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MCP verified MIT Self-run

Unity Mcp Template

mcp-dunward-unity-mcp-template · by dunward

Simple template project for controlling Unity via MCP

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Install

$ agentstack add mcp-dunward-unity-mcp-template

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

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[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/mcp-dunward-unity-mcp-template)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
stale · 1y ago

Declared compatibility

Claude CodeClaude DesktopCursorWindsurf

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

Unity MCP Template

This is a simple example project demonstrating interaction between a TypeScript-based MCP server and Unity. You can build and configure your own tools to expand and develop further.

Create more tools your own!

Quick Start

unity-mcp-sample is a Unity example project. To minimize version-related issues and ensure compatibility with legacy versions, it does not use packages like NewtonsoftJSON. Additionally, the EditorWindow is implemented using IMGUI. The MCP can be managed through the UnityMCP-ShowWindow at the top.

Build MCP Server

within the unity-mcp-server

npm install
npm run build

Add MCP in Claude Desktop

Open Claude Desktop Settings, and Developer-Edit Config

{
    "mcpServers": {
      "unity-mcp": {
        "command": "node",
        "args":["F:/unity-mcp-template/unity-mcp-server/dist/index.js"]
      }
    }
  }

Create your own tools!

Both input data structure should be same.

Unity

Refer to CreateObjectTools and create the tool you want.

Typescript

Refer to createObject and create the tool you want.

TODO List

  • [x] Enable Unity to send result messages to MCP
  • [ ] Discussion here ~~Change TCP structure (currently implemented with client-server reversed due to a bug in the TypeScript SDK)~~
  • ~~Unity (Current : TCP Server, TODO : TCP Client)~~
  • ~~MCP (Current : TCP Client, TODO : TCP Server)~~

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.