# jame581

> Open-source publisher. Listings imported from github.com/jame581 — credited to the original author with their license.

- **Listings:** 55
- **Total installs:** 0
- **Profile:** https://agentstack.voostack.com/s/jame581
- **Website:** https://github.com/jame581

## Published listings

- [Audio System](https://agentstack.voostack.com/l/skill-jame581-godotprompter-audio-system) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-audio-system`
  Use when implementing audio — audio buses, AudioStreamPlayer, spatial audio, music management, SFX pooling, and dynamic mixing
- [Godot Brainstorming](https://agentstack.voostack.com/l/skill-jame581-godotprompter-godot-brainstorming) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-godot-brainstorming`
  Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions
- [Multiplayer Basics](https://agentstack.voostack.com/l/skill-jame581-godotprompter-multiplayer-basics) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-multiplayer-basics`
  Use when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model
- [Localization](https://agentstack.voostack.com/l/skill-jame581-godotprompter-localization) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-localization`
  Use when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+
- [2d Essentials](https://agentstack.voostack.com/l/skill-jame581-godotprompter-2d-essentials) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-2d-essentials`
  Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+
- [Mobile Development](https://agentstack.voostack.com/l/skill-jame581-godotprompter-mobile-development) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-mobile-development`
  Use when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance
- [Gdscript Advanced](https://agentstack.voostack.com/l/skill-jame581-godotprompter-gdscript-advanced) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-gdscript-advanced`
  Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common pitfalls
- [Event Bus](https://agentstack.voostack.com/l/skill-jame581-godotprompter-event-bus) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-event-bus`
  Use when implementing decoupled communication between nodes — global EventBus autoload with typed signals
- [Camera System](https://agentstack.voostack.com/l/skill-jame581-godotprompter-camera-system) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-camera-system`
  Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D
- [Bad Frontmatter](https://agentstack.voostack.com/l/skill-jame581-godotprompter-bad-frontmatter) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-bad-frontmatter`
  A Claude skill from jame581/GodotPrompter.
- [Godot Testing](https://agentstack.voostack.com/l/skill-jame581-godotprompter-godot-testing) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-godot-testing`
  Use when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C#
- [Brain Load](https://agentstack.voostack.com/l/skill-jame581-logseqbrain-brain-load) — Skill · Free · security-reviewed — `agentstack add skill-jame581-logseqbrain-brain-load`
  >
- [Math Essentials](https://agentstack.voostack.com/l/skill-jame581-godotprompter-math-essentials) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-math-essentials`
  Use when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes
- [Hud System](https://agentstack.voostack.com/l/skill-jame581-godotprompter-hud-system) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-hud-system`
  Use when building in-game HUDs — health bars, score displays, minimap, notifications, and damage numbers
- [Save Load](https://agentstack.voostack.com/l/skill-jame581-godotprompter-save-load) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-save-load`
  Use when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture
- [Multiplayer Sync](https://agentstack.voostack.com/l/skill-jame581-godotprompter-multiplayer-sync) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-multiplayer-sync`
  Use when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation
- [Export Pipeline](https://agentstack.voostack.com/l/skill-jame581-godotprompter-export-pipeline) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-export-pipeline`
  Use when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions
- [Godot Optimization](https://agentstack.voostack.com/l/skill-jame581-godotprompter-godot-optimization) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-godot-optimization`
  Use when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks
- [Component System](https://agentstack.voostack.com/l/skill-jame581-godotprompter-component-system) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-component-system`
  Use when building reusable node components — composition patterns, component communication, and interface design
- [Particles Vfx](https://agentstack.voostack.com/l/skill-jame581-godotprompter-particles-vfx) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-particles-vfx`
  Use when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes
- [Godot Ui](https://agentstack.voostack.com/l/skill-jame581-godotprompter-godot-ui) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-godot-ui`
  Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns
- [Inventory System](https://agentstack.voostack.com/l/skill-jame581-godotprompter-inventory-system) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-inventory-system`
  Use when building inventory systems — Resource-based items, slot management, stacking, and UI binding
- [Csharp Signals](https://agentstack.voostack.com/l/skill-jame581-godotprompter-csharp-signals) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-csharp-signals`
  Use when implementing signals in C# — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture
- [Godot Debugging](https://agentstack.voostack.com/l/skill-jame581-godotprompter-godot-debugging) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-godot-debugging`
  Use when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes
- [Shader Basics](https://agentstack.voostack.com/l/skill-jame581-godotprompter-shader-basics) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-shader-basics`
  Use when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
- [Brain Save](https://agentstack.voostack.com/l/skill-jame581-logseqbrain-brain-save) — Skill · Free · security-reviewed — `agentstack add skill-jame581-logseqbrain-brain-save`
  >
- [Multithreading](https://agentstack.voostack.com/l/skill-jame581-godotprompter-multithreading) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-multithreading`
  Use when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, call_deferred, thread-safe scene access, and threaded resource loading
