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MCP verified MIT Self-run

Godot MCP

mcp-ee0pdt-godot-mcp · by ee0pdt

An MCP for Godot that lets you create and edit games in the Godot game engine with tools like Claude

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Install

$ agentstack add mcp-ee0pdt-godot-mcp

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

Security review passed
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stale · 1y ago

Declared compatibility

Claude CodeClaude DesktopCursorWindsurf

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

Godot MCP (Model Context Protocol)

A comprehensive integration between Godot Engine and AI assistants using the Model Context Protocol (MCP). This plugin allows AI assistants to interact with your Godot projects, providing powerful capabilities for code assistance, scene manipulation, and project management.

Features

  • Full Godot Project Access: AI assistants can access and modify scripts, scenes, nodes, and project resources
  • Two-way Communication: Send project data to AI and apply suggested changes directly in the editor
  • Command Categories:
  • Node Commands: Create, modify, and manage nodes in your scenes
  • Script Commands: Edit, analyze, and create GDScript files
  • Scene Commands: Manipulate scenes and their structure
  • Project Commands: Access project settings and resources
  • Editor Commands: Control various editor functionality

Quick Setup

1. Clone the Repository

git clone https://github.com/ee0pdt/godot-mcp.git
cd godot-mcp

2. Set Up the MCP Server

cd server
npm install
npm run build
# Return to project root
cd ..

3. Set Up Claude Desktop

  1. Edit or create the Claude Desktop config file:

``bash # For macOS nano ~/Library/Application\ Support/Claude/claude_desktop_config.json ``

  1. Add the following configuration (or use the included claude_desktop_config.json as a reference):

``json { "mcpServers": { "godot-mcp": { "command": "node", "args": [ "PATH_TO_YOUR_PROJECT/server/dist/index.js" ], "env": { "MCP_TRANSPORT": "stdio" } } } } ` > **Note**: Replace PATHTOYOUR_PROJECT` with the absolute path to where you have this repository stored.

  1. Restart Claude Desktop

4. Open the Example Project in Godot

  1. Open Godot Engine
  2. Select "Import" and navigate to the cloned repository
  3. Open the project.godot file
  4. The MCP plugin is already enabled in this example project

Using MCP with Claude

After setup, you can work with your Godot project directly from Claude using natural language. Here are some examples:

Example Prompts

@mcp godot-mcp read godot://script/current

I need help optimizing my player movement code. Can you suggest improvements?
@mcp godot-mcp run get-scene-tree

Add a cube in the middle of the scene and then make a camera that is looking at the cube.
@mcp godot-mcp read godot://scene/current

Create an enemy AI that patrols between waypoints and attacks the player when in range.

Natural Language Tasks Claude Can Perform

  • "Create a main menu with play, options, and quit buttons"
  • "Add collision detection to the player character"
  • "Implement a day/night cycle system"
  • "Refactor this code to use signals instead of direct references"
  • "Debug why my player character falls through the floor sometimes"

Available Resources and Commands

Resource Endpoints:

  • godot://script/current - The currently open script
  • godot://scene/current - The currently open scene
  • godot://project/info - Project metadata and settings

Command Categories:

Node Commands
  • get-scene-tree - Returns the scene tree structure
  • get-node-properties - Gets properties of a specific node
  • create-node - Creates a new node
  • delete-node - Deletes a node
  • modify-node - Updates node properties
Script Commands
  • list-project-scripts - Lists all scripts in the project
  • read-script - Reads a specific script
  • modify-script - Updates script content
  • create-script - Creates a new script
  • analyze-script - Provides analysis of a script
Scene Commands
  • list-project-scenes - Lists all scenes in the project
  • read-scene - Reads scene structure
  • create-scene - Creates a new scene
  • save-scene - Saves current scene
Project Commands
  • get-project-settings - Gets project settings
  • list-project-resources - Lists project resources
Editor Commands
  • get-editor-state - Gets current editor state
  • run-project - Runs the project
  • stop-project - Stops the running project

Troubleshooting

Connection Issues

  • Ensure the plugin is enabled in Godot's Project Settings
  • Check the Godot console for any error messages
  • Verify the server is running when Claude Desktop launches it

Plugin Not Working

  • Reload Godot project after any configuration changes
  • Check for error messages in the Godot console
  • Make sure all paths in your Claude Desktop config are absolute and correct

Adding the Plugin to Your Own Godot Project

If you want to use the MCP plugin in your own Godot project:

  1. Copy the addons/godot_mcp folder to your Godot project's addons directory
  2. Open your project in Godot
  3. Go to Project > Project Settings > Plugins
  4. Enable the "Godot MCP" plugin

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

Documentation

For more detailed information, check the documentation in the docs folder:

  • [Getting Started](docs/getting-started.md)
  • [Installation Guide](docs/installation-guide.md)
  • [Command Reference](docs/command-reference.md)
  • [Architecture](docs/architecture.md)

License

This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.