# meta-quest

> Open-source publisher. Listings imported from github.com/meta-quest — credited to the original author with their license.

- **Listings:** 30
- **Total installs:** 0
- **Profile:** https://agentstack.voostack.com/s/meta-quest
- **Website:** https://github.com/meta-quest

## Published listings

- [Agentic Tools](https://agentstack.voostack.com/l/mcp-meta-quest-agentic-tools) — MCP server · Free · security-reviewed — `agentstack add mcp-meta-quest-agentic-tools`
  Agent Skills for Meta Quest/Horizon OS VR Development
- [Hz Simpleperf Debug](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-simpleperf-debug) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-simpleperf-debug`
  Profiles Meta Quest and Horizon OS application CPU performance using simpleperf — workload classification, CPU hotspot recording, kernel overhead measurement. Use when diagnosing whether an app is CPU-bound, memory-bound, or I/O-bound on Quest devices.
- [Hz Unity Placement](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-unity-placement) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-unity-placement`
  Ensures accurate object placement in Unity projects targeting Meta Quest and Horizon OS by using Renderer and Collider bounds when objects are added, moved, or positioned relative to other objects.
- [Portal](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-portal) — Skill · Free — `agentstack add skill-meta-quest-agentic-tools-portal`
  Build and sideload Android apps for Meta Portal devices (Portal, Portal+, Portal Mini, Portal Go, Portal TV) using metavr. Use when targeting Portal hardware — covers ADB enablement, the no-GMS constraint, manifest/launcher intent-filter requirements, icon density quirks (PNG-only, mipmap-xxxhdpi), the Smart Camera SDK, and the gradle + `metavr adb` build/deploy/debug loop. Auto-load when the use…
- [Hz Api Upgrade](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-api-upgrade) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-api-upgrade`
  Upgrades Meta Quest apps to newer Horizon OS SDK versions — migration guides, deprecated API replacements, changelog. Use when updating SDK versions or fixing deprecated API warnings.
- [Hz Perfetto Debug](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-perfetto-debug) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-perfetto-debug`
  Analyzes Meta Quest and Horizon OS VR performance using Perfetto traces — frame timing, CPU/GPU bottlenecks, render pass analysis. Use when profiling frame drops, jank, or thermal issues on Quest devices.
- [Hz Unity Face Tracking](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-unity-face-tracking) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-unity-face-tracking`
  Drive ARKit-blendshape-rigged head/face models in Unity with the wearer's facial expressions on Meta Quest via Meta Movement SDK (face tracking + A2E). Use when a user has an FBX with the 52 ARKit blendshapes (any prefix, _L/_R suffixes) and wants it to animate from face tracking on Quest Pro / Quest 3 / Quest 3S.
- [Hz Quest Verify First](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-quest-verify-first) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-quest-verify-first`
  >-
- [Hz Xr Simulator Setup](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-xr-simulator-setup) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-xr-simulator-setup`
  Sets up the Meta XR Simulator for testing Meta Quest and Horizon OS apps without a physical device. Use when configuring device-free testing for Unity or Unreal projects.
- [Hz Iwsdk Webxr](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-iwsdk-webxr) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-iwsdk-webxr`
  Builds WebXR experiences for Meta Quest and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. Use when creating web-based VR/MR apps for Quest Browser.
- [Hz New Project Creation](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-new-project-creation) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-new-project-creation`
  Scaffolds new Meta Quest and Horizon OS projects with recommended settings for Unity, Unreal, Android/Spatial SDK, or WebXR. Use when creating a new Quest app from scratch.
- [Hz Spatial Sdk](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-spatial-sdk) — Skill · Free — `agentstack add skill-meta-quest-agentic-tools-hz-spatial-sdk`
  Builds spatial Android apps for Meta Quest and Horizon OS with Meta Spatial SDK — ECS architecture, 2D panels, 3D objects, hybrid experiences. Use when creating Kotlin-based spatial applications.
- [Hz Unity Project Analyzer](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-unity-project-analyzer) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-unity-project-analyzer`
  Analyzes, documents, and maintains a living `.agent-docs/` knowledge base for Unity projects targeting Meta Quest and Horizon OS. Use when the user asks to scan project structure, explain how a Unity system works, or update project docs after structural changes.
- [Hz Store Submit](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-store-submit) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-store-submit`
  Guides end-to-end Meta Quest and Horizon OS app submission to the Meta Horizon Store — build validation, store-readiness checks, asset preparation, upload, and submission tracking. Use when preparing a Quest app for store publishing.
- [Metavr Cli](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-metavr-cli) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-metavr-cli`
  >-
- [Hz Immersive Designer](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-immersive-designer) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-immersive-designer`
  Guides design of comfortable, intuitive VR/MR experiences for Meta Quest and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. Use during UX design review or when evaluating comfort and accessibility.
- [Hz Unity Fbx Import](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-unity-fbx-import) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-unity-fbx-import`
  Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta Quest and Horizon OS. Use when adding FBX files, 3D models, or external assets.
- [Hz Platform Sdk](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-platform-sdk) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-platform-sdk`
