Install
$ agentstack add mcp-jason-hub-star-unityctl ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ● Network access Used
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
unityctl
[English](README.md) | [한국어](README.ko.md)
[](https://www.nuget.org/packages/unityctl) [](https://www.nuget.org/packages/unityctl-mcp) [](https://github.com/Jason-hub-star/unityctl/actions/workflows/ci-dotnet.yml) [](https://github.com/Jason-hub-star/unityctl/actions/workflows/ci-unity.yml) [](LICENSE)
The execution layer for AI-driven game development.
Give your AI agent 179 commands to build Unity scenes, write C# scripts, validate builds, and ship games — with automatic rollback when things go wrong.
179 CLI commands · 12 MCP tools · 966 PR .NET tests · Windows / macOS / Linux
Unrehearsed session against a live Unity 6000.3.16f1 Editor — every command answers in structured JSON and drops an artifact in out/.
Benchmarked head-to-head against the official Unity CLI (1.0.0-beta.2 + com.unity.pipeline) on the same editor session — faster round-trips, smaller responses, and every measured gap absorbed the same day. See [the benchmark](docs/contest/benchmark-vs-unity-cli.md).
| Measured (same editor, same tasks) | unityctl v0.6.0 | Official Unity CLI | |---|---|---| | Scene hierarchy read | 286 ms / 919 B | 617 ms / 1,602 B | | Play enter → console → stop | 965 ms | 2,588 ms | | Multi-statement C# eval | 1,755 ms (opt-in gate) | 2,634 ms (always on) | | Domain-reload survival (unattended) | 313–516 ms | 739 ms | | Unattended test run | 1 passed (4.2 s) | false success — 0 tests ran | | Wrong arguments | explicit failure + candidate list | silently ignored, returns success | | Screenshot with no camera in scene | captures the view | fails |
Quality gates: every PR runs the .NET Shared/Core/Cli/Mcp test suites on Windows, macOS, and Linux. Unity Editor-dependent validation is separated into the Unity Integration workflow, with init, sample-project doctor, check, scene hierarchy, player-settings set/get, and workflow verify evidence uploaded from nightly/manual runs. Unity Integration requires either a UNITY_LICENSE or UNITY_SERIAL GitHub secret.
Contributors: see [CONTRIBUTING.md](CONTRIBUTING.md) for the test trust checklist, flaky-test policy, command sync checklist, and Unity live-validation split.
The Problem
AI agents can write code, but they can't build games — because Unity has no programmatic interface for scene editing, asset management, or project validation.
Existing Unity MCP servers try to fix this, but they create new problems for AI agents:
| Pain Point | Impact on AI Agent | |---|---| | 45 KB+ schemas loaded every turn | Wastes tokens on tool definitions instead of reasoning | | No validation feedback | Agent can't tell if the scene is broken after changes | | No rollback | One bad command corrupts the project state | | WebSocket drops on Play Mode | Agent loses connection during Unity's Domain Reload | | Editor must be open | CI/CD pipelines can't run without a GUI |
The Solution
unityctl is a .NET CLI + MCP server that turns Unity Editor into a programmable API.
For AI agents, this means a closed-loop automation cycle — the agent doesn't just execute commands, it can verify results, diagnose failures, and recover from mistakes:
> Other tools give agents hands. unityctl gives agents hands, eyes, and a safety net.
Why unityctl for AI Agents?
