AgentStack
Browse Sign in
Browse Why AgentStack Sell Docs
Sign in
MCP verified MIT Self-run

Adobe Premiere Pro MCP

mcp-hetpatel-11-adobe-premiere-pro-mcp · by hetpatel-11

282 tools for AI-driven Adobe Premiere Pro video editing via MCP, for Codex, Claude, and other MCP clients.

No reviews yet
0 installs
12 views
0.0% view→install

Install

$ agentstack add mcp-hetpatel-11-adobe-premiere-pro-mcp

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

Verified badge

Passed review? Show it. Paste this badge into your README, it links to the public security report.

AgentStack Verified badge Links to your public security report.
[![AgentStack Verified](https://agentstack.voostack.com/badges/verified.svg)](https://agentstack.voostack.com/security/report/mcp-hetpatel-11-adobe-premiere-pro-mcp)

Reliability & compatibility

Security review passed
0 installs to date
no reviews yet
4d ago

Declared compatibility

Claude CodeClaude DesktopCursorWindsurf

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
Are you the author of Adobe Premiere Pro MCP? Claim this listing to set pricing, connect Stripe payouts, and keep 70% of every sale.
Sign up to claim

About

MCP Bridge for Adobe Premiere Pro

Operate local Adobe Premiere Pro projects through MCP.

283 tools, 13 context resources, and 10 guided prompts for Codex, Claude Code, Claude Desktop, and other MCP clients. CEP is the supported production bridge; UXP remains experimental.

[](LICENSE.md) [](https://nodejs.org/) [](https://modelcontextprotocol.io/) [](https://www.npmjs.com/package/adobe-premiere-pro-mcp) [](https://github.com/hetpatel-11/AdobePremiereProMCP#install) [](https://github.com/hetpatel-11/AdobePremiereProMCP#install)

Languages: English | [日本語](README.ja.md) | [Tiếng Việt](README.vi.md) | [简体中文](README.zh-CN.md) | [繁體中文](README.zh-TW.md) | [한국어](README.ko.md) | [Deutsch](README.de.md) | [Español](README.es.md) | [Français](README.fr.md) | [Italiano](README.it.md) | [Dansk](README.da.md) | [Polski](README.pl.md) | [Русский](README.ru.md) | [Bosanski](README.bs.md) | [العربية](README.ar.md) | [Norsk](README.no.md) | [Português (Brasil)](README.pt-BR.md) | [ไทย](README.th.md) | [Türkçe](README.tr.md) | [ភាសាខ្មែរ](README.km.md)

Start here: install the local bridge, open it in Premiere, then run verify_premiere_connection before editing.

[Install](#install) | [Codex plugin](#codex-plugin) | [Claude Code plugin](#claude-code-plugin) | [Verify](#verify-the-install) | [Privacy Policy](PRIVACY.md) | [Terms of Service](TERMS.md) | [Security](SECURITY.md)

Install

The supported bridge is the included CEP panel. Install the npm package on the same computer as Premiere Pro and your MCP client:

npm install -g adobe-premiere-pro-mcp
premiere-pro-mcp --install-cep
premiere-pro-mcp --doctor

--install-cep installs the CEP bridge, enables the required Adobe CEP debug setting, prepares the bridge directory, and configures supported local MCP clients. --doctor verifies the server build, CEP installation, bridge directory, debug setting, and client configuration.

Then restart Premiere Pro, open Window > Extensions > MCP Bridge (CEP), set the bridge directory shown by the installer, and start the bridge.

Requirements:

  • Node.js 20+
  • Adobe Premiere Pro 2020+
  • Premiere Pro, the MCP client, and this package on the same computer

The bundled uxp-plugin is an experimental preview. It is shipped for evaluation but is not a replacement for the validated CEP bridge and is not installed by the CLI.

