# Ue5 Auto Assistant

> UE5.6/UE5.7 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.

- **Type:** Skill
- **Install:** `agentstack add skill-teixasalone-unrealengine5-skills-ue5-auto-assistant`
- **Verified:** Yes — security-reviewed for prompt injection and unsafe behavior
- **Seller:** [teixasalone](https://agentstack.voostack.com/s/teixasalone)
- **Installs:** 0
- **Category:** [Agent Skills](https://agentstack.voostack.com/c/agent-skills)
- **Latest version:** 0.1.0
- **License:** MIT
- **Upstream author:** [teixasalone](https://github.com/teixasalone)
- **Source:** https://github.com/teixasalone/UnrealEngine5-Skills/tree/main/skills/ue5-auto-assistant

## Install

```sh
agentstack add skill-teixasalone-unrealengine5-skills-ue5-auto-assistant
```

Requires the [AgentStack CLI](https://agentstack.voostack.com/docs/cli). Works with Claude Code, Cursor, and any MCP-compatible agent.

## About

# Quick Start
- Treat this as the default entry for UE5.6/UE5.7 requests.
- Parse user intent first without requiring module names.
- Route to `ue5-module-router` when module-level precision is needed.

# Workflow
- Detect request type: Blueprint, C++, UI, save/load, networking, world interaction, debugging, performance, packaging.
- If module names appear, delegate routing to `ue5-module-router`.
- If module names do not appear, route by intent:
  - Blueprint -> `ue5-blueprint-workflow`
  - C++ gameplay -> `ue5-cpp-gameplay`
  - UI/UMG/Slate -> `ue5-ui-umg-slate`
  - save/load/replication -> `ue5-save-load-replication`
  - pickup/spawner/world interaction -> `ue5-world-interaction`
  - perf/packaging -> `ue5-performance-packaging`
  - debugging/validation -> `ue5-debug-validation`
  - architecture/refactor -> `ue5-architecture`
- Return one primary skill and optional secondary skill for cross-domain requests.
- Return routing payload fields:
  - `primary_skill`
  - `secondary_skill`
  - `recommended_mcp_tools[]`
  - `route_confidence`
  - `route_reason`

# Natural Language To Skill And Tools
- Blueprint requests:
  - target skill: `ue5-blueprint-workflow`
  - recommended tools: `blueprint_feature_build`, `blueprint_modify`, `blueprint_query`
- C++ gameplay/system requests:
  - target skill: `ue5-cpp-gameplay`
  - recommended tools: `blueprint_query`, `asset_search`, `get_output_log`
- UI/UMG/Slate requests:
  - target skill: `ue5-ui-umg-slate`
  - recommended tools: `blueprint_query`, `blueprint_modify`, `capture_viewport`
- Save/load/replication requests:
  - target skill: `ue5-save-load-replication`
  - recommended tools: `character_data`, `blueprint_query`, `get_output_log`
- World interaction/pickup/spawner requests:
  - target skill: `ue5-world-interaction`
  - recommended tools: `spawn_actor`, `get_level_actors`, `set_property`, `move_actor`
- Performance/packaging requests:
  - target skill: `ue5-performance-packaging`
  - recommended tools: `run_console_command`, `get_output_log`, `capture_viewport`, `open_level`
- Debug/validation requests:
  - target skill: `ue5-debug-validation`
  - recommended tools: `get_output_log`, `asset_search`, `blueprint_query`, `task_list`
- Architecture/module-boundary requests:
  - target skill: `ue5-architecture`
  - recommended tools: `asset_search`, `asset_dependencies`, `asset_referencers`

# Constraints
- Do not require users to know skill names.
- Prefer deterministic routing with explicit reason.
- Keep fallback behavior explicit when confidence is low.
- Prefer dedicated MCP tools before `execute_script`.

# Failure Handling
- If intent is ambiguous, return top 2 route candidates and ask one short clarification.
- If request spans many systems, split into staged route steps.
- Clarification template:
  - `Quick check: do you want A() or B()?`
  - ask once, then continue.

# Escalation
- Escalate when query depends on plugin/engine source outside indexed scope.
- Escalate when org-level coding standards are required but not available in repo.

## Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

- **Author:** [teixasalone](https://github.com/teixasalone)
- **Source:** [teixasalone/UnrealEngine5-Skills](https://github.com/teixasalone/UnrealEngine5-Skills)
- **License:** MIT

Install and usage instructions live in the source repository linked above.

## Pricing

- **Free** — Free

## Security capabilities

Automated source analysis of v0.1.0 — what this tool can access:

- **Network access:** no
- **Filesystem access:** no
- **Shell / process execution:** no
- **Environment & secrets:** no
- **Dynamic code execution:** no

*"Yes" means the capability is present in the source — more access means more to trust, not that it is unsafe.*


## Versions

- **0.1.0** — security scan: passed — Imported from the upstream source.

## Links

- Listing page: https://agentstack.voostack.com/l/skill-teixasalone-unrealengine5-skills-ue5-auto-assistant
- Seller: https://agentstack.voostack.com/s/teixasalone
- Browse the marketplace: https://agentstack.voostack.com/browse

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Listed on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Creators keep 70%.
