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SKILL verified MIT Self-run

Mapbox Ops

skill-0xdarkmatter-claude-mods-mapbox-ops · by 0xDarkMatter

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Install

$ agentstack add skill-0xdarkmatter-claude-mods-mapbox-ops

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • Prompt-injection patterns
  • Secret / credential exfiltration
  • Dangerous shell & filesystem operations
  • Untrusted network calls
  • Known-malicious package signatures

What it can access

  • Network access No
  • Filesystem access No
  • Shell / process execution No
  • Environment & secrets Used
  • Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

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Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

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About

Mapbox GL JS — advanced web toolkit (v3)

An advanced toolkit for building production Mapbox GL JS map experiences on the web: markers, thematic dataviz, 3D, terrain, cinematic camera, style composition, performance, and the hard-won gotchas that bite. Scope: mapbox-gl-js v3.x in the browser (CDN mapbox-gl-js/v3.x/) — not the native iOS/Android SDKs (different APIs). Plain GL JS, framework-agnostic. Several patterns were distilled from a production trail map; adapt the constants to your own design.

Setup invariants

  • Set mapboxgl.accessToken before new mapboxgl.Map(...).
  • The map needs 'load' before adding sources/layers/images. In a throttled

or background tab 'load' can be missed — also bind 'idle' as a one-shot fallback guarded by an _inited flag (see [verification.md](references/verification.md)).

  • Resolving token/style from .env: read the token FIRST (that triggers the

.env load), THEN read MAPBOX_STYLE. Reading the style before the token load silently falls back to the default style. See [palette.md](references/palette.md).

  • Classic vs Standard style. Several techniques here (basemap palette recolour,

the terrain boost-or-add getStyle().layers walk) assume a classic style (Streets/Outdoors/Light/Dark …-v12). The v3 default Standard style has no enumerable named layers — use slots + setConfigProperty instead. See [v3-standard-style.md](references/v3-standard-style.md) before porting to Standard.

Pick the technique

Read the matching reference file only when the task needs it:

| Task | Reference | |------|-----------| | Custom SVG/canvas markers, addImage/updateImage, namespacing, AA/fringing, circular image masks, anchoring | [references/markers.md](references/markers.md) | | Dashed/cased trail lines, line-dasharray units, translucency over hillshade, colour-by-attribute, line-gradient/lineMetrics | [references/lines-and-trails.md](references/lines-and-trails.md) | | Hillshade, dense contours, 3D terrain (setTerrain), boost-or-add an existing style's terrain | [references/terrain.md](references/terrain.md) | | Symbol-layer text labels that never hide icons (text-optional), AllTrails-style placement | [references/labels.md](references/labels.md) | | Recolour a base style's land/vegetation fills (palette shift / choropleth-style match) | [references/palette.md](references/palette.md) | | Custom popups, circular photo cards, zoom-scaled offsets | [references/popups.md](references/popups.md) | | Style expressions — interpolate/step/match/case, the zoom-outermost rule, feature-state in expressions | [references/expressions.md](references/expressions.md) | | Hover/select via feature-state (not setData), queryRenderedFeatures caveats, clustering, GeoJSON perf, event hygiene | [references/interaction-and-performance.md](references/interaction-and-performance.md) | | Data viz & 3D — fill-extrusion buildings/extruded data, heatmap layer, data-join choropleth (feature-state/match), proportional symbols, sky/fog | [references/dataviz-and-3d.md](references/dataviz-and-3d.md) | | Camera & animation — flyTo/easeTo/fitBounds padding, freeCameraOptions cinematics/orbit, flight/first-person camera (roll, 6-DoF), animated day–night cycle (setLights), HUD synced to camera, point-along-line, draw-in lines, paint transitions, spinning globe, the essential/reduced-motion gotcha | [references/camera-and-animation.md](references/camera-and-animation.md) | | Style library & composition — first-party style catalog, choosing a base by use case, custom/third-party styles, style switcher, light/dark, hand-rolled style JSON | [references/styles.md](references/styles.md) (+ [assets/style-catalog.json](assets/style-catalog.json)) | | setStyle wiping custom layers, the 0×0 resize() bug, SPA teardown / WebGL-context cap, token security, readiness events | [references/lifecycle.md](references/lifecycle.md) | | v3 Standard style — slots vs beforeId, setConfigProperty/lightPreset, why layer-walking (palette/terrain) breaks; localisation, RTL, globe | [references/v3-standard-style.md](references/v3-standard-style.md) | | Headless screenshot + pixel-accurate marker-alignment checks (Playwright, map.project) | [references/verification.md](references/verification.md) |

Bundled resources

  • Starter code — [assets/circularimagemarker.js](assets/circularimagemarker.js):

copy into a page to register a circular photo marker (canvas → premultiplied ImageBitmap, destination-in mask, contact + drop shadow). Browser-only snippet, not a CLI — adapt the frameColor/box constants to your design.

  • Verifier script — [scripts/screenshotmap.py](scripts/screenshotmap.py): drive

headless Chromium to screenshot a served map page, assert a marker projects to its lng/lat, and surface console errors. Run it:

``bash python -m http.server 8777 --directory & # serve the page uv run --with playwright scripts/screenshot_map.py \ http://localhost:8777/preview/index.html out.png --expect 146.9 -36.1 # exit 0 = no console errors; 10 = errors found; 5 = playwright missing; 7 = map never ready uv run --with playwright scripts/screenshot_map.py URL out.png --json | jq '.data' ``

  • Staleness verifier — [scripts/check-mapbox-facts.py](scripts/check-mapbox-facts.py):

stdlib-only (no Playwright), guards the fast-moving facts this skill encodes (SKILL-RESOURCE-PROTOCOL §7). --offline (default) asserts internal consistency — the v3 Standard config enums (lightPreset/theme), terrain tileset IDs, the weather (≥3.7) and camera-roll (≥3.5) version gates, and every style URL/id in [assets/style-catalog.json](assets/style-catalog.json). --live resolves the third-party style URLs and probes whether Mapbox GL JS has shipped a major past v3.

``bash python scripts/check-mapbox-facts.py --offline # exit 0 ok, 4 inconsistency python scripts/check-mapbox-facts.py --live --json # exit 7 network, 10 drift ``

The three highest-value gotchas (full detail in the refs)

  1. Namespace every addImage name (e.g. "rcpin-"). Mapbox styles ship

sprite icons literally named parking/toilet/etc — an un-namespaced hasImage() returns true for those and your icon is silently dropped.

  1. Register icons as premultiplied createImageBitmap(), not a raw

HTMLImageElement/ImageData — straight-alpha sources make Mapbox fringe a white halo around anti-aliased edges. updateImage(name, bmp) recolours in place.

  1. Data-driven icon-offset is silently ignored in GL JS v3. Use a constant

icon-offset (it scales with icon-size) or split markers into separate symbol layers, each with its own constant anchor/offset.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

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Versions

  • v0.1.0 Imported from the upstream source.