Install
$ agentstack add skill-affaan-m-ecc-flutter-dart-code-review ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ● Environment & secrets Used
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
Flutter/Dart Code Review Best Practices
Comprehensive, library-agnostic checklist for reviewing Flutter/Dart applications. These principles apply regardless of which state management solution, routing library, or DI framework is used.
1. General Project Health
- [ ] Project follows consistent folder structure (feature-first or layer-first)
- [ ] Proper separation of concerns: UI, business logic, data layers
- [ ] No business logic in widgets; widgets are purely presentational
- [ ]
pubspec.yamlis clean — no unused dependencies, versions pinned appropriately - [ ]
analysis_options.yamlincludes a strict lint set with strict analyzer settings enabled - [ ] No
print()statements in production code — usedart:developerlog()or a logging package - [ ] Generated files (
.g.dart,.freezed.dart,.gr.dart) are up-to-date or in.gitignore - [ ] Platform-specific code isolated behind abstractions
2. Dart Language Pitfalls
- [ ] Implicit dynamic: Missing type annotations leading to
dynamic— enablestrict-casts,strict-inference,strict-raw-types - [ ] Null safety misuse: Excessive
!(bang operator) instead of proper null checks or Dart 3 pattern matching (if (value case var v?)) - [ ] Type promotion failures: Using
this.fieldwhere local variable promotion would work - [ ] Catching too broadly:
catch (e)withoutonclause; always specify exception types - [ ] Catching
Error:Errorsubtypes indicate bugs and should not be caught - [ ] Unused
async: Functions markedasyncthat neverawait— unnecessary overhead - [ ]
lateoveruse:lateused where nullable or constructor initialization would be safer; defers errors to runtime - [ ] String concatenation in loops: Use
StringBufferinstead of+for iterative string building - [ ] Mutable state in
constcontexts: Fields inconstconstructor classes should not be mutable - [ ] Ignoring
Futurereturn values: Useawaitor explicitly callunawaited()to signal intent - [ ]
varwherefinalworks: Preferfinalfor locals andconstfor compile-time constants - [ ] Relative imports: Use
package:imports for consistency - [ ] Mutable collections exposed: Public APIs should return unmodifiable views, not raw
List/Map - [ ] Missing Dart 3 pattern matching: Prefer switch expressions and
if-caseover verboseischecks and manual casting - [ ] Throwaway classes for multiple returns: Use Dart 3 records
(String, int)instead of single-use DTOs - [ ]
print()in production code: Usedart:developerlog()or the project's logging package;print()has no log levels and cannot be filtered
3. Widget Best Practices
Widget decomposition:
- [ ] No single widget with a
build()method exceeding ~80-100 lines - [ ] Widgets split by encapsulation AND by how they change (rebuild boundaries)
- [ ] Private
_build*()helper methods that return widgets are extracted to separate widget classes (enables element reuse, const propagation, and framework optimizations) - [ ] Stateless widgets preferred over Stateful where no mutable local state is needed
- [ ] Extracted widgets are in separate files when reusable
Const usage:
- [ ]
constconstructors used wherever possible — prevents unnecessary rebuilds - [ ]
constliterals for collections that don't change (const [],const {}) - [ ] Constructor is declared
constwhen all fields are final
Key usage:
- [ ]
ValueKeyused in lists/grids to preserve state across reorders - [ ]
GlobalKeyused sparingly — only when accessing state across the tree is truly needed - [ ]
UniqueKeyavoided inbuild()— it forces rebuild every frame - [ ]
ObjectKeyused when identity is based on a data object rather than a single value
Theming & design system:
- [ ] Colors come from
Theme.of(context).colorScheme— no hardcodedColors.redor hex values - [ ] Text styles come from
Theme.of(context).textTheme— no inlineTextStylewith raw font sizes - [ ] Dark mode compatibility verified — no assumptions about light background
- [ ] Spacing and sizing use consistent design tokens or constants, not magic numbers
Build method complexity:
- [ ] No network calls, file I/O, or heavy computation in
build() - [ ] No
Future.then()orasyncwork inbuild() - [ ] No subscription creation (
.listen()) inbuild() - [ ]
setState()localized to smallest possible subtree
4. State Management (Library-Agnostic)
These principles apply to all Flutter state management solutions (BLoC, Riverpod, Provider, GetX, MobX, Signals, ValueNotifier, etc.).
Architecture:
- [ ] Business logic lives outside the widget layer — in a state management component (BLoC, Notifier, Controller, Store, ViewModel, etc.)