| | unityctl | Existing Unity MCP | |---|---|---| | Schema overhead | 5 KB per session (9x smaller) | 45 KB+ loaded every turn | | Validation loop | project validate + scene diff + screenshot capture | Agent flies blind | | Error recovery | script get-errors with file/line/column | Raw console output or nothing | | Safe experimentation | batch execute --rollbackOnFailure + undo | No rollback — mistakes are permanent | | Connection stability | Named Pipe — survives Domain Reload | WebSocket drops, reconnect needed | | CI/CD | check / test / build --dry-run work headless | Editor must be open | | Diagnostics | doctor classifies failures + suggests next steps | "Connection failed" | | Commands | 179 (read + write + validate + diagnose) | ~34-200 tools | | Audit trail | NDJSON flight recorder for every command | No history | | Runtime | Native .NET — no Python/TS bridge | Bridge overhead | | Install | dotnet tool install -g unityctl | Node.js + npm + port config | | License | MIT | Varies |
Token Efficiency
AI agent costs are dominated by tool schemas sent every turn. unityctl uses on-demand schema loading:
The CLI exposes 179 entry points, including convenience wrappers. The 12 MCP tools keep prompts small by loading 171 canonical command schemas on demand through unityctl_query, unityctl_run, and unityctl_schema.
Install
Standalone binary — no .NET SDK required (recommended):
# macOS (Apple Silicon) — swap in unityctl-osx-x64 / unityctl-linux-x64 as needed
curl -L https://github.com/Jason-hub-star/unityctl/releases/latest/download/unityctl-osx-arm64.tar.gz | tar xz
./unityctl --version
Windows: download unityctl-win-x64.zip from Releases and unzip. Each archive contains a self-contained unityctl + unityctl-mcp executable and the embedded Unity plugin template.
Or via .NET tool (requires .NET 10 SDK):
dotnet tool install -g unityctl
dotnet tool install -g unityctl-mcp
Optional agent workflow skill for Claude Code and Codex:
npx skills add Jason-hub-star/unityctl \
--skill unityctl-workflows \
-a claude-code -a codex
The skill teaches agents to discover the live command surface, target the right Unity project, and close every edit with structured readback and verification.
Bootstrap notes:
--sourceaccepts a localUnityctl.Pluginfolder or a Git URL:https://github.com/Jason-hub-star/unityctl.git?path=/src/Unityctl.Plugin#v0.6.5
Quick Start
# 1. Install the Editor plugin
unityctl init --project /path/to/project \
--source "https://github.com/Jason-hub-star/unityctl.git?path=/src/Unityctl.Plugin#v0.6.5"
# 2. Open the project in Unity Editor, then verify connectivity
unityctl ping --project /path/to/project --json
unityctl status --project /path/to/project --json
# 3. Start building
unityctl gameobject create --name "Player" --project /path/to/project
unityctl component add --id "" --type "Rigidbody" --project /path/to/project
unityctl scene save --project /path/to/project
# 4. Validate
unityctl project validate --project /path/to/project --json
# 5. Build
unityctl build --project /path/to/project --dry-run # 13 preflight checks
MCP Setup (AI Agents)
One command per client — it merges into the existing config instead of replacing it:
unityctl mcp install --client claude-code # or cursor / codex
unityctl mcp install --client vscode --project . # VS Code is workspace-scoped
unityctl mcp install --client cursor --dry-run # preview, writes nothing
Or add it by hand:
{
"mcpServers": {
"unityctl": {
"command": "unityctl-mcp"
}
}
}
Documentation
- [Command Reference](docs/ref/commands.md) — all 179 CLI commands and the 12 MCP tools
- [README Appendix](docs/ref/readme-appendix.md) — worked examples, architecture, platform support
- [Getting Started](docs/ref/getting-started.md) — installation, setup, and common workflows
- [AI Agent Quickstart](docs/ref/ai-quickstart.md) — MCP setup and agent integration guide
- [Showcase Roadmap](docs/ref/showcase-roadmap.md) — recommended demo game ladder, asset checklist, and pre-production plan
- [Architecture](docs/ref/architecture-mermaid.md) — system design and transport diagrams
- [Glossary](docs/ref/glossary.md) — key terms and concepts
Changelog
See GitHub Releases for version history.
License
MIT — see [LICENSE](LICENSE)
Source & license
This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: Jason-hub-star
- Source: Jason-hub-star/unityctl
- License: MIT
- Homepage: https://www.nuget.org/packages/unityctl
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.