Codex plugin

From a clone of this repository, install the Codex plugin that bundles the MCP configuration and Premiere editing skill:

codex plugin marketplace add .
codex plugin add premiere-pro-mcp@adobe-premiere-pro-mcp

The plugin still requires the local CEP bridge. Run premiere-pro-mcp --install-cep, restart Premiere, start Window > Extensions > MCP Bridge (CEP), then ask Codex to run get_capabilities followed by verify_premiere_connection.

Claude Code plugin

From a clone of this repository:

/plugin marketplace add .
/plugin install premiere-pro-mcp@adobe-premiere-pro-mcp

Install and start the CEP bridge with the same steps as above before using the plugin.

Claude Desktop one-click bundle

Each GitHub release includes an .mcpb bundle for Claude Desktop. Download the matching adobe-premiere-pro-mcp-.mcpb asset and open it in Claude Desktop to install the local MCP server. Its first launch installs the bundled CEP bridge for the current user.

Restart Premiere Pro, open Window > Extensions > MCP Bridge (CEP), set the bridge directory, and start the bridge. Then ask Claude:

> Run verify_premiere_connection. Make no changes.

The MCPB bundle is unsigned. Install it only from this repository's GitHub Releases. CEP release archives are labeled accurately as unsigned or self-signed; self-signed does not mean Adobe Marketplace trusted.

MCP client configuration

The installer configures Claude Desktop on macOS and Claude Desktop plus GitHub Copilot in VS Code on Windows. For another MCP client, configure it to run:

{
  "mcpServers": {
    "premiere-pro": {
      "command": "premiere-pro-mcp"
    }
  }
}

Install from source

Use source setup when developing the MCP, modifying the CEP panel, or troubleshooting a package install:

git clone https://github.com/hetpatel-11/Adobe_Premiere_Pro_MCP.git
cd Adobe_Premiere_Pro_MCP
npm install
npm run build
npm run setup:mac # macOS

On Windows, use npm run setup:win from PowerShell after npm install and npm run build.


Current CEP panel UI inside Premiere Pro, using the refreshed bridge controls and status layout.

Current Status

This repository is currently validated for:

  • macOS
  • Windows installer/config smoke checks through GitHub Actions
  • Adobe Premiere Pro 2020+ (actively used and tested on Premiere Pro 26.0)
  • Node.js 20+
  • MCP v2 server transport with modern stateless protocol discovery
  • the included macOS installer path for Claude Desktop
  • the included Windows installer path for GitHub Copilot in VS Code and Claude Desktop config
  • manual MCP registration for Codex, Claude Code, and similar MCP clients

Current catalog status as of August 5, 2026:

  • 283 MCP tools are exposed for AI-driven video editing
  • coverage spans project setup, media ingest, bins, sequences, timeline editing, transitions, effects, keyframes, captions, markers, metadata, proxies, multicam, color, audio, exports, and higher-level assembly workflows
  • the catalog includes practical agent workflows such as product-spot assembly, motion-graphics demos, timeline razoring, caption reads, audio ducking, scene edit detection, EDL import, export readiness validation, and linked audio/video operations

Most recent completed local live validation:

  • 283 active tools are exposed; get_capabilities reports local installation and optional live connection state, while verify_premiere_connection is the canonical read-only bridge and host readiness check
  • 0 known parked or placeholder tools are advertised
  • import_ae_comps is intentionally not advertised because Premiere returned false for real .aep fixtures in this environment and a generic .aep import can wedge the CEP bridge

The full live sweep output is written to /tmp/premiere-mcp-bridge/live-tool-sweep.json when you run the verifier.

What You Get

The server covers project operations, ingest, sequence creation, timeline editing, transitions, effects, keyframes, metadata, exports, and higher-level assembly workflows.

Example prompts:

  • "List all sequences and show me which one is active."
  • "Import these three shots and build a rough product spot."
  • "Add cross dissolves to every cut on video track 1."
  • "Apply Gaussian Blur to the middle clip."
  • "Apply the Black & White effect to the active short-form clip."
  • "Razor the interview sequence at 12.5 seconds across all audio and video tracks."
  • "Export the active sequence as FCP XML."

