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Spine2d Animation Mcp

mcp-ampersante-spine2d-animation-mcp · by ampersante

MCP server for creating SPINE2D animations

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Install

$ agentstack add mcp-ampersante-spine2d-animation-mcp

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

spine2d-mcp

An MCP server that converts a layered PSD character into a Spine 4.2 project — skeleton JSON, texture atlas, and atlas page PNG(s) — ready to import into the Spine editor and Unity.

The goal is to cut the manual rig-and-import work for a character from days down to roughly an hour.

Status

Phase 0 (proof of concept): PSD → a correct, importable rig (no animations yet).

The pipeline is implemented and covered by tests against synthetic fixtures. It has not yet been validated against a real PSD in the Spine editor / Unity — that is the next milestone. Animation generation, headless preview, and Unity export are planned for later phases.

What it does today

Given a PSD whose layers are named after body parts (head, body/torso, arm_left, hand_right, leg_left, foot_right, …), the import_psd_to_spine tool produces:

  • .json — Spine 4.2 skeleton (bones, slots, default skin, region attachments)
  • .atlas — libgdx/Spine texture atlas
  • .png — packed atlas page(s)

Key behaviors:

  • Multi-segment skeleton (root → hip → torso → chest → neck → head, limbs off chest, legs off hip); missing intermediate bones are created as positioned virtual bones.
  • Joint-correct pivots — each bone pivots at the joint edge of its part (or an explicit [pivot] marker layer), not the image center, so rotation behaves anatomically.
  • PSD draw order is preserved as Spine slot order.
  • Structural validation of the skeleton against the invariants the Spine 4.2 reader enforces.

Format source of truth: reference/SkeletonJson.java (spine-runtimes 4.2).

Requirements

  • Python 3.11+
  • uv

Setup

uv sync

Run the tests

uv run pytest

Run the MCP server

uv run spine2d-mcp

This starts a stdio MCP server exposing a single tool:

import_psd_to_spine(psd_path: str, out_dir: str | None = None)
  -> { project_path, atlas_path, png_paths }

Point an MCP client (e.g. Claude Desktop / Claude Code) at it, then ask it to import a PSD by path.

Project layout

src/spine2d_mcp/
  server.py          FastMCP server + import_psd_to_spine tool
  pipeline.py        PSD -> Spine project orchestration
  psd/parser.py      PSD -> flat layer list (+ pivot markers)
  psd/conventions.py bone hierarchy, joint sides, [pivot] tag
  spine/schema.py    Pydantic models for Spine 4.2 JSON
  spine/builder.py   layers -> SpineProject
  spine/writer.py    SpineProject -> JSON
  spine/validator.py structural validation
  atlas/packer.py    rectpack bin packing
  atlas/writer.py    .atlas text + composite PNG
reference/           SkeletonJson.java, spineboy.atlas (format references)
tests/               pytest suite (synthetic PSD fixtures)

License

This project is released under the MIT License.

You may use, copy, modify, merge, publish, distribute, sublicense, and sell copies of the software, provided that the original copyright notice and license text are included with substantial portions of the software.

The software is provided "as is", without warranty of any kind. See [LICENSE](LICENSE) for the full license text.

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.