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MCP verified MIT Self-run

Ue Mcp

mcp-db-lyon-ue-mcp · by db-lyon

Complete Unreal Engine development toolkit exposed as MCP tools.

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Install

$ agentstack add mcp-db-lyon-ue-mcp

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access Used
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

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Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
1mo ago

Declared compatibility

Claude CodeClaude DesktopCursorWindsurf

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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How agent discovery & health will work →
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About

UE-MCP

Unreal Engine Model Context Protocol Server - gives AI assistants deep read/write access to the Unreal Editor through 21 category tools covering 569+ actions, plus a YAML flow engine for multi-step workflows.

flowchart LR
    AI[AI Assistant] -->|stdio| MCP[MCP ServerTypeScript / Node.js]
    MCP -->|WebSocketJSON-RPC| Plugin[C++ Bridge Plugininside Unreal Editor]
    Plugin -->|UE API| Editor[Editor Subsystems]
    MCP -->|direct fs| FS[Config INIC++ HeadersAsset Listing]

Blueprints, materials, levels, actors, animation, VFX, landscape, PCG, foliage, audio, UI, physics, navigation, AI, GAS, networking, sequencer, build pipeline — all programmable through natural language.

Quick Start

npx ue-mcp init

The interactive setup will:

  1. Find your .uproject (auto-detects in current directory)
  2. Let you choose which tool categories to enable
  3. Deploy the C++ bridge plugin to your project
  4. Enable required UE plugins (Niagara, PCG, GAS, etc.)
  5. Detect and configure your MCP client (Claude Code, Claude Desktop, Cursor, Codex)

Restart the editor once after setup to load the bridge plugin. To update later: npx ue-mcp update

Then ask your AI:

project(action="get_status")        — verify connection
level(action="get_outliner")        — see what's in the level
asset(action="list")                — browse project assets

Manual Configuration

If you prefer to configure manually, add to your MCP client config:

{
  "mcpServers": {
    "ue-mcp": {
      "command": "npx",
      "args": ["ue-mcp", "C:/path/to/MyGame.uproject"]
    }
  }
}

Documentation

db-lyon.github.io/ue-mcp

What Can It Do?

| Category | Examples | |----------|----------| | Levels | Place/move/delete actors, spawn lights and volumes, manage splines, actor bounds | | Blueprints | Read/write graphs, add nodes, connect pins, compile, CDO property access | | Materials | Create materials and instances, author expression graphs | | Assets | CRUD, import meshes/textures/animations, datatables, mesh bounds/collision/nav | | Animation | Anim blueprints, montages, blendspaces, skeletons | | VFX | Niagara systems, emitters, parameters | | Landscape | Sculpt terrain, paint layers, import heightmaps | | PCG | Author and execute Procedural Content Generation graphs | | Gameplay | Physics, collision, navigation, navmesh inspection, behavior trees, EQS, perception, PIE damage | | GAS | Gameplay Ability System — attributes, abilities, effects, cues | | Networking | Replication, dormancy, relevancy, net priority | | UI | UMG widgets, editor utility widgets and blueprints, runtime delegate inspection | | Editor | Console, Python, PIE, viewport, sequencer, build pipeline, logs | | Reflection | Class/struct/enum introspection, gameplay tags |

Supported Platforms

  • Windows — UE 5.4–5.7
  • Linux — UE 5.6+ (contributed by @robinduckett)

Requires PythonScriptPlugin (ships with UE 4.26+).

If you clone this repo to contribute, install git-lfs first - the bundled test project stores .uasset / .umap via LFS and plain git clone will leave them as pointer files.

Contributing

Issues and pull requests welcome. If an AI agent had to fall back to execute_python during your session, it will offer to submit structured feedback automatically — this helps us prioritize which native handlers to add next.

License

UE-MCP is licensed under the MIT License. Use it freely in personal, educational, and commercial projects. See [LICENSE](LICENSE).

Contributions are accepted under the same MIT License (inbound contributions are licensed under the project's outbound license).

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.