  Guides integration of the Horizon Platform SDK for Meta Quest and Horizon OS Android/Kotlin apps — achievements, IAP, users, leaderboards, presence, notifications, abuse reporting, entitlements, asset files, application lifecycle, consent, device integrity, language packs, user age categories, and rate and review. Covers setup, initialization, API usage, data types, error handling, and best pract…
- [Hz Store Pwa](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-store-pwa) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-store-pwa`
  Guides shipping a web app to the Meta Quest and Horizon OS Store as a PWA/TWA — both 2D windowed panels and immersive WebXR/VR. Covers building the web app (IWSDK for WebXR, any responsive PWA for 2D), Vercel deploy, web app manifest + icons, the WebXR-only auto-enter-session step, choosing 2D vs immersive mode in @meta-quest/bubblewrap-cli, keystore/Digital-Asset-Links, and ovr-platform-util Sto…
- [Hz Unity Tmp Resources](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-unity-tmp-resources) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-unity-tmp-resources`
  Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta Quest and Horizon OS. Use when setting up TMP UI, fixing missing TMP materials or fonts, or resolving pink/magenta TMP text.
- [Hz Android 2d Porting](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-android-2d-porting) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-android-2d-porting`
  Guides porting existing Android 2D apps to Meta Quest and Horizon OS — input adaptation, panel layout, and design requirements. Use when adapting a mobile Android app for Quest.
- [Hz Vr Debug](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-vr-debug) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-vr-debug`
  Debugs Meta Quest and Horizon OS VR/MR applications using the metavr CLI — view logs, capture screenshots, diagnose common issues. Use when troubleshooting crashes, errors, or unexpected behavior on Quest devices.
- [Hz Unity Meta Quest Ui](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-unity-meta-quest-ui) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-unity-meta-quest-ui`
  Configures Unity UI for Meta Quest and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness.
- [Hz Psdk Integration](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-psdk-integration) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-psdk-integration`
  For 3P / EXTERNAL developers: guides interactive Horizon Platform SDK (PSDK) integration for Meta Quest and Horizon OS Android/Kotlin apps — analyzes the codebase, recommends public platform features, plans the integration, and validates on device. Uses the external toolchain (Gradle, metavr, a developers.meta.com / Rocksteady App ID). For 1P apps inside fbsource (buck, Chesterfield/ni, adb), use…
- [Hz Unity Code Review](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-unity-code-review) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-unity-code-review`
  Reviews Unity code targeting Meta Quest and Horizon OS for performance issues, rendering best practices, and common VR pitfalls. Use during code review or when diagnosing Quest performance problems in Unity projects.
- [Hz Unity Meta Movement Sdk Retargeting](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-unity-meta-movement-sdk-retargeting) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-unity-meta-movement-sdk-retargeting`
  Set up and tweak Meta Movement SDK (MSDK) retargeting for a character model. Use this whenever the user wants to retarget a humanoid FBX/prefab for Meta Quest body tracking, generate a retargeting config, or hand-edit the resulting `<asset>.json` (fix known-joint mappings, exclude joints from auto-mapping, rename target joints, adjust per-joint mapping weights, change a mapping behavior to twist/…
- [Hz Unity Meta Core Sdk](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-unity-meta-core-sdk) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-unity-meta-core-sdk`
  Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development. Use when setting up VR/MR projects, configuring OVRManager, adding OVRCameraRig, enabling passthrough, hand tracking, spatial anchors, boundaryless mode, controller input, Scene API, or any Meta Quest XR feature. Covers OVRProjectSetup, AndroidManifest generation, and project configuration for Meta Quest headsets.
- [Hz Unity Platform Sdk](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-unity-platform-sdk) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-unity-platform-sdk`
  Guides integration of the Horizon Platform SDK for Meta Quest and Horizon OS Unity/C# apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements, asset files, application lifecycle, consent, device integrity, language packs, user age categories, and rate and review. Covers setup, initialization, API usage, data types, error handling, and best…
- [Hz Unity Passthrough Camera Access](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-unity-passthrough-camera-access) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-unity-passthrough-camera-access`
  Meta Quest Passthrough Camera Access (PCA) for Unity — access the forward-facing RGB cameras on Quest 3 / Quest 3S to feed Computer Vision and Machine Learning pipelines. Use when capturing the passthrough camera image/texture, reading the camera pose and intrinsics, projecting camera pixels into world space via `PassthroughCameraAccess.ViewportPointToRay`, wiring camera frames into ML/CV models,…
- [Hz Unity Meta Mixed Reality Utility Kit](https://agentstack.voostack.com/l/skill-meta-quest-agentic-tools-hz-unity-meta-mixed-reality-utility-kit) — Skill · Free · security-reviewed — `agentstack add skill-meta-quest-agentic-tools-hz-unity-meta-mixed-reality-utility-kit`
  Meta XR Mixed Reality Utility Kit (MRUK) (com.meta.xr.mrutilitykit) for Unity XR development. Use when working with Scene API data (rooms, walls, floors, furniture), spawning prefabs on scene anchors, placing virtual objects in the real world, world locking to prevent anchor drift, raycasting against room geometry, generating NavMesh from scene data, environment depth raycasting for instant place…

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