- [Limboai](https://agentstack.voostack.com/l/skill-jame581-godotprompter-limboai) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-limboai`
  Use when using the LimboAI addon — behavior trees and hierarchical state machines (C++ GDExtension) with a visual editor, BTTask subclassing, and a blackboard
- [Godot Code Review](https://agentstack.voostack.com/l/skill-jame581-godotprompter-godot-code-review) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-godot-code-review`
  Use when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls
- [3d Essentials](https://agentstack.voostack.com/l/skill-jame581-godotprompter-3d-essentials) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-3d-essentials`
  Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+
- [Brain Doctor](https://agentstack.voostack.com/l/skill-jame581-logseqbrain-brain-doctor) — Skill · Free · security-reviewed — `agentstack add skill-jame581-logseqbrain-brain-doctor`
  >
- [Missing Checklist](https://agentstack.voostack.com/l/skill-jame581-godotprompter-missing-checklist) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-missing-checklist`
  Fixture skill missing the implementation checklist
- [Input Handling](https://agentstack.voostack.com/l/skill-jame581-godotprompter-input-handling) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-input-handling`
  Use when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture
- [Physics System](https://agentstack.voostack.com/l/skill-jame581-godotprompter-physics-system) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-physics-system`
  Use when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+
- [Ai Navigation](https://agentstack.voostack.com/l/skill-jame581-godotprompter-ai-navigation) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-ai-navigation`
  Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns
- [Resource Pattern](https://agentstack.voostack.com/l/skill-jame581-godotprompter-resource-pattern) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-resource-pattern`
  Use when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration
- [Dependency Injection](https://agentstack.voostack.com/l/skill-jame581-godotprompter-dependency-injection) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-dependency-injection`
  Use when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns
- [Dedicated Server](https://agentstack.voostack.com/l/skill-jame581-godotprompter-dedicated-server) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-dedicated-server`
  Use when building dedicated servers — headless export, server architecture, lobby management, and deployment
- [Beehave](https://agentstack.voostack.com/l/skill-jame581-godotprompter-beehave) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-beehave`
  Use when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger
- [Brain Status](https://agentstack.voostack.com/l/skill-jame581-logseqbrain-brain-status) — Skill · Free · security-reviewed — `agentstack add skill-jame581-logseqbrain-brain-status`
  >
- [Responsive Ui](https://agentstack.voostack.com/l/skill-jame581-godotprompter-responsive-ui) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-responsive-ui`
  Use when handling multiple resolutions — stretch modes, aspect ratios, DPI scaling, and mobile/desktop adaptation
- [Brain Init](https://agentstack.voostack.com/l/skill-jame581-logseqbrain-brain-init) — Skill · Free · security-reviewed — `agentstack add skill-jame581-logseqbrain-brain-init`
  >
- [Dialogue System](https://agentstack.voostack.com/l/skill-jame581-godotprompter-dialogue-system) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-dialogue-system`
  Use when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation
- [Ability System](https://agentstack.voostack.com/l/skill-jame581-godotprompter-ability-system) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-ability-system`
  Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding
- [Godot Project Setup](https://agentstack.voostack.com/l/skill-jame581-godotprompter-godot-project-setup) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-godot-project-setup`
  Use when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore
- [Scene Organization](https://agentstack.voostack.com/l/skill-jame581-godotprompter-scene-organization) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-scene-organization`
  Use when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns
- [Gdextension](https://agentstack.voostack.com/l/skill-jame581-godotprompter-gdextension) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-gdextension`
  Use when building native extensions for Godot — godot-cpp (C++) or gdext (Rust), binding classes, building, and GDScript/C# interop
- [Gdscript Patterns](https://agentstack.voostack.com/l/skill-jame581-godotprompter-gdscript-patterns) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-gdscript-patterns`
  Use when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms
- [Player Controller](https://agentstack.voostack.com/l/skill-jame581-godotprompter-player-controller) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-player-controller`
  Use when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes
- [Procedural Generation](https://agentstack.voostack.com/l/skill-jame581-godotprompter-procedural-generation) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-procedural-generation`
  Use when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+
- [Animation System](https://agentstack.voostack.com/l/skill-jame581-godotprompter-animation-system) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-animation-system`
  Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation
- [Addon Development](https://agentstack.voostack.com/l/skill-jame581-godotprompter-addon-development) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-addon-development`
  Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
- [Csharp Godot](https://agentstack.voostack.com/l/skill-jame581-godotprompter-csharp-godot) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-csharp-godot`
  Use when working with C# in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop
- [Assets Pipeline](https://agentstack.voostack.com/l/skill-jame581-godotprompter-assets-pipeline) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-assets-pipeline`
  Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration
- [Bad Cross Ref](https://agentstack.voostack.com/l/skill-jame581-godotprompter-bad-cross-ref) — Skill · Free · security-reviewed — `agentstack add skill-jame581-godotprompter-bad-cross-ref`
  Fixture skill with a broken cross-reference

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