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MCP verified MIT Self-run

Open Mmorpg

mcp-developerz-ai-open-mmorpg · by developerz-ai

The best open-core MMORPG engine — Rust server + client, Bun/SolidJS operator web. Original IP, data-driven, horizontally scalable, AI-native. MIT.

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Install

$ agentstack add mcp-developerz-ai-open-mmorpg

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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Declared compatibility

Claude CodeClaude DesktopCursorWindsurf

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

🐉 Open-MMORPG

> The best open-core MMORPG engine. WoW-inspired, fully original IP, built by AI agents, in Rust. Fastest server, best-looking graphics, greatest DX for the agents that build it. MIT. Gamers-first, not extraction-first.

Open-MMORPG is a next-gen, open-source MMORPG core — a clean, modern, horizontally-scalable engine plus a playable client and a hostable operator website. It's what AzerothCore/TrinityCore would be if it were built today: original IP (zero legal exposure), data-driven (operators extend without forking), and AI-native (agents write the code; players get AI companions).

✨ Why it's different

| | Open-MMORPG | Traditional WoW-like cores | |---|---|---| | IP | 100% original, AI-generated assets — MIT-safe to commercialize | emulates Blizzard data → latent legal risk | | Scale | horizontal from day 1, autoscaled shards, no realm queues | fixed realm caps, 20-year-old architecture | | Zones | seamless, no loading screens by design | retrofitted streaming | | Content | factions/classes/quests are data — extend without forking | hardcoded, fork-to-change | | Assets | open glTF / heightmap / zstd — any tool, any AI pipeline | closed MPQ/WMO/ADT, reverse-engineered tooling | | Players | AI companion agents via MCP | none | | World | reactive NPC/faction AI, weather, world feed (GTA-inspired) | scripted, static | | Stack | Rust end-to-end (server · client · tooling) | C++ core, mixed |

🧱 What's in the box

  • Server core — Rust (tokio/axum), autoscaled zone shards, deterministic sim, UDP netcode.
  • Game client — Rust (Bevy), wgpu + PBR, streams open-format assets.
  • Operator website — Bun + SolidJS, dark-theme, i18n, fully brandable — every operator can host their realm's site out of the box.
  • Companion MCP — players attach their own AI agent to a bounded companion (never the main char).
  • Modding — Minecraft-datapack-style manifests; WASM/Lua scripts; add a faction with config + assets.

📚 Documentation

| Start here | For | |---|---| | [docs/initial-idea/](docs/initial-idea/README.md) | The founding spec — what we're building and why | | [docs/architecture/](docs/architecture/README.md) | The engineering design — how it's built (Rust-concrete) | | [CLAUDE.md](CLAUDE.md) | The project brain — the contract every AI agent reads first |

Key decisions at a glance:

  • Rust everywhere — [initial-idea/03-tech-stack.md](docs/initial-idea/03-tech-stack.md)
  • 1M+ CCU sharding — [architecture/02-server-topology.md](docs/architecture/02-server-topology.md)
  • Anti-dupe contract — [architecture/04-data-and-consistency.md](docs/architecture/04-data-and-consistency.md)
  • Extensibility line (compiled vs. data) — [architecture/05-ecs-and-scripting.md](docs/architecture/05-ecs-and-scripting.md)

🤖 Built by AI agents

This repo is engineered so an AI coding agent ships production-quality work from the first prompt — the whole loop is great DX → fast agents → more shipped. Conventions, the exact commands, and where everything goes live in [CLAUDE.md](CLAUDE.md), following the [gold standards](../gold-standards-in-ai/README.md) for AI-first development. Humans review, steer, and operate; agents write the code.

🚀 Status

Scaffolded & green. The Cargo workspace (9 crates + 5 apps), the Bun/SolidJS operator website, the data-driven content/ datapack, CI (fmt · clippy -D warnings · tests · web lint/typecheck/build), and the DX scripts are all in place and passing.

bin/setup      # fresh clone → ready (deps, build, docker)
bin/dev        # boot gateway + shard + web
bin/check      # the gate: fmt + clippy -D warnings + tests (+ web)
  • Game server baseapps/shard (headless authoritative zone, deterministic tick loop) behind apps/gateway (edge/auth) and apps/worldsvc (cross-shard), powered by crates/{sim,ecs-core,netcode,protocol,persistence,cache}.
  • Clientapps/client, Linux-first, runs headless or headful from one core (deterministic, test- and agent-drivable).
  • Operator websiteapps/web, the brandable site each operator hosts for their realm.
  • Moddable by design — factions/classes/quests are data in [content/](content/README.md); operators extend or fork the client without touching the compiled core.

Next: deployment CI/CD (.github/workflows/docker.yml is the image-build base, currently manual). See [architecture/01-monorepo-layout.md](docs/architecture/01-monorepo-layout.md) and [CLAUDE.md](CLAUDE.md).

📜 License

MIT. Fork freely, commercial use welcome. We ask — never force — that meaningful improvements come back upstream, so we can build the best place for games together. → [initial-idea/01-legal-and-licensing.md](docs/initial-idea/01-legal-and-licensing.md)

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.