Install
$ agentstack add mcp-ee0pdt-godot-mcp ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Godot MCP (Model Context Protocol)
A comprehensive integration between Godot Engine and AI assistants using the Model Context Protocol (MCP). This plugin allows AI assistants to interact with your Godot projects, providing powerful capabilities for code assistance, scene manipulation, and project management.
Features
- Full Godot Project Access: AI assistants can access and modify scripts, scenes, nodes, and project resources
- Two-way Communication: Send project data to AI and apply suggested changes directly in the editor
- Command Categories:
- Node Commands: Create, modify, and manage nodes in your scenes
- Script Commands: Edit, analyze, and create GDScript files
- Scene Commands: Manipulate scenes and their structure
- Project Commands: Access project settings and resources
- Editor Commands: Control various editor functionality
Quick Setup
1. Clone the Repository
git clone https://github.com/ee0pdt/godot-mcp.git
cd godot-mcp
2. Set Up the MCP Server
cd server
npm install
npm run build
# Return to project root
cd ..
3. Set Up Claude Desktop
- Edit or create the Claude Desktop config file:
``bash # For macOS nano ~/Library/Application\ Support/Claude/claude_desktop_config.json ``
- Add the following configuration (or use the included
claude_desktop_config.jsonas a reference):
``json { "mcpServers": { "godot-mcp": { "command": "node", "args": [ "PATH_TO_YOUR_PROJECT/server/dist/index.js" ], "env": { "MCP_TRANSPORT": "stdio" } } } } ` > **Note**: Replace PATHTOYOUR_PROJECT` with the absolute path to where you have this repository stored.
- Restart Claude Desktop
4. Open the Example Project in Godot
- Open Godot Engine
- Select "Import" and navigate to the cloned repository
- Open the
project.godotfile - The MCP plugin is already enabled in this example project
Using MCP with Claude
After setup, you can work with your Godot project directly from Claude using natural language. Here are some examples:
Example Prompts
@mcp godot-mcp read godot://script/current
I need help optimizing my player movement code. Can you suggest improvements?
@mcp godot-mcp run get-scene-tree
Add a cube in the middle of the scene and then make a camera that is looking at the cube.
@mcp godot-mcp read godot://scene/current
Create an enemy AI that patrols between waypoints and attacks the player when in range.
Natural Language Tasks Claude Can Perform
- "Create a main menu with play, options, and quit buttons"
- "Add collision detection to the player character"
- "Implement a day/night cycle system"
- "Refactor this code to use signals instead of direct references"
- "Debug why my player character falls through the floor sometimes"
Available Resources and Commands
Resource Endpoints:
godot://script/current- The currently open scriptgodot://scene/current- The currently open scenegodot://project/info- Project metadata and settings
Command Categories:
Node Commands
get-scene-tree- Returns the scene tree structureget-node-properties- Gets properties of a specific nodecreate-node- Creates a new nodedelete-node- Deletes a nodemodify-node- Updates node properties
Script Commands
list-project-scripts- Lists all scripts in the projectread-script- Reads a specific scriptmodify-script- Updates script contentcreate-script- Creates a new scriptanalyze-script- Provides analysis of a script
Scene Commands
list-project-scenes- Lists all scenes in the projectread-scene- Reads scene structurecreate-scene- Creates a new scenesave-scene- Saves current scene
Project Commands
get-project-settings- Gets project settingslist-project-resources- Lists project resources
Editor Commands
get-editor-state- Gets current editor staterun-project- Runs the projectstop-project- Stops the running project
Troubleshooting
Connection Issues
- Ensure the plugin is enabled in Godot's Project Settings
- Check the Godot console for any error messages
- Verify the server is running when Claude Desktop launches it
Plugin Not Working
- Reload Godot project after any configuration changes
- Check for error messages in the Godot console
- Make sure all paths in your Claude Desktop config are absolute and correct
Adding the Plugin to Your Own Godot Project
If you want to use the MCP plugin in your own Godot project:
- Copy the
addons/godot_mcpfolder to your Godot project'saddonsdirectory - Open your project in Godot
- Go to Project > Project Settings > Plugins
- Enable the "Godot MCP" plugin
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
Documentation
For more detailed information, check the documentation in the docs folder:
- [Getting Started](docs/getting-started.md)
- [Installation Guide](docs/installation-guide.md)
- [Command Reference](docs/command-reference.md)
- [Architecture](docs/architecture.md)
License
This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
Source & license
This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: ee0pdt
- Source: ee0pdt/Godot-MCP
- License: MIT
Install and usage instructions live in the source repository linked above.
Reviews
No reviews yet, be the first.
Write a review
Versions
- v0.1.0 Imported from the upstream source.