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Airirang Builder

mcp-airirang-airirang-builder · by airirang

AI-driven precise Minecraft building via 3D mesh voxelization + /fill greedy meshing + datapack. MCP server. NOT AN OFFICIAL MINECRAFT PRODUCT.

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Install

$ agentstack add mcp-airirang-airirang-builder

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

AIrirang Builder

English | [한국어](README.ko.md)

> Build precise Minecraft structures from a single natural-language prompt — via MCP.

> NOT AN OFFICIAL MINECRAFT PRODUCT. > NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.

[](LICENSE) [](package.json) [](https://modelcontextprotocol.io)

AIrirang Builder collapses the full 3D mesh (.obj) → voxel → greedy-meshed /fill → datapack pipeline into a single MCP tool call (quick-build). Where existing Minecraft AI agents fire hundreds of place-block calls, AIrirang Builder ships a datapack in one shot and the world renders in seconds with /function airirang:.


Quick Start (5 minutes)

1. Install

# Run instantly with npx (recommended)
npx airirang-builder list-presets

# Or install globally
npm install -g airirang-builder

Requirements: Node 20+, Minecraft Java Edition 1.20.5 ~ 1.21.x.

2. Register with Claude Desktop

Add this to your Claude Desktop config (claude_desktop_config.json — macOS: ~/Library/Application Support/Claude/, Windows: %APPDATA%\Claude\):

{
  "mcpServers": {
    "airirang-builder": {
      "command": "npx",
      "args": ["-y", "airirang-builder", "serve"]
    }
  }
}

Restart Claude Desktop and the seven tools are exposed automatically.

3. First build

In the chat, ask in one line:

> "Build the House_3 preset into ~/minecraft/saves/world/datapacks."

The client calls the quick-build tool once. AIrirang Builder then:

  1. Loads the preset .obj + .mtl
  2. Voxelizes across multiple materials
  3. Compresses to /fill commands via greedy meshing
  4. Generates pack.mcmeta + data//function/.mcfunction

→ The datapack is installed straight into your world's datapacks/ folder.

4. Run in Minecraft

# Once, after entering the world:
/reload
/function airirang:house_3

A pitched roof with windows materializes in seconds.


MCP Tools (7)

The serve command starts a stdio MCP server, auto-exposed to any MCP-compatible client (Claude Desktop, VSCode Claude, etc.).

| # | Tool | Purpose | |---|---|---| | 1 | list-presets | Returns the bundled CC0 preset catalog (5 Quaternius models). | | 2 | voxelize-preset | Voxelize + greedy-mesh a preset → array of /fill command lines (no disk writes). | | 3 | voxelize-custom | Same pipeline on a user-supplied .obj path. | | 4 | generate-mcfunction | Persist a command array to a .mcfunction file. | | 5 | execute-build | Wrap an existing .mcfunction into a Java Edition datapack. | | 6 | quick-build | The flagship one-shot tool: load → voxelize → greedy → mcfunction → datapack. | | 7 | list-builds | Lists previously built datapacks under outRoot. |

quick-build example call

// MCP tool call (the client generates this automatically; you can also call it directly)
{
  "name": "quick-build",
  "arguments": {
    "presetId": "house_3",
    "name": "airirang-house3",
    "namespace": "airirang",
    "functionId": "house_3",
    "outRoot": "/Users/me/minecraft/saves/world/datapacks",
    "mcVersion": "1.21",
    "pitch": 0.1,
    "fillInterior": true,
    "blockOverrides": {
      "Wood": "minecraft:spruce_planks"
    }
  }
}

Response (summary):

{
  "ok": true,
  "datapackRoot": ".../datapacks/airirang-house3",
  "lineCount": 187,
  "cuboidCount": 184,
  "voxelCount": 9421,
  "packFormat": 57,
  "installMessage": "/reload && /function airirang:house_3"
}

Pass objPath instead of presetId to build from your own .obj.

CLI usage

A standalone CLI is available without the MCP server.

# Preset catalog
npx airirang-builder list-presets

# .obj → voxelize → .mcfunction
npx airirang-builder voxelize path/to/mesh.obj --pitch 0.1 --out mesh.mcfunction

# All the way to a datapack
npx airirang-builder build path/to/mesh.obj \
  --name airirang-mesh --out-root ~/minecraft/saves/world/datapacks

# MCP server mode (what Claude Desktop invokes)
npx airirang-builder serve

Why AIrirang Builder

vs. yuniko-software/minecraft-mcp-server

| Dimension | yuniko-software | AIrirang Builder | |---|---|---| | Build mechanism | Bot issues a place-block MCP call per block | Single quick-build call emits a datapack | | Precision | Bound by bot pathing (blocks occasionally missed) | Deterministic voxel grid, 100% | | Speed (large build) | Minutes to hours | Seconds (greedy /fill compression) | | Token efficiency | Hundreds–thousands per build (repeated calls) | Tens per build (single call) | | Input | Natural language + coordinates | Natural language + 3D mesh (.obj) or preset | | License | MIT | Apache-2.0 |

Compression metrics

  • Quaternius House_3 (asset/.../House_3.obj, pitch=0.1): ~9.4K voxels → ≤ 250 /fill lines, bbox [21, 22, 23].
  • POC benchmarks (regression-locked with Vitest):
  • realistic-building: ≥ 95% /fill compression
  • eiffel-lattice: ≥ 80% /fill compression (even on lattice structures)
  • Minecraft 1.21 measured: 200 /fill lines → pitched roof + windows render fully.

See [poc/](poc/) for the underlying numbers (the POC scripts that produced these metrics).


Bundled Presets — Quaternius CC0

This package bundles five models from Quaternius' Medieval Village Pack — Dec 2020, released under CC0 1.0 Universal.

| id | Display Name | Source | |---|---|---| | house_1 | Medieval House (Plaster + Tile Roof) | Quaternius — Medieval Village Pack (Dec 2020) | | house_3 | Medieval House 3 (Stone + Timber) | Quaternius — Medieval Village Pack (Dec 2020) | | inn | Medieval Inn | Quaternius — Medieval Village Pack (Dec 2020) | | mill | Medieval Mill | Quaternius — Medieval Village Pack (Dec 2020) | | sawmill | Medieval Sawmill | Quaternius — Medieval Village Pack (Dec 2020) |

  • Author: Quaternius
  • Source:
  • License: CC0 1.0 Universal — No Rights Reserved
  • Attribution: Not required by CC0, but AIrirang Builder records the source and author in this README and in src/presets/manifest.json by convention.

No Mojang assets (textures, sounds, logos) are bundled. Block identifiers (e.g. minecraft:spruce_planks) are resolved at runtime by the game itself — this package contains zero game resources.


License

AIrirang Builder is licensed under the Apache License 2.0 ([LICENSE](LICENSE)).

Free for any use — personal, education, open source, and commercial / closed-source — as long as you retain the copyright and [NOTICE](NOTICE). No copyleft, no separate commercial license required.


Disclaimer

> NOT AN OFFICIAL MINECRAFT PRODUCT. > NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.

"Minecraft" is a registered trademark of Mojang Studios. This project bundles zero Mojang assets in compliance with the Mojang Commercial Usage Guidelines. We recommend using AIrirang Builder only in single-player worlds or self-hosted servers you control.


Contributing

See [CONTRIBUTING.md](CONTRIBUTING.md) for the workflow and [CHANGELOG.md](CHANGELOG.md) for release notes.


AIrirang Studio

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.