# IvanMurzak

> Open-source publisher. Listings imported from github.com/IvanMurzak — credited to the original author with their license.

- **Listings:** 60
- **Total installs:** 0
- **Profile:** https://agentstack.voostack.com/s/ivanmurzak
- **Website:** https://github.com/IvanMurzak

## Published listings

- [Unity AI ParticleSystem](https://agentstack.voostack.com/l/mcp-ivanmurzak-unity-ai-particlesystem) — MCP server · Free · security-reviewed — `agentstack add mcp-ivanmurzak-unity-ai-particlesystem`
  MCP Tools for Unity Particle System — create and edit particle effects with AI.
- [Unity AI ProBuilder](https://agentstack.voostack.com/l/mcp-ivanmurzak-unity-ai-probuilder) — MCP server · Free · security-reviewed — `agentstack add mcp-ivanmurzak-unity-ai-probuilder`
  MCP Tools for Unity ProBuilder — model and edit meshes with AI.
- [Assets Copy](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-copy) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-copy`
  Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first.
- [Package Remove](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-package-remove) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-package-remove`
  Uninstall a UPM package from the Unity project. Modifies `manifest.json` and may trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Built-in packages and packages that are dependencies of others cannot be removed. Use 'package-list' to list installed packages first.
- [Profiler Get Status](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-profiler-get-status) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-profiler-get-status`
  Return the Unity profiler's current enabled state, active modules, max-used memory, and platform support flag. Read-only.
- [Assets Prefab Open](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-prefab-open) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-prefab-open`
  Open the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done.
- [Profiler Capture Frame](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-profiler-capture-frame) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-profiler-capture-frame`
  Capture the current frame's timing info (delta time, FPS, frame counts, runtime). Snapshot only — historical frames live in Unity's Profiler window.
- [Github Pr Review Fix](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-github-pr-review-fix) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-github-pr-review-fix`
  Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
- [Object Modify](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-object-modify) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-object-modify`
  Modify a Unity `UnityEngine.Object`'s serializable fields/properties. Three modification surfaces are available (`objectDiff`, `pathPatches`, `jsonPatch`) — see the skill body. Use 'object-get-data' first to inspect the object structure.
- [Unreal MCP](https://agentstack.voostack.com/l/mcp-ivanmurzak-unreal-mcp) — MCP server · Free · security-reviewed — `agentstack add mcp-ivanmurzak-unreal-mcp`
  AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
- [Package Search](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-package-search) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-package-search`
  Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string. Returns available versions and installation status. Online mode fetches exact matches from the live registry then supplements with cached substring matches.
- [Profiler Enable Module](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-profiler-enable-module) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-profiler-enable-module`
  Toggle the wrapper's local 'enabled' flag for a named profiler module. Bookkeeping only — Unity's runtime API does not expose direct module control; for real module visibility use the Profiler window.
- [Unity AI Tools Template](https://agentstack.voostack.com/l/mcp-ivanmurzak-unity-ai-tools-template) — MCP server · Free · security-reviewed — `agentstack add mcp-ivanmurzak-unity-ai-tools-template`
  Unity MCP Tool template project
- [Profiler Get Rendering Stats](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-profiler-get-rendering-stats) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-profiler-get-rendering-stats`
  Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.
- [Assets Refresh](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-refresh) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-refresh`
  Refresh the Unity AssetDatabase. Use after files were added or updated outside of the Unity API, or to force script recompilation when a '.cs' file changed. Returns a processing/success response and waits for compilation when triggered.
- [Object Get Data](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-object-get-data) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-object-get-data`
  Get serialized data for a Unity `UnityEngine.Object` — all serializable fields and properties. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Pair with 'object-modify' when you need to write back.
- [Godot MCP](https://agentstack.voostack.com/l/mcp-ivanmurzak-godot-mcp) — MCP server · Free · security-reviewed — `agentstack add mcp-ivanmurzak-godot-mcp`
  Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
- [GameDev MCP Server](https://agentstack.voostack.com/l/mcp-ivanmurzak-gamedev-mcp-server) — MCP server · Free · security-reviewed — `agentstack add mcp-ivanmurzak-gamedev-mcp-server`
  Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP
- [Gameobject Component Modify](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-gameobject-component-modify) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-gameobject-component-modify`
  Modify a specific Component on a GameObject in opened Prefab or in a Scene. Allows direct modification of component fields and properties without wrapping in GameObject structure. Use 'gameobject-component-get' first to inspect the component structure before modifying. Three modification surfaces are available (componentDiff, pathPatches, jsonPatch) — see the skill body for details.
- [Assets Shader Get Data](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-shader-get-data) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-shader-get-data`
  Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' with `t:Shader` or 'assets-shader-list-all' to locate the shader first.
- [Assets Material Create](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-material-create) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-material-create`
  Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'. Creates intermediate folders if missing. Use 'assets-shader-list-all' to find a valid `shaderName`.
- [MCP Plugin Dotnet](https://agentstack.voostack.com/l/mcp-ivanmurzak-mcp-plugin-dotnet) — MCP server · Free · security-reviewed — `agentstack add mcp-ivanmurzak-mcp-plugin-dotnet`
  .NET MCP bridge: expose app methods/data as MCP tools, prompts, and resources via an in-app plugin + lightweight server (SignalR; stdio/http).
- [Package List](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-package-list) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-package-list`
  List all UPM packages installed in the Unity project — name, version, source, description. Optionally filter by source (registry, embedded, local, git, built-in, local tarball), by name/display/description substring, and by direct-dependency-only.
- [Unity MCP](https://agentstack.voostack.com/l/mcp-ivanmurzak-unity-mcp) — MCP server · Free · security-reviewed — `agentstack add mcp-ivanmurzak-unity-mcp`
  AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
- [Gameobject Create](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-gameobject-create) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-gameobject-create`
  Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. Pass `primitiveType` to spawn a Unity primitive (Cube, Sphere, etc.) instead of an empty GameObject.
- [Editor Application Set State](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-editor-application-set-state) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-editor-application-set-state`
  Start / stop / pause the Unity Editor 'playmode'. Use 'editor-application-get-state' to inspect the current state first. Throws if the project currently has compilation errors.
- [Profiler Get Memory Stats](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-profiler-get-memory-stats) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-profiler-get-memory-stats`
  Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB).
- [Assets Find Built In](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-find-built-in) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-find-built-in`
  Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.
- [Assets Find](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-find) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-find`
  Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.
- [Profiler Get Script Stats](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-profiler-get-script-stats) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-profiler-get-script-stats`
  Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB.
- [Assets Create Folder](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-create-folder) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-create-folder`
  Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).
- [Editor Selection Set](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-editor-selection-set) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-editor-selection-set`
  Set the current Selection in the Unity Editor to the provided objects. All `ObjectRef`s must resolve to existing Unity objects; otherwise the call throws. Use 'editor-selection-get' to inspect the current selection first.
- [Editor Selection Get](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-editor-selection-get) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-editor-selection-get`
  Get information about the current Selection in the Unity Editor — active object, active transform, selected GameObjects, transforms, instance IDs, and asset GUIDs (each enrichment is opt-in). Pair with 'editor-selection-set' to change the selection.
- [Gameobject Component Get](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-gameobject-component-get) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-gameobject-component-get`
  Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'gameobject-find' to list components first.
- [Assets Prefab Instantiate](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-prefab-instantiate) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-prefab-instantiate`
  Instantiate a prefab into the currently active scene at an optional position/rotation/scale, parented under an optional scene GameObject path. Use 'assets-find' to locate the prefab asset first.
- [Unity AI Cinemachine](https://agentstack.voostack.com/l/mcp-ivanmurzak-unity-ai-cinemachine) — MCP server · Free · security-reviewed — `agentstack add mcp-ivanmurzak-unity-ai-cinemachine`
  MCP Tools for Unity Cinemachine — author and edit virtual cameras with AI.
- [Assets Get Data](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-get-data) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-get-data`
  Get asset data from the asset file in the Unity project — every serializable field and property. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'assets-find' to find the asset first.
- [Gameobject Set Parent](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-gameobject-set-parent) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-gameobject-set-parent`
  Reparent a batch of GameObjects under a new parent in the currently opened Prefab or active Scene. Per-item failures are reported in the returned status string instead of aborting the batch. Use 'gameobject-find' to locate the GameObjects first.
- [Gameobject Component Add](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-gameobject-component-add) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-gameobject-component-add`
  Add one or more Components to a GameObject in the opened Prefab or active Scene. Component types are looked up by full name (with namespace) or by class-name fallback. Use 'gameobject-find' to locate the host GameObject and 'gameobject-component-list-all' to discover valid component type names.
- [Assets Delete](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-delete) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-delete`
  Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.
- [Assets Modify](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-modify) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-modify`
  Modify an asset file in the project. Use 'assets-get-data' first to inspect the asset structure before modifying. Not allowed to modify asset files in the 'Packages/' folder — modify them in 'Assets/'. Three modification surfaces are available (content, pathPatches, jsonPatch) — see the skill body for details.
- [Console Clear Logs](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-console-clear-logs) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-console-clear-logs`
  Clear the MCP log cache (used by 'console-get-logs') and the Unity Editor Console window. Useful for isolating logs to a specific action by clearing the slate first.
- [Editor Application Get State](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-editor-application-get-state) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-editor-application-get-state`
  Return the current state of `UnityEditor.EditorApplication` — playmode, paused state, compilation state, and related flags.
- [Assets Shader List All](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-shader-list-all) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-shader-list-all`
  List all shaders available in the project assets and packages, sorted by name. Use this to discover a valid `shaderName` for 'assets-material-create'.
- [Console Get Logs](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-console-get-logs) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-console-get-logs`
  Retrieve Unity Editor logs from the MCP plugin's `LogCollector`, optionally filtered by log type or time window. Useful for debugging and monitoring Editor activity.
- [Assets Prefab Save](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-prefab-save) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-prefab-save`
  Save the currently opened prefab edit stage back to its prefab asset without exiting the stage. Pair with 'assets-prefab-open' to enter the edit mode first.
- [Assets Prefab Create](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-prefab-create) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-prefab-create`
  Create a Prefab (or Prefab Variant) at a project asset path. Source can be a scene GameObject (`gameObjectRef`) or an existing prefab asset (`sourcePrefabAssetPath`). Creates intermediate folders if missing. Use 'gameobject-find' to locate the source GameObject first.
- [Package Add](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-package-add) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-package-add`
  Install a Unity package from the registry, a Git URL, or a local path. Modifies `manifest.json` and triggers package resolution; may also trigger a domain reload — the final result is delivered after the reload via the request's `requestId`. Use 'package-search' / 'package-list' for discovery first.
- [Gameobject Duplicate](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-gameobject-duplicate) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-gameobject-duplicate`
  Duplicate a batch of GameObjects in the currently opened Prefab or active Scene. Marks each affected scene as dirty after duplication. Use 'gameobject-find' to locate the source GameObjects first.
- [Unity AI Animation](https://agentstack.voostack.com/l/mcp-ivanmurzak-unity-ai-animation) — MCP server · Free · security-reviewed — `agentstack add mcp-ivanmurzak-unity-ai-animation`
  MCP Tools for Unity Animation — create and edit clips and animators with AI.
- [Gameobject Component Destroy](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-gameobject-component-destroy) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-gameobject-component-destroy`
  Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
- [Gameobject Find](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-gameobject-find) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-gameobject-find`
  Find a specific GameObject in the opened Prefab (preferred when present) or the active Scene. Optionally include editable data, components preview, bounds, and limited hierarchy. Supports token-saving path-scoped reads via `paths` or `viewQuery`.
- [Ping](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-ping) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-ping`
  Lightweight readiness probe. Returns the input `message` echoed back, or `'pong'` when omitted. Useful for CLI health checks and SignalR connectivity smoke tests.
- [Gameobject Destroy](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-gameobject-destroy) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-gameobject-destroy`
  Destroy a GameObject (and all nested children) in the currently opened Prefab or active Scene. Returns the destroyed GameObject's name, path, and instance ID for confirmation. Use 'gameobject-find' to locate the target first.
- [Assets Prefab Close](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-prefab-close) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-prefab-close`
  Close the currently opened prefab edit stage. Optionally saves changes back to the prefab asset before closing. Pair with 'assets-prefab-open' to enter the edit mode first.
- [Gameobject Modify](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-gameobject-modify) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-gameobject-modify`
  Modify GameObject fields and properties in opened Prefab or in a Scene. You can modify multiple GameObjects at once. Just provide the same number of GameObject references and SerializedMember objects. Three modification surfaces are available per GameObject (gameObjectDiffs, pathPatchesPerGameObject, jsonPatchesPerGameObject) — see the skill body for details.
- [Gameobject Component List All](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-gameobject-component-list-all) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-gameobject-component-list-all`
  List the fully-qualified C# type names of every concrete `UnityEngine.Component` subclass available in the project. Paginated (default 5/page, max 500). Use this to find a valid `componentName` for 'gameobject-component-add'.
- [Profiler Clear Data](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-profiler-clear-data) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-profiler-clear-data`
  Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames). Cannot be undone.
- [Build Cli](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-build-cli) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-build-cli`
  Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
- [Assets Move](https://agentstack.voostack.com/l/skill-ivanmurzak-unity-mcp-assets-move) — Skill · Free · security-reviewed — `agentstack add skill-ivanmurzak-unity-mcp-assets-move`
  Move or rename assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

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