_preset(...)` only when the user explicitly asks to save a private preset. It creates a private draft preset only and does not publish, share, or submit anything for moderation.

## Defaults

- Prefer `smart_crop_mode="tightest"` for the best default results. Use `"power_of_2"` only when the user explicitly asks for it.
- Model guidance:
  - `gemini-2.5-flash-image`: cheapest
  - `gemini-3.1-flash-image-preview`: recommended default
  - `gemini-3-pro-image-preview`: most expensive

## Asset Manifest

- Treat `asset_id` as the primary stable identifier.
- Store a 12-character SHA-256 prefix (`sha12`) for saved local files.
- Use a minimal manifest entry shape:
  - `asset_id`
  - `sha12`
  - optional `label`
- Prefer a simple machine-readable file such as `spritecook-assets.json` unless the project already has an asset manifest.
- Before generating a new reference asset or asking the user for an asset id, check the local manifest first.
- Before reusing a local file, compute its `sha12` and match it against the manifest to recover the correct `asset_id`.

## Downloading Assets

- For recent-asset recovery flows, prefer `list_recent_assets(limit=...)`.
- Treat `sprite_url` as the single primary asset URL to inspect, save, or hand off to downstream tools.
- Treat `spritesheet_url` as an optional secondary artifact. Use it only when present and only when you specifically need a spritesheet export.
- For single-asset inspection flows, `get_asset_metadata(asset_id)` also exposes a primary `url` plus optional `spritesheet_url`.
- Avoid relying on low-level internal fields such as `_presigned_pixel_url` or `_presigned_url` in agent-facing workflows unless no higher-level field is available.
- Avoid direct authenticated download endpoints in skill-driven workflows unless a helper handles auth out of band.

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [SpriteCook](https://github.com/SpriteCook)
- **Source:** [SpriteCook/skills](https://github.com/SpriteCook/skills)
- **License:** MIT

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-spritecook-skills-spritecook-workflow-essentials
- Seller: https://agentstack.voostack.com/s/spritecook
- Browse the marketplace: https://agentstack.voostack.com/browse

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Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