- [ ] State managers receive dependencies via injection, not by constructing them internally
- [ ] A service or repository layer abstracts data sources — widgets and state managers should not call APIs or databases directly
- [ ] State managers have a single responsibility — no "god" managers handling unrelated concerns
- [ ] Cross-component dependencies follow the solution's conventions:
- In Riverpod: providers depending on providers via
ref.watchis expected — flag only circular or overly tangled chains - In BLoC: blocs should not directly depend on other blocs — prefer shared repositories or presentation-layer coordination
- In other solutions: follow the documented conventions for inter-component communication
Immutability & value equality (for immutable-state solutions: BLoC, Riverpod, Redux):
- [ ] State objects are immutable — new instances created via
copyWith()or constructors, never mutated in-place - [ ] State classes implement
==andhashCodeproperly (all fields included in comparison) - [ ] Mechanism is consistent across the project — manual override,
Equatable,freezed, Dart records, or other - [ ] Collections inside state objects are not exposed as raw mutable
List/Map
Reactivity discipline (for reactive-mutation solutions: MobX, GetX, Signals):
- [ ] State is only mutated through the solution's reactive API (
@actionin MobX,.valueon signals,.obsin GetX) — direct field mutation bypasses change tracking - [ ] Derived values use the solution's computed mechanism rather than being stored redundantly
- [ ] Reactions and disposers are properly cleaned up (
ReactionDisposerin MobX, effect cleanup in Signals)
State shape design:
- [ ] Mutually exclusive states use sealed types, union variants, or the solution's built-in async state type (e.g. Riverpod's
AsyncValue) — not boolean flags (isLoading,isError,hasData) - [ ] Every async operation models loading, success, and error as distinct states
- [ ] All state variants are handled exhaustively in UI — no silently ignored cases
- [ ] Error states carry error information for display; loading states don't carry stale data
- [ ] Nullable data is not used as a loading indicator — states are explicit
// BAD — boolean flag soup allows impossible states
class UserState {
bool isLoading = false;
bool hasError = false; // isLoading && hasError is representable!
User? user;
}
// GOOD (immutable approach) — sealed types make impossible states unrepresentable
sealed class UserState {}
class UserInitial extends UserState {}
class UserLoading extends UserState {}
class UserLoaded extends UserState {
final User user;
const UserLoaded(this.user);
}
class UserError extends UserState {
final String message;
const UserError(this.message);
}
// GOOD (reactive approach) — observable enum + data, mutations via reactivity API
// enum UserStatus { initial, loading, loaded, error }
// Use your solution's observable/signal to wrap status and data separately
Rebuild optimization:
- [ ] State consumer widgets (Builder, Consumer, Observer, Obx, Watch, etc.) scoped as narrow as possible
- [ ] Selectors used to rebuild only when specific fields change — not on every state emission
- [ ]
constwidgets used to stop rebuild propagation through the tree - [ ] Computed/derived state is calculated reactively, not stored redundantly
Subscriptions & disposal:
- [ ] All manual subscriptions (
.listen()) are cancelled indispose()/close() - [ ] Stream controllers are closed when no longer needed
- [ ] Timers are cancelled in disposal lifecycle
- [ ] Framework-managed lifecycle is preferred over manual subscription (declarative builders over
.listen()) - [ ]
mountedcheck beforesetStatein async callbacks - [ ]
BuildContextnot used afterawaitwithout checkingcontext.mounted(Flutter 3.7+) — stale context causes crashes - [ ] No navigation, dialogs, or scaffold messages after async gaps without verifying the widget is still mounted
- [ ]
BuildContextnever stored in singletons, state managers, or static fields
Local vs global state:
- [ ] Ephemeral UI state (checkbox, slider, animation) uses local state (
setState,ValueNotifier) - [ ] Shared state is lifted only as high as needed — not over-globalized
- [ ] Feature-scoped state is properly disposed when the feature is no longer active
5. Performance
Unnecessary rebuilds:
- [ ]
setState()not called at root widget level — localize state changes - [ ]
constwidgets used to stop rebuild propagation - [ ]
RepaintBoundaryused around complex subtrees that repaint independently - [ ]
AnimatedBuilderchild parameter used for subtrees independent of animation
Expensive operations in build():
- [ ] No sorting, filtering, or mapping large collections in
build()— compute in state management layer - [ ] No regex compilation in
build() - [ ]
MediaQuery