# Roblox Gui

> GUI systems, layout, responsiveness, cross-platform UI. ScreenGuis, UIListLayout, constraint-based design.

- **Type:** Skill
- **Install:** `agentstack add skill-tabooharmony-roblox-brain-roblox-gui`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [TabooHarmony](https://agentstack.voostack.com/s/tabooharmony)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [TabooHarmony](https://github.com/TabooHarmony)
- **Source:** https://github.com/TabooHarmony/roblox-brain/tree/main/skills/roblox-gui

## Install

```sh
agentstack add skill-tabooharmony-roblox-brain-roblox-gui
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Roblox GUI/UI Systems Reference

## 1. Overview

Load this reference when working on any UI-related task in Roblox:

- Building menus (main menu, pause menu, settings)
- HUDs (health bars, minimaps, ammo counters, score displays)
- Shops and inventory screens
- Notification and toast systems
- Dialog and popup windows
- Any 2D or 3D-attached interface elements

All GUI code runs on the **client** (LocalScripts). UI objects live under `StarterGui` at edit time and are cloned into each player's `PlayerGui` at runtime.

---

## Quick Reference

**Load Full Reference below only when you need specific layout examples or implementation patterns.**

Key rules:
- Mobile-first: design for phone, scale up. Touch targets minimum 48x48px.
- Scale (0-1 proportional) for position/size. Offset only for fixed padding/icons.
- Container Frame Rule: every logical group gets a Frame with layout modifier inside.
- UIListLayout/UIGridLayout: set on parent Frame, children auto-arrange. AutomaticSize on parent.
- ScreenGui.ResetOnSpawn = false for persistent UI. IgnoreGuiInset = true for fullscreen.
- ZIndex for layering within same ScreenGui. DisplayOrder for ScreenGui priority.
- Never use absolute pixel sizes for main containers. UISizeConstraint for min/max bounds.
- ScrollingFrame: set CanvasSize or AutomaticCanvasSize. UIListLayout inside for content.
- Common AI mistake: forgetting to set LayoutOrder on children when using layout modifiers.
- For complex stateful UI (shops, inventories, settings), consider reactive frameworks like Fusion (dphfox/Fusion, MIT) or React-Lua (jsdotlua/react).
**Need more detail?** Load `references/full.md` for the complete reference with code examples, API tables, and edge cases.

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [TabooHarmony](https://github.com/TabooHarmony)
- **Source:** [TabooHarmony/roblox-brain](https://github.com/TabooHarmony/roblox-brain)
- **License:** MIT

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-tabooharmony-roblox-brain-roblox-gui
- Seller: https://agentstack.voostack.com/s/tabooharmony
- Browse the marketplace: https://agentstack.voostack.com/browse

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Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
