# Roblox Networking

> >

- **Type:** Skill
- **Install:** `agentstack add skill-tabooharmony-roblox-brain-roblox-networking`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [TabooHarmony](https://agentstack.voostack.com/s/tabooharmony)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [TabooHarmony](https://github.com/TabooHarmony)
- **Source:** https://github.com/TabooHarmony/roblox-brain/tree/main/skills/roblox-networking

## Install

```sh
agentstack add skill-tabooharmony-roblox-brain-roblox-networking
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Roblox Networking & Security Reference

---

## Overview

**Load this reference when:**

- Validating RemoteEvent/RemoteFunction input on the server
- Implementing rate limiting or anti-exploit measures
- Designing server-authoritative systems (damage, currency, inventory)
- Hardening existing networking code against exploiters

This document covers server-side validation, rate limiting, suspicion scoring, and server-authoritative design patterns. For player lifecycle (PlayerAdded/Removing), see **roblox-architecture**.

---

## Quick Reference

**Load Full Reference below only when you need specific validation module code or rate limiting implementations.**

Key rules:
- NEVER trust the client. Every RemoteEvent arg is attacker-controlled.
- Validate: type, range, ownership, cooldown on EVERY server handler.
- Server-authoritative: server decides outcomes. Client is display-only.
- Rate limit all remotes. Per-player cooldown table minimum.
- Damage: server calculates from weapon stats + distance + cooldown. Never accept damage values from client.
- Currency: all math server-side. Client displays only.
- Movement: validate distance/speed against physics. Flag teleportation.
- Use `t` library for composable type checks on remote args.
- Suspicion scoring: accumulate violations, kick/ban at threshold. Don't instant-kick on first offense.
- Exploiters can: fire any remote, read all client code, modify any client state, speed/fly/teleport.
**Need more detail?** Load `references/full.md` for the complete reference with code examples, API tables, and edge cases.

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [TabooHarmony](https://github.com/TabooHarmony)
- **Source:** [TabooHarmony/roblox-brain](https://github.com/TabooHarmony/roblox-brain)
- **License:** MIT

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-tabooharmony-roblox-brain-roblox-networking
- Seller: https://agentstack.voostack.com/s/tabooharmony
- Browse the marketplace: https://agentstack.voostack.com/browse

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Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
