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Vibe3DScene

mcp-3dsceneagent-vibe3dscene · by 3DSceneAgent

Create your own 3D scene with words anywhere.

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Install

$ agentstack add mcp-3dsceneagent-vibe3dscene

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets Used
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

Vibe3DScene: Vibe Creating Your Own 3D Scene With Words Anywhere

Table of Contents

  • [1. Overview](#1-overview)
  • [2. Quickstart](#2-quickstart)
  • [3. Repository Structure](#3-repository-structure)
  • [4. Documentation Map](#4-documentation-map)
  • [5. Acknowledgements](#5-acknowledgements)
  • [License](#license)
  • [Contributing](#contributing)

1. Overview

Video Demo

Introduction

Vibe3DScene is a Blender-connected 3D scene agent built around a modular LangGraph runtime, MCP tools, and web/API/CLI interfaces.

  • From the workflow perspective, the project now uses a router-driven agentic runtime that can choose between direct_mode and plan_mode, manage todos explicitly, run in fast_mode when full verification is unnecessary, and optionally switch into an experimental dual-agent topology.
  • From the systems perspective, the backend can run Blender in headless mode behind an API or pair with a local Blender client. Redis-backed ownership, checkpointing, and persisted session state support single-worker and multi-worker deployments.
  • From the tooling perspective, the MCP layer unifies scene control, rendering, retrieval, reconstruction, and 3D generation tools, while external tool servers are decoupled into the sibling 3DAgentTools stack.

High-Level Runtime

flowchart LR
    U[Web UI / CLI / Blender client] --> API[FastAPI]
    API --> ROUTER[Request router and LangGraph runtime]
    ROUTER --> MCP[MCP tools]
    MCP --> BLENDER[Blender addon socket or headless session]
    MCP --> TOOLS[External tool services]
    BLENDER --> OUT[Scene / Render / Assets]
    TOOLS --> OUT

For the exact runtime graph and deployment topologies, see:

  • [Runtime Workflow](./docs/architecture/runtime-workflow.md)
  • [System Architecture](./docs/architecture/system-architecture.md)
  • [Roadmap](./docs/roadmap.md)
  • [How This Differs from blender-mcp + cc](./docs/differfromblendermcp+cc.md)
  • [CHANGELOG](./CHANGELOG.md)

2. Quickstart

2.1 Prerequisites

  • Python 3.11+
  • Blender 3.6+
  • Node.js 18+ for the frontend
  • Redis for recommended persistence and multi-worker coordination
  • Docker if you want to run external tool services in containers

2.2 Install

git clone --recurse-submodules https://github.com/3DSceneAgent/Vibe3DScene
cd Vibe3DScene

python -m venv .venv
source .venv/bin/activate
pip install -r requirements.txt

cp .env.example .env
# fill in provider keys and runtime configuration

If you also want the optional external tool stack:

git clone --recurse-submodules https://github.com/3DSceneAgent/3DAgentTools ../3DAgentTools

2.3 Common Run Modes

| Goal | Command | | --- | --- | | Run API in headless mode | ./scripts/run_headless.sh | | Run API for a local Blender client | ./scripts/run_local_client.sh | | Run API manually | python main.py --mode api --port 8000 | | Run CLI | python main.py --mode cli | | Run frontend dev server | cd web && npm install && npm run dev | | Run tests | pytest |

After the backend starts, open the web app and point it at http://localhost:8000.

If you want single-agent verify to add internal geometry penetration checks on top of the existing VLM visual check, enable:

  • SCENE_AGENT_ENABLE_PENETRATION_VERIFY=true
  • optional tuning via SCENE_AGENT_PENETRATION_THRESHOLD_M (default 0.02), SCENE_AGENT_PENETRATION_MAX_CANDIDATE_PAIRS, and SCENE_AGENT_PENETRATION_MAX_REPORTED_PAIRS

2.4 Setup References

  • Installation, runtime modes, single-worker and multi-worker startup: [Startup and Deployment Guide](./docs/deployment/startup-and-deployment.md)
  • Tool servers and external services: [Tool Servers](./docs/deployment/tool-servers.md)
  • MCP server, tool categories, and gating: [MCP Server and Tools](./docs/integrations/mcp-server-and-tools.md)
  • Environment variables and provider configuration: [Configuration Reference](./docs/reference/configuration.md)
  • Major project version updates: [CHANGELOG](./CHANGELOG.md)
  • Near-term priorities and known issues: [Roadmap](./docs/roadmap.md)
  • Design discussion versus blender-mcp + cc: [How This Differs from blender-mcp + cc](./docs/differfromblendermcp+cc.md)

3. Repository Structure

scene_agent/     Core runtime: graph, sessions, memory, providers, API/CLI
mcp_server/      MCP server runtime, tool gating, and tool registry
web/             React + TypeScript frontend (Vite)
addon/           Blender addon code and packaging for headless runtime support
tests/           Unit, integration, contract, and manual test suites
scripts/         Local helpers, smoke tests, validation, and cleanup tools
../3DAgentTools/ Optional sibling checkout for external tool services

4. Documentation Map

  • [Runtime Workflow](./docs/architecture/runtime-workflow.md)
  • Exact runtime graph, state flow, direct_mode vs plan_mode, single-agent vs dual-agent, evaluator behavior, image routing, and persistence touchpoints.
  • [System Architecture](./docs/architecture/system-architecture.md)
  • High-level layers, single-worker vs multi-worker deployment, owner-proxy behavior, Redis coordination, and persisted sessions.
  • [Startup and Deployment Guide](./docs/deployment/startup-and-deployment.md)
  • Local setup, macOS/Linux prerequisites, single-worker and multi-worker startup flows, and Docker entry points.
  • [MCP Server and Tools](./docs/integrations/mcp-server-and-tools.md)
  • MCP server role, tool categories, runtime gating, mode constraints, and optional external services.
  • [Tool Servers](./docs/deployment/tool-servers.md)
  • External 3DAgentTools stack, expected services, startup options, and host/port coordination.
  • [Configuration Reference](./docs/reference/configuration.md)
  • Provider, API, session, persistence, tool, and frontend-related environment variables.
  • [Roadmap](./docs/roadmap.md)
  • Near-term workflow improvements, product expansion directions, local-client priorities, and currently known UI/runtime issues.
  • [How This Differs from blender-mcp + claude code](./docs/differfromblendermcp+cc.md)
  • Design differences in agent orchestration, headless execution, multimodal tooling, and web-side editing support.
  • [CHANGELOG](./CHANGELOG.md)
  • Date-based summary of major updates.

5. Acknowledgements

License

Apache License 2.0. See [LICENSE](./LICENSE).

Contributing

Please read [CONTRIBUTING.md](./CONTRIBUTING.md) before opening pull requests.

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.