For monochrome looks, prefer apply_effect with Black & White instead of trying to force black and white through generic saturation-only adjustments.

Before editing, you can also attach the premiere://config/get_instructions resource to give the model Premiere-specific operating guidance.

For a predictable start to every session, first run verify_premiere_connection. It confirms that the CEP bridge responded and returns the Premiere build, open project, and active sequence without modifying the project.

High-level workflow tools included:

  • build_motion_graphics_demo
  • assemble_product_spot
  • build_brand_spot_from_mogrt_and_assets

assemble_product_spot and build_brand_spot_from_mogrt_and_assets now support an optional clipPlan argument so an LLM can direct per-clip timing, track placement, transitions, motion, trims, effects, and color adjustments instead of relying on fixed template defaults.

Agent Skill

If you want Codex, Claude Code, or another agent to handle installation, verification, and day-to-day usage correctly, install the included Agent Skill:

npx skills add hetpatel-11/Adobe_Premiere_Pro_MCP --skill premiere-pro-mcp

Or install directly from the skill path:

npx skills add https://github.com/hetpatel-11/Adobe_Premiere_Pro_MCP/tree/main/skills/premiere-pro-mcp

The skill teaches agents how to install the MCP, start and verify the CEP bridge, use the Premiere tools safely, import real media before editing, prefer sequence-aware operations, and run diagnostics when something fails.

Advanced Setup and Verification

For source installs, client-specific MCP configuration, Windows installer flags, diagnostics, and the live tool sweep, use [QUICKSTART.md](QUICKSTART.md). It is the canonical setup guide and keeps this page focused on choosing and using the product.

The short version:

  1. Install with npm install -g adobe-premiere-pro-mcp, then run premiere-pro-mcp --install-cep.
  2. Restart Premiere Pro and your MCP client, then start Window > Extensions > MCP Bridge (CEP).
  3. Run premiere-pro-mcp --doctor, then ask the client to call verify_premiere_connection without making changes.

For manual registration in any MCP client, use the global command after npm installation:

{
  "mcpServers": {
    "premiere-pro": {
      "command": "premiere-pro-mcp"
    }
  }
}

The supported UI bridge is CEP. If Premiere does not expose the extension, enable UXP Plugins > Enable developer mode in Premiere preferences, restart Premiere, and reopen the CEP panel. The bundled UXP panel remains experimental.

For a real-host sweep, use a disposable Premiere project and run node scripts/live-tool-sweep.mjs; it creates temporary Sweep ... sequences in the current project.

How the Bridge Works

+-----------+        +-----------+        +-----------+
|  Client   |  MCP   | Node.js   | Files  | CEP Panel |
| (Codex+)  || MCP Server|| (Premiere)|
+-----------+        +-----------+        +-----------+
                                                 |
                                                 v
                                          +-----------+
                                          | Premiere  |
                                          | DOM / QE  |
                                          +-----------+
  1. The client calls an MCP tool.
  2. The Node server generates ExtendScript plus shared helpers.
  3. The script is written into /tmp/premiere-mcp-bridge.
  4. The CEP panel polls that directory and runs the script through CSInterface.evalScript().
  5. The panel writes the result back to the response file.
  6. The server returns structured JSON to the MCP client.

Tools

All 283 advertised tools have an implementation. Tool schemas are available through MCP discovery; this catalog explains the editing surface in human terms. Start with verify_premiere_connection, then inspect the project before asking an agent to mutate it.

Discovery and project inspection

| Tools | What they do | | :--- | :--- | | verify_premiere_connection / get_capabilities | Read-only host readiness and local runtime capability checks. | | get_project_info / list_project_items / list_sequences | Inspect the current project, media/bin inventory, and sequences. | | get_active_sequence / list_sequence_tracks / get_sequence_settings | Read the current timeline, its clips/tracks, and sequence settings. | | get_full_project_overview / get_full_sequence_info / get_full_clip_info | Return deeper project, sequence, or clip snapshots for planning. | | search_project_items / find_project_item_by_name / find_items_by_media_path | Locate project items by name or media path. | | get_timeline_summary / get_timeline_gaps / get_used_media_report | Summarize the edit, detect gaps, and report media in use. | | get_offline_media / check_offline_media / get_unused_media / get_duplicate_media | Find missing, unused, or duplicated media before an edit or export. | | get_clip_properties / get_clip_speed / get_clip_at_position / get_clip_at_playhead | Inspect clip framing, speed, and timeline position. | | get_premiere_state / get_version_info / ping | Read a broad host state, Premiere version, or bridge health. |

Projects, media, and bins

| Tools | What they do | | :--- | :--- | | create_project / open_project / save_project / save_project_as / close_project | Project lifecycle and file operations. | | import_media / import_folder / import_image_sequence | Bring video, audio, stills, or image sequences into the project. | | import_fcp_xml / import_sequences_from_project / import_sequences | Import supported timeline interchange or sequences from another project. | | create_bin / rename_bin / delete_bin / create_smart_bin | Create and organize project-panel bins. | | move_item_to_bin / move_items_to_bin / rename_project_item / rename_clip | Organize and rename existing project items. | | delete_project_item / delete_multiple_project_items | Remove project items explicitly. These are destructive operations. | | create_subclip / refresh_media / relink_media / replace_clip_media | Create source ranges, refresh media, relink missing files, or replace clip media. | | get_metadata / set_metadata / get_xmp_metadata / set_xmp_metadata | Read and write project metadata and XMP fields. | | get_footage_interpretation / set_footage_interpretation | Inspect or change footage frame-rate and pixel-aspect interpretation. | | set_color_label / get_color_label / set_project_panel_metadata | Label and annotate project-panel items. |

Sequences and tracks

| Tools | What they do | | :--- | :--- | | create_sequence / create_sequence_from_preset | Make an empty sequence from an installed .sqpreset without triggering Premiere's New Sequence dialog. | | create_sequence_from_clips | Derive a sequence from pre-imported media when the clip settings should define the sequence. | | duplicate_sequence | Copy a sequence; clearContents: true makes an empty reusable template with the source settings. | | delete_sequence / close_sequence / set_active_sequence | Manage which sequence is open or active. | | get_sequence_structure / get_sequence_count | Inspect a sequence layout or count project sequences. | | set_sequence_settings / set_sequence_frame_rate / set_sequence_resolution | Change supported sequence settings. Verify results because Premiere can quantize or reject changes. | | set_sequence_audio_settings / set_sequence_pixel_aspect_ratio / set_sequence_field_type | Adjust supported audio, pixel-aspect, and field settings. | | add_track / add_tracks / delete_track / rename_track | Create, remove, and name audio/video tracks. Caption-track deletion returns an explicit unsupported result. | | lock_track / toggle_track_visibility / set_target_track / set_all_tracks_targeted | Control edit protection, visibility, and track targeting. | | get_track_info / get_target_tracks / get_sequence_in_out_points | Inspect tracks, targeting, and sequence in/out ranges. |

Timeline editing and trim operations

| Tools | What they do | | :--- | :--- | | add_to_timeline / add_to_timeline_batch | Place one or many project clips with per-clip source ranges and link-audio control. Batch placement returns per-clip results. | | insert_from_source / overwrite_from_source / overwrite_clip | Perform three-point insert or overwrite editing from the Source monitor. | | remove_from_timeline / remove_selected_clips / ripple_delete | Remove timeline clips. Ripple deletion closes the gap when the host supports it. | | move_clip / move_clip_to_track / set_clip_start_time | Reposition a clip in time or on another track. | | split_clip / razor_timeline_at_time / razor_all_tracks | Cut one clip or multiple tracks at a requested timeline point. | | trim_clip / roll_edit / slide_edit / slip_edit | Adjust edit p

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

No reviews yet, be the first.

Versions

  • v0.1.0 Imported from the upstream source.