Install
$ agentstack add mcp-developerz-ai-open-mmorpg ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
🐉 Open-MMORPG
> The best open-core MMORPG engine. WoW-inspired, fully original IP, built by AI agents, in Rust. Fastest server, best-looking graphics, greatest DX for the agents that build it. MIT. Gamers-first, not extraction-first.
Open-MMORPG is a next-gen, open-source MMORPG core — a clean, modern, horizontally-scalable engine plus a playable client and a hostable operator website. It's what AzerothCore/TrinityCore would be if it were built today: original IP (zero legal exposure), data-driven (operators extend without forking), and AI-native (agents write the code; players get AI companions).
✨ Why it's different
| | Open-MMORPG | Traditional WoW-like cores | |---|---|---| | IP | 100% original, AI-generated assets — MIT-safe to commercialize | emulates Blizzard data → latent legal risk | | Scale | horizontal from day 1, autoscaled shards, no realm queues | fixed realm caps, 20-year-old architecture | | Zones | seamless, no loading screens by design | retrofitted streaming | | Content | factions/classes/quests are data — extend without forking | hardcoded, fork-to-change | | Assets | open glTF / heightmap / zstd — any tool, any AI pipeline | closed MPQ/WMO/ADT, reverse-engineered tooling | | Players | AI companion agents via MCP | none | | World | reactive NPC/faction AI, weather, world feed (GTA-inspired) | scripted, static | | Stack | Rust end-to-end (server · client · tooling) | C++ core, mixed |
🧱 What's in the box
- Server core — Rust (tokio/axum), autoscaled zone shards, deterministic sim, UDP netcode.
- Game client — Rust (Bevy), wgpu + PBR, streams open-format assets.
- Operator website — Bun + SolidJS, dark-theme, i18n, fully brandable — every operator can host their realm's site out of the box.
- Companion MCP — players attach their own AI agent to a bounded companion (never the main char).
- Modding — Minecraft-datapack-style manifests; WASM/Lua scripts; add a faction with config + assets.
📚 Documentation
| Start here | For | |---|---| | [docs/initial-idea/](docs/initial-idea/README.md) | The founding spec — what we're building and why | | [docs/architecture/](docs/architecture/README.md) | The engineering design — how it's built (Rust-concrete) | | [CLAUDE.md](CLAUDE.md) | The project brain — the contract every AI agent reads first |
Key decisions at a glance:
- Rust everywhere — [initial-idea/03-tech-stack.md](docs/initial-idea/03-tech-stack.md)
- 1M+ CCU sharding — [architecture/02-server-topology.md](docs/architecture/02-server-topology.md)
- Anti-dupe contract — [architecture/04-data-and-consistency.md](docs/architecture/04-data-and-consistency.md)
- Extensibility line (compiled vs. data) — [architecture/05-ecs-and-scripting.md](docs/architecture/05-ecs-and-scripting.md)
🤖 Built by AI agents
This repo is engineered so an AI coding agent ships production-quality work from the first prompt — the whole loop is great DX → fast agents → more shipped. Conventions, the exact commands, and where everything goes live in [CLAUDE.md](CLAUDE.md), following the [gold standards](../gold-standards-in-ai/README.md) for AI-first development. Humans review, steer, and operate; agents write the code.
🚀 Status
Scaffolded & green. The Cargo workspace (9 crates + 5 apps), the Bun/SolidJS operator website, the data-driven content/ datapack, CI (fmt · clippy -D warnings · tests · web lint/typecheck/build), and the DX scripts are all in place and passing.
bin/setup # fresh clone → ready (deps, build, docker)
bin/dev # boot gateway + shard + web
bin/check # the gate: fmt + clippy -D warnings + tests (+ web)
- Game server base —
apps/shard(headless authoritative zone, deterministic tick loop) behindapps/gateway(edge/auth) andapps/worldsvc(cross-shard), powered bycrates/{sim,ecs-core,netcode,protocol,persistence,cache}. - Client —
apps/client, Linux-first, runs headless or headful from one core (deterministic, test- and agent-drivable). - Operator website —
apps/web, the brandable site each operator hosts for their realm. - Moddable by design — factions/classes/quests are data in [
content/](content/README.md); operators extend or fork the client without touching the compiled core.
Next: deployment CI/CD (.github/workflows/docker.yml is the image-build base, currently manual). See [architecture/01-monorepo-layout.md](docs/architecture/01-monorepo-layout.md) and [CLAUDE.md](CLAUDE.md).
📜 License
MIT. Fork freely, commercial use welcome. We ask — never force — that meaningful improvements come back upstream, so we can build the best place for games together. → [initial-idea/01-legal-and-licensing.md](docs/initial-idea/01-legal-and-licensing.md)
Source & license
This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: developerz-ai
- Source: developerz-ai/open-mmorpg
- License: MIT
- Homepage: https://github.com/developerz-ai/open-mmorpg
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.