# sherererlock

> Open-source publisher. Listings imported from github.com/sherererlock — credited to the original author with their license.

- **Listings:** 16
- **Total installs:** 0
- **Profile:** https://agentstack.voostack.com/s/sherererlock
- **Website:** https://github.com/sherererlock

## Published listings

- [Unity](https://agentstack.voostack.com/l/skill-sherererlock-unity-dev-claudecode-unity) — Skill · Free · security-reviewed — `agentstack add skill-sherererlock-unity-dev-claudecode-unity`
  Expert in Unity and C# game development with performance optimization patterns
- [Unity Developer](https://agentstack.voostack.com/l/skill-sherererlock-unity-dev-claudecode-unity-developer) — Skill · Free · security-reviewed — `agentstack add skill-sherererlock-unity-dev-claudecode-unity-developer`
  Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment.
- [Unity Scene Optimizer](https://agentstack.voostack.com/l/skill-sherererlock-unity-dev-claudecode-unity-scene-optimizer) — Skill · Free · security-reviewed — `agentstack add skill-sherererlock-unity-dev-claudecode-unity-scene-optimizer`
  Analyzes scenes for performance bottlenecks (draw calls, batching, textures, GameObjects). Use when optimizing scenes or investigating performance issues.
- [Unity Performance](https://agentstack.voostack.com/l/skill-sherererlock-unity-dev-claudecode-unity-performance) — Skill · Free · security-reviewed — `agentstack add skill-sherererlock-unity-dev-claudecode-unity-performance`
  This skill should be used when the user asks about "Unity performance", "optimization", "GC allocation", "object pooling", "caching", "Update loop optimization", "memory management", "profiling", "framerate", "garbage collection", or needs guidance on performance best practices for Unity games.
- [Unity Template Generator](https://agentstack.voostack.com/l/skill-sherererlock-unity-dev-claudecode-unity-template-generator) — Skill · Free · security-reviewed — `agentstack add skill-sherererlock-unity-dev-claudecode-unity-template-generator`
  Generates production-ready C# script templates (MonoBehaviour, ScriptableObject, Editor, tests). Use when creating new scripts or setting up project structure.
- [Unity Test Runner](https://agentstack.voostack.com/l/skill-sherererlock-unity-dev-claudecode-unity-test-runner) — Skill · Free · security-reviewed — `agentstack add skill-sherererlock-unity-dev-claudecode-unity-test-runner`
  Execute and analyze Unity Test Framework tests from the command line. This skill automates test execution for Unity projects by detecting the Unity Editor, configuring test parameters (EditMode/PlayMode), running tests via CLI, parsing XML results, and generating detailed failure reports. Use this when running Unity tests, validating game logic, or debugging test failures.
- [Unity Fundamentals](https://agentstack.voostack.com/l/skill-sherererlock-unity-dev-claudecode-unity-fundamentals) — Skill · Free · security-reviewed — `agentstack add skill-sherererlock-unity-dev-claudecode-unity-fundamentals`
  This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update vs FixedUpdate", "Unity serialization", "[SerializeField]", "GetComponent", "component references", "Unity prefabs", "prefab workflow", or needs guidance on fundamental Unity patterns and best practices.
- [Unity Script Validator](https://agentstack.voostack.com/l/skill-sherererlock-unity-dev-claudecode-unity-script-validator) — Skill · Free · security-reviewed — `agentstack add skill-sherererlock-unity-dev-claudecode-unity-script-validator`
  Validates C# scripts for best practices, performance, and Unity patterns. Use when reviewing scripts or checking code quality.
- [Unity Architecture](https://agentstack.voostack.com/l/skill-sherererlock-unity-dev-claudecode-unity-architecture) — Skill · Free · security-reviewed — `agentstack add skill-sherererlock-unity-dev-claudecode-unity-architecture`
  This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern", "ScriptableObject", "ScriptableObject architecture", "event system", "Observer pattern", "pub-sub", "MVC in Unity", "dependency injection", "service locator", or needs guidance on structuring Unity projects and game systems.
- [Unity Ecs Patterns](https://agentstack.voostack.com/l/skill-sherererlock-unity-dev-claudecode-unity-ecs-patterns) — Skill · Free · security-reviewed — `agentstack add skill-sherererlock-unity-dev-claudecode-unity-ecs-patterns`
  Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
- [Unity Editor Toolkit](https://agentstack.voostack.com/l/skill-sherererlock-unity-dev-claudecode-skills) — Skill · Free · security-reviewed — `agentstack add skill-sherererlock-unity-dev-claudecode-skills`
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- [Unity Compile Fixer](https://agentstack.voostack.com/l/skill-sherererlock-unity-dev-claudecode-unity-compile-fixer) — Skill · Free · security-reviewed — `agentstack add skill-sherererlock-unity-dev-claudecode-unity-compile-fixer`
  Detect and resolve Unity C# compilation errors using VSCode diagnostics. Use this skill when Unity projects have compilation errors that need diagnosis and automated fixes. Analyzes errors from VSCode Language Server, proposes solutions based on error patterns, and handles version control conflicts for Unity projects.
- [Unity UI System Selector](https://agentstack.voostack.com/l/skill-sherererlock-unity-dev-claudecode-unity-ui-selector) — Skill · Free · security-reviewed — `agentstack add skill-sherererlock-unity-dev-claudecode-unity-ui-selector`
  Guides selection between UGUI and UI Toolkit for projects. Use when choosing UI framework or migrating UI systems.
- [Theone Unity Standards](https://agentstack.voostack.com/l/skill-sherererlock-unity-dev-claudecode-theone-unity-standards) — Skill · Free · security-reviewed — `agentstack add skill-sherererlock-unity-dev-claudecode-theone-unity-standards`
  Enforces TheOne Studio Unity development standards including C# coding patterns, Unity architecture (VContainer/SignalBus and TheOne.DI/Publisher), and code review guidelines. Triggers when writing, reviewing, or refactoring Unity C# code, implementing features, setting up dependency injection, working with events, or reviewing code changes.
- [Unity UI Toolkit](https://agentstack.voostack.com/l/skill-sherererlock-unity-dev-claudecode-unity-uitoolkit) — Skill · Free · security-reviewed — `agentstack add skill-sherererlock-unity-dev-claudecode-unity-uitoolkit`
  Assists with Unity UI Toolkit development - UXML structure, USS styling, C# VisualElement manipulation, data binding, and custom controls. Use when implementing UI Toolkit interfaces.
- [Unity Workflows](https://agentstack.voostack.com/l/skill-sherererlock-unity-dev-claudecode-unity-workflows) — Skill · Free · security-reviewed — `agentstack add skill-sherererlock-unity-dev-claudecode-unity-workflows`
  This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "PropertyDrawer", "Unity Input System", "new Input System", "UI Toolkit", "uGUI", "Canvas", "asset management", "AssetDatabase", "build pipeline", "Editor utilities", or needs guidance on Unity editor extensions, input handling, UI systems, and workflow optimization.

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Seller on AgentStack — the marketplace for AI agent skills and MCP servers. Every listing is security-reviewed. Install any with `agentstack add <slug>`.
