# rheadsh

> Open-source publisher. Listings imported from github.com/rheadsh — credited to the original author with their license.

- **Listings:** 8
- **Total installs:** 0
- **Profile:** https://agentstack.voostack.com/s/rheadsh
- **Website:** https://github.com/rheadsh

## Published listings

- [Td Glsl Vertex](https://agentstack.voostack.com/l/skill-rheadsh-audiovisual-production-skills-td-glsl-vertex) — Skill · Free · security-reviewed — `agentstack add skill-rheadsh-audiovisual-production-skills-td-glsl-vertex`
  Write GLSL vertex shaders for TouchDesigner's GLSL MAT operator. Use whenever creating 3D materials, vertex displacement, geometry deformation, mesh animation, instancing effects, custom surface normals, or any shader that needs to manipulate vertex data in 3D space. Also covers the complete vertex + pixel shader pair for GLSL MAT. Trigger when the user mentions GLSL MAT, vertex shader, vertex di…
- [Hou Python](https://agentstack.voostack.com/l/skill-rheadsh-audiovisual-production-skills-hou-python) — Skill · Free — `agentstack add skill-rheadsh-audiovisual-production-skills-hou-python`
  Write Python (HOM) for SideFX Houdini — procedural modeling, animation, and render automation. Use when scripting the hou module, Python SOPs, parameter expressions, keyframe/animation rigs, ROP/Karma render farming, or translating sculpting and carving workflows into procedural code. Triggers on hou.node, hou.Geometry, Python SOP, hython, .hip automation, or any Houdini Python task.
- [Td Python](https://agentstack.voostack.com/l/skill-rheadsh-audiovisual-production-skills-td-python) — Skill · Free — `agentstack add skill-rheadsh-audiovisual-production-skills-td-python`
  Write Python scripts for TouchDesigner — parameter expressions, DAT callbacks, Script OPs, Extensions, and module patterns. Use when creating Python expressions, DAT scripts, Execute DATs, Script CHOPs/TOPs/SOPs/DATs, component extensions, or any TouchDesigner Python automation, interaction, or data scripting.
- [Sc Designer](https://agentstack.voostack.com/l/skill-rheadsh-audiovisual-production-skills-sc-designer) — Skill · Free · security-reviewed — `agentstack add skill-rheadsh-audiovisual-production-skills-sc-designer`
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- [Hou Vex](https://agentstack.voostack.com/l/skill-rheadsh-audiovisual-production-skills-hou-vex) — Skill · Free · security-reviewed — `agentstack add skill-rheadsh-audiovisual-production-skills-hou-vex`
  Write VEX code for Houdini SOPs, DOPs, COPs, and shaders. Use when creating geometry manipulation scripts, particle systems, procedural modeling, shaders, or working with .vfl files, wrangles, or VOPs in SideFX Houdini.
- [Td Glsl](https://agentstack.voostack.com/l/skill-rheadsh-audiovisual-production-skills-td-glsl) — Skill · Free · security-reviewed — `agentstack add skill-rheadsh-audiovisual-production-skills-td-glsl`
  Write GLSL shaders for TouchDesigner's GLSL TOP, GLSL MAT, and GLSL COMP operators. Use when creating pixel shaders, vertex shaders, compute shaders, visual effects, image processing, generative art, GPU computations, or working with .glsl/.frag files for TouchDesigner.
- [Hou Rs](https://agentstack.voostack.com/l/skill-rheadsh-audiovisual-production-skills-hou-rs) — Skill · Free · security-reviewed — `agentstack add skill-rheadsh-audiovisual-production-skills-hou-rs`
  Optimize Redshift rendering in SideFX Houdini — render settings, sampling, GI, lighting, shaders/textures, and CLI rendering. Use when tuning the Redshift ROP, choosing GI engines, reducing noise, dialing hyperrealistic vs. stylized looks, building RS Standard Material networks, processing textures, or rendering Redshift from the command line / farm. Triggers on Redshift, redshift, .rs, Redshift_…
- [Td Pops](https://agentstack.voostack.com/l/skill-rheadsh-audiovisual-production-skills-td-pops) — Skill · Free · security-reviewed — `agentstack add skill-rheadsh-audiovisual-production-skills-td-pops`
  Write GLSL compute shaders for TouchDesigner's POP (Point Operator) family — GLSL POP, GLSL Advanced POP, GLSL Copy POP, and GLSL Select POP. Use this skill whenever the user wants to create particle systems, point cloud manipulation, geometry processing, GPU-driven point simulations, instancing with GLSL, or any compute-shader work inside TouchDesigner's POP context. Trigger on mentions of GLSL…

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