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MCP verified MIT Self-run

Gw1 Mcp

mcp-graphmaxer-gw1-mcp · by Graphmaxer

GW1 build compiler MCP server: skill data, template code encode/decode, validation, hero roster. Read-only.

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Install

$ agentstack add mcp-graphmaxer-gw1-mcp

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • ✓ Prompt-injection patterns
  • ✓ Secret / credential exfiltration
  • ✓ Dangerous shell & filesystem operations
  • ✓ Untrusted network calls
  • ✓ Known-malicious package signatures

What it can access

  • ✓ Network access No
  • ✓ Filesystem access No
  • ✓ Shell / process execution No
  • ✓ Environment & secrets No
  • ✓ Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

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Reliability & compatibility

✓ Security review passed
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Declared compatibility

Claude CodeClaude DesktopCursorWindsurf

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

gw1-mcp

A Guild Wars 1 build compiler for LLMs

An MCP (Model Context Protocol) server that gives any compatible LLM client (Claude, ChatGPT, Cursor…) reliable, deterministic knowledge of Guild Wars 1 builds: skill data lookup, official template code encoding/decoding, and build validation.

The MCP is a compiler, not a brain. The LLM does the strategic reasoning; this server does the things that must be exact.

Why not just ask the LLM?

Ask an AI assistant for a Guild Wars build without this server and you typically get: a plausible-sounding bar with a skill that does not exist, an attribute spread that exceeds the point budget, stats quoted from a decade-old balance patch — and a template code that decodes to garbage when you paste it in-game, because codes are bit-packed and cannot be hallucinated character-by-character.

With gw1-mcp connected, the same assistant looks up the 1484 real skills (current with Reforged balance, refreshed weekly), validates the build against the actual game rules, and hands you an official template code produced by an encoder — not predicted by a language model. The strategic conversation stays exactly as good as your assistant; the facts stop being wrong.

Tools

| Tool | Purpose | | -------------------------- | ------------------------------------------------------------------------------------------------- | | get_skill | Full record for one skill (by exact name or template id), with closest-match suggestions on typos | | search_skills | Filtered search: profession, attribute, campaign, elite, name substring | | decode_template | In-game template code → professions, attributes, 8 skills with stats | | encode_template | Named build → validated, official in-game template code | | validate_build | GW1 rule check: one elite max, profession/attribute ownership, primary attributes, duplicates | | get_hero / list_heroes | Heroes with professions, campaigns and unlock notes | | decode_pawned_team | paw-ned2 team blobs (PvXwiki team pages) → every bar decoded |

Resources: gw1://guide/build-workflow (methodology for the LLM) and gw1://heroes.

Quick start

pnpm install
pnpm -r test
pnpm --filter @gw1-mcp/gw-mcp dev   # stdio server

Packages

  • packages/gw-template — template code codec (zero dependencies; round-trip tested against in-game/PvX codes and differentially fuzzed against @buildwars/gw-templates)
  • packages/gw-data — game data (1484 skills, Reforged-current) imported from build-wars/gw-skilldata (MIT)

The codec is verified four ways: 18 golden fixtures covering all 10 primary professions and all 5 campaigns (sourced from PvXwiki, gw1builds.com, the official wiki and the pre-2007 in-game format, several verified down to the skill-id level), fuzzed round-trips, differential testing against an independent implementation, and malformed-input rejection tests. Validation rules are table-tested one by one. pnpm test:coverage for the numbers.

  • packages/gw-mcp — the MCP server (transport-agnostic core + stdio entry)
  • packages/gw-worker — Streamable HTTP wrapper (Hono), runs on Cloudflare Workers and Node

Deploy to Cloudflare Workers

pnpm --filter @gw1-mcp/gw-worker check    # offline bundling validation
pnpm --filter @gw1-mcp/gw-worker deploy   # needs `wrangler login` once

The server is stateless (a fresh McpServer per request over bundled data), so it fits the Workers model with zero configuration: no Durable Objects, no KV, no secrets. Free plan is plenty.

Connect it

  • claude.ai / Claude app: Settings → Connectors → Add custom connector →

https://gw1-mcp..workers.dev/mcp

  • Claude Code: claude mcp add --transport http gw1 https://…/mcp

or locally over stdio: claude mcp add gw1 -- pnpm --filter @gw1-mcp/gw-mcp dev

  • Local HTTP without Cloudflare: pnpm --filter @gw1-mcp/gw-worker dev:node

then point any client at http://localhost:8787/mcp

Regenerating game data

pnpm --filter @gw1-mcp/gw-data update @buildwars/gw-skilldata --latest
pnpm --filter @gw1-mcp/gw-data run import:data
# or, to import the upstream's published release files (what the weekly workflow does):
pnpm --filter @gw1-mcp/gw-data run import:data -- https://build-wars.github.io/gw-skilldata

GWToolbox integration

gwtoolbox-plugin/ contains a read-only GWToolbox plugin adding /exportaccount: it copies your account state (heroes, unlocked skills) as JSON to the clipboard. Paste it in your conversation and pass unlockedAccountSkills to validate_build / encode_template as unlockedSkillIds — proposed skills you don't own are flagged. Windows build instructions in [gwtoolbox-plugin/README.md](gwtoolbox-plugin/README.md).

Roadmap

MCP resources for build archetypes and hero constraints, hero availability from campaign progression, and upstreaming the account export into GWToolbox itself. See CLAUDE.md for the full architecture notes.


This project is not affiliated with ArenaNet or NCSoft. Guild Wars is a trademark of NCSoft Corporation. Game data courtesy of the build-wars/gw-skilldata project (MIT) and the format documentation on the Guild Wars Wiki.

Development

pnpm install && pnpm -r test

Node >= 22, pnpm 11. Nothing builds to dist — exports point at the .ts sources and the worker bundles via wrangler. See [CONTRIBUTING.md](./CONTRIBUTING.md) to get started and [CLAUDE.md](./CLAUDE.md) for the full architecture, conventions and the honest register of known debts.

License

MIT

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.