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MCP verified Apache-2.0 Self-run

Mc Iclone8 Mcp

mcp-gorbabor-mc-iclone8-mcp · by gorbabor

MCP server for iClone 8: scene creation, transforms, materials, lights, cameras, avatars, facial animation, paths, import/export, diagnostics, and rendering via the official Python API.

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Install

$ agentstack add mcp-gorbabor-mc-iclone8-mcp

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • ✓ Prompt-injection patterns
  • ✓ Secret / credential exfiltration
  • ✓ Dangerous shell & filesystem operations
  • ✓ Untrusted network calls
  • ✓ Known-malicious package signatures

What it can access

  • ✓ Network access No
  • ✓ Filesystem access No
  • ✓ Shell / process execution No
  • ✓ Environment & secrets No
  • ✓ Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

✓ Security review passed
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Declared compatibility

Claude CodeClaude DesktopCursorWindsurf

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

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About

mc-iclone8-mcp

[Français](README.fr.md)

A local MCP server for controlling iClone 8 through its official Python API.

The iClone plugin provides a small start/stop window. The MCP endpoint is local only and defaults to http://127.0.0.1:8766/mcp. All iClone commands are sent back to iClone's main thread before they run.

Requirements

  • iClone 8 on Windows.
  • A client supporting Streamable HTTP MCP, such as Codex.

Install the iClone plugin

  1. Copy this repository folder to:

``text \Bin64\OpenPlugin\mc-iclone8-mcp ``

  1. Start iClone 8 and load the plugin.
  2. Open Plugins → mc-iclone8-mcp → Open MCP server.
  3. Select Start. The status must show http://127.0.0.1:8766/mcp.

The server deliberately binds to 127.0.0.1: it is intended for the computer running iClone, not for a network connection.

Install as a Codex MCP server

Keep iClone open and start the server first. Then run:

codex mcp add mc-iclone8-mcp --url http://127.0.0.1:8766/mcp

Restart Codex (or start a new task) after adding it. Confirm the configuration with:

codex mcp list

Alternatively, add the following to %USERPROFILE%\.codex\config.toml (or to the project’s .codex\config.toml):

[mcp_servers.mc-iclone8-mcp]
url = "http://127.0.0.1:8766/mcp"
startup_timeout_sec = 15
tool_timeout_sec = 60

An identical ready-to-copy sample is available at [examples/codex-config.toml](examples/codex-config.toml).

Configuration examples for Claude Code, Pi coding agent, OpenClaw, Hermes, and VS Code are collected in [docs/agent-configs.en.md](docs/agent-configs.en.md). The reusable expert skill is available in [skills/iclone8-mcp](skills/iclone8-mcp).

Prompts with scene prerequisites are available in [docs/usage-examples.en.md](docs/usage-examples.en.md) and [docs/exemples-utilisation.fr.md](docs/exemples-utilisation.fr.md).

Detailed setup instructions for Claude Code, Pi coding agent, OpenClaw, Hermes, and VS Code are available in [docs/agent-configs.en.md](docs/agent-configs.en.md) and [docs/agent-configs.fr.md](docs/agent-configs.fr.md).

Updating the plugin and clients

  1. Stop the MCP server with iClone’s Stop button.
  2. Close or reload the iClone plugin if required by the installed build.
  3. Download the new version from the latest GitHub release.
  4. Replace the complete plugin folder:

``text \Bin64\OpenPlugin\mc-iclone8-mcp ``

Do not mix old files from tools with the new release.

  1. Restart iClone 8, load the plugin, and click Start.
  2. Confirm the local URL and restart/reload the MCP client so it refreshes the

tool list.

The client configurations normally remain unchanged because they continue to use http://127.0.0.1:8766/mcp. Restart the client or MCP session after an update to avoid a stale tool list. Test new experimental operations in the installed iClone build before using them on an important scene.

Available capabilities

The current development line adds the documented iClone 8 camera, material, light, facial/viseme, content-browser, import, export, and thumbnail operations to the previous v0.1.1 baseline. The source registry currently defines 90 MCP tools; experimental operations must still be checked against the installed iClone build after restarting the plugin.

| Category | Tools | What they do | | --- | --- | --- | | Diagnostics | ping_iclone, get_api_version, get_runtime_diagnostics, get_application_info, list_content_folders, list_content_files | Check connectivity, iClone 8 version/paths, and browse Smart Content folders/files. | | Scene and objects | list_objects, get_selection, select_object, set_visibility, delete_object, clone_object, link_object, unlink_object, align_object, set_static | Inspect, select, show/hide, delete, clone, link, unlink, and align objects. | | Projects and assets | create_primitive, save_project, get_project_info, import_asset, load_object, load_alembic, load_motion, preload_motion, load_substance_painter_textures, export_fbx, export_obj, export_glb, save_thumbnail | Create primitives, import objects/Alembic, load motions, apply textures, save projects, extract thumbnails, and export FBX/OBJ/GLB. OBJ/GLB/Alembic are experimental; OBJ is documented mainly for CC3. | | Transforms | get_transform, get_object_bounds, set_transform, delete_transform_key, move_transform_key, set_transform_key_transition, clear_transform_keys | Read world-space bounds, position, rotation, scale, and animation keys. | | Paths | list_paths, get_path_info, follow_path, release_path, set_path_position, set_path_offset, clear_path_keys | Inspect and control an existing iClone path. Path creation and curve-point editing are not exposed by the public Python API. | | Timeline | get_timeline, set_timeline, play_timeline, pause_timeline, stop_timeline, clear_scene_animations | Control playback, the playhead, and scene-animation removal. | | Cameras | get_camera, get_camera_capabilities, set_camera, set_camera_transform, set_camera_focal_key, set_camera_dof, remove_camera_dof_keys, remove_camera_focal_keys, set_current_camera, set_camera_look_at | Inspect and animate cameras, set focal length, clipping, depth of field, the active camera, and object tracking. | | Materials | get_materials, set_material_color, set_material_color_channel, set_material_texture, set_texture_weight, set_uv_data, load_video_texture, set_material_value, set_material_attribute | Inspect materials, animate color channels/UVs/texture weights, load video textures, and change documented tessellation attributes. | | Lights | get_light, set_light | Inspect and change activation, color, intensity, range, shadows, spot beam, IES, and rectangular/tube light settings. | | Avatars | get_avatar_info, get_avatar_capabilities, get_skin_bones, get_animation_clips, set_clip_speed, set_clip_loop_count | Inspect avatars, bones, components, and clips, then set clip speed and looping. | | Morphs | list_morphs, get_morph_weight, set_morph_weight | List, read, and animate morph weights on compatible props and avatars. | | Face and voice | get_face_info, set_auto_blink, set_face_expressiveness, add_expression_keys, get_viseme_info, add_viseme_key, load_vocal | Inspect and key documented facial expressions/visemes and load vocal audio; these APIs are experimental and may be limited by the iClone build. | | Rendering | get_render_settings, render_video | Read the output resolution and start video rendering after explicit confirmation. | | Mocap and networking | get_mocap_status, get_network_capabilities | Diagnose the mocap manager and native TCP/UDP availability. |

These tools can be used to:

  • inspect, select, transform, show, and remove scene objects;
  • create official iClone primitives, import assets, and save projects;
  • control the timeline, cameras, and lights;
  • inspect and change materials, colors, texture maps, opacity, glossiness, and self-illumination;
  • inspect avatar components, skin bones, animation clips, loop counts, and morphs;
  • load or pre-load motions, apply Substance Painter texture folders, and export a single object as FBX;
  • inspect the current render size and start a render only after explicit confirmation;
  • inspect iClone mocap state and native TCP/UDP availability without opening external connections.

The plugin targets iClone 8 exclusively through its official Python API.

Example instructions for an agent

Give the agent a clear objective, object names, and numeric values. The agent can inspect the scene first and then call the appropriate MCP tools.

| Category | Example instruction | | --- | --- | | Scene | “List the props in the scene, then select MCP8_Live_Test_Box.” | | Creation | “Create a red box named Logo_Block at X=0, Y=0, Z=20, and add a floor beneath it.” | | Transform | “Move Logo_Block to X=200 at frame 120 and scale it to 150%.” | | Materials | “List the materials on Logo_Block, then set material 0 to royal blue and hide its diffuse texture.” | | Texture maps | “Apply C:\\Assets\\logo_basecolor.png as the diffuse texture of material 0 on Logo_Block.” | | Material animation | “At frame 300, set Logo_Block material 0 opacity to 0.25 and self-illumination to 0.8.” | | Timeline | “Set the playhead to frame 0, play frames 0 through 300, then stop.” | | Camera | “Read the active camera's focal length and set it to 50 mm.” | | Animation | “Animate Orbit_Sphere around Center_Cube using transform keys at frames 0, 150, 300, 450, and 600.” | | Avatar | “List the skin bones and animation clips on avatar Character1.” | | Avatar playback | “Inspect Character1 capabilities, then set clip 0 to loop three times at 1.2× speed.” | | Morphs | “List the morphs on Character1, then set the specified facial morph to weight 0.5 at the current frame.” | | Import/export | “Import this .iProp file, save the project, then export the selected object as FBX.” | | Render | “Read the render dimensions. Only when I confirm, render the video using the project’s current iClone settings.” | | Mocap | “Check whether iClone mocap is running; do not change or connect any device.” |

For a camera follow shot, use a real scene camera rather than the iClone Preview Camera: “Create or activate Camera1, then key its transform at the same frames as the subject, with a consistent relative offset.”

Development

python -m compileall -q .
python -m unittest discover -s tests -v

The main technical reference is the official iClone 8 Python API documentation.

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.