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Mcclaude

mcp-lightningreflex-mcclaude · by LightningReflex

Develop Minecraft plugins with Claude Code on a live server. Read console, run commands, edit Skript files, and eval code — all from your IDE. End-to-end encrypted bridge between Claude Code and your Minecraft server.

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Install

$ agentstack add mcp-lightningreflex-mcclaude

✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access Used
  • Filesystem access Used
  • Shell / process execution No
  • Environment & secrets No
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

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About

McClaude

Let Claude Code develop on a live Minecraft server.

McClaude bridges Claude Code and a running Minecraft server so Claude can read the console, run commands, and edit plugin files like Skript scripts in real time, without ever leaving the IDE.

What Claude can do

| Tool | Purpose | |------|---------| | list_servers | Get all servers reachable with the current token | | read_console | Read recent console output (50 lines by default) | | send_command | Execute a server command as console (no leading slash) | | send_command_as | Execute a command as a specific online player (proper sender, captures console output — chat-only output is not captured) | | get_server_info | Live TPS, MOTD, player count, version | | list_plugins | Installed plugins with versions | | get_player_info | Player details: health, location, gamemode, armor, effects (optional full inventory; optional styled for &-coded names/lore) | | get_open_inventory | Read the GUI/inventory a player currently has open (slots, items, title) — useful for verifying custom GUIs without screenshots | | gui_open | Open a collaborative GUI design canvas for a player (free item movement). Supports all inventory types: chest, hopper, anvil, furnace, workbench, etc. Session persists when closed — reopen with /mcclaude gui | | gui_read | Read current design GUI state. Records a snapshot for conflict detection | | gui_set | Set specific slots (incremental). Detects if player modified since last read — forces re-read before overwriting | | gui_close | End design session, return final layout for conversion to code | | skript_eval | Run Skript effect(s) — single (code) or batch (codes array, local variables persist across the batch). Validates no unquoted newlines before sending. Captures send/broadcast output directly (Skript only) | | search_skript_syntax | Query SkriptHub for Skript syntax (no server needed) |

In addition to these tools, the user client mounts the server's filesystem as a Windows drive, so Claude reads and edits plugin files (.sk, .yml, etc.) using its normal Read/Write tools. Each server's mounted root has a virtual CLAUDE.md that describes the installed plugins (Skript, skript-reflect, skript-gui, Citizens, PlaceholderAPI, TAB, FancyHolograms, LuckPerms, Vault, etc.) and how to work with them.

Prerequisites

  • Windows for the user client. The drive-mount layer uses Windows-only APIs (WNetAddConnection2W). The MCP server, intermediate server, and Minecraft plugin all run anywhere; only the local mount on the developer's machine is Windows-restricted.
  • Java 21+ to build and run the Minecraft plugin.
  • Paper 1.21+ as the server platform.
  • Node.js 20+ to build and run the intermediate server and MCP server.
  • Python 3.10+ to run the user client (or rebuild the bundle).

Setup

1. Build and host the intermediate server

cd intermediate-server
npm install
npm run build
npm start          # listens on :3000 by default

Or deploy to a Node.js host (Pterodactyl, Render, Heroku, etc.). The repo root has a thin package.json whose postinstall builds intermediate-server/ and whose start runs it. So git clone + npm install + npm start is enough. On Pterodactyl with a generic Node.js egg, enable auto-update on the egg and it'll re-pull + rebuild on every restart.

2. Build and install the Minecraft plugin

cd minecraft-plugin
./gradlew shadowJar

Drop build/libs/McClaude.jar into your server's plugins/ folder. On first start it generates plugins/McClaude/config.yml. Set the server-url, server-name, and a fresh server-token (any UUID).

3. Run the user client

End users only need dist/mcclaude.py and dist/requirements.txt:

pip install -r requirements.txt
python mcclaude.py

The TUI walks through setup (server URL + token), installs the MCP server into Claude Code's config, and offers a Mount button to map the live server filesystem to a Windows drive (default M:\).

To rebuild the bundle yourself: python build.py from the repo root.

Architecture

                              +--------------------------+
Claude Code (IDE) --stdio---> |     MCP Server (TS)      |
                              |  read_console,           |
                              |  send_command,           |
                              |  skript_eval, etc.       |
                              +------------+-------------+
                                           | HTTPS (encrypted RPC)
                                           v
                              +--------------------------+
User Client (Python)          |   Intermediate Server    |
mounts files as a   --HTTPS-> |        (Node.js)         |
Windows drive (M:\)           |  Blind encrypted relay   |
                              +------------+-------------+
                                           | WebSocket
                                           v
                              +--------------------------+
                              |    Minecraft Plugin      |
                              |  (Paper 1.21+, Java 21)  |
                              +--------------------------+

Everything between the user client / MCP server and the Minecraft plugin is end-to-end encrypted with AES-256-GCM. The intermediate server only sees opaque encrypted blobs and a SHA-256 token hash, so it cannot decrypt any traffic.

Components

| Folder | Language | Role | |--------|----------|------| | minecraft-plugin/ | Java 21 (Paper 1.21+) | Plugin that runs on the MC server. Captures console, executes commands, serves files, evaluates Skript | | intermediate-server/ | TypeScript / Node.js | Stateless blind relay. Routes encrypted RPC requests between clients and plugins | | mcp-server/ | TypeScript / Node.js | MCP server that exposes tools to Claude Code over stdio | | user-client/ | Python (Textual TUI) | Setup TUI + WebDAV provider that mounts the server filesystem as a Windows drive | | build.py | Python | Bundles everything into a single portable dist/mcclaude.py |

Security model

  • The user types a token once; the client stores it in %APPDATA%/mcclaude/config.json
  • Clients send SHA-256(token) as X-Token-Hash to authenticate with the relay, so the raw token never leaves the user's machine
  • The encryption key is derived from SHA-256(token). The Minecraft plugin holds the same token in its config, so both sides can encrypt/decrypt
  • The intermediate server stores nothing. It routes opaque encrypted blobs by token hash

Development

# Plugin
cd minecraft-plugin && ./gradlew shadowJar

# MCP server (dev)
cd mcp-server && npm install && npm run dev

# Intermediate server (dev)
cd intermediate-server && npm install && npm run dev

# Bundle the user client
python build.py

A note on AI assistance

McClaude was built with substantial help from Claude (the AI). Most of the code was AI-generated and then iterated on. If you spot something weird, awkwardly named, or over-engineered, that's likely why.

Contributing

PRs are welcome. Whether it's bug fixes, new MCP tools, plugin compatibility notes, deployment guides, or refactoring questionable AI choices, open an issue or send a pull request.

License

MIT, see LICENSE.

Source & license

This open-source MCP server is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.