# EpicGames

> Open-source publisher. Listings imported from github.com/EpicGames — credited to the original author with their license.

- **Listings:** 3
- **Total installs:** 0
- **Profile:** https://agentstack.voostack.com/s/epicgames
- **Website:** https://github.com/EpicGames

## Published listings

- [Create Toolset](https://agentstack.voostack.com/l/skill-epicgames-unreal-engine-skills-for-claude-code-plugin-create-toolset) — Skill · Free · security-reviewed — `agentstack add skill-epicgames-unreal-engine-skills-for-claude-code-plugin-create-toolset`
  Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as `BlueprintTools`, `StaticMeshTools`, `ObjectTools`, `LevelTools`, or `MaterialToo…
- [Unreal Skill](https://agentstack.voostack.com/l/skill-epicgames-unreal-engine-skills-for-claude-code-plugin-unreal-skill) — Skill · Free · security-reviewed — `agentstack add skill-epicgames-unreal-engine-skills-for-claude-code-plugin-unreal-skill`
  Use this skill when creating, editing, or reviewing an Unreal Engine Agent Skill, a named bundle of instructions registered with the unreal-mcp server (distinct from Claude Code's harness skills under `.claude/skills/`). Trigger when the user wants to add or change a skill that the in-editor agent will load. Concrete triggers: 'create a new Agent Skill', 'add a skill for X workflow', 'edit/update…
- [Unreal Mcp](https://agentstack.voostack.com/l/skill-epicgames-unreal-engine-skills-for-claude-code-plugin-unreal-mcp) — Skill · Free · security-reviewed — `agentstack add skill-epicgames-unreal-engine-skills-for-claude-code-plugin-unreal-mcp`
  Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a `.uproject`, add things around a PlayerStart, create or edit a Blueprint/Widget/Material/N…

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Seller on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Install any with `agentstack add <slug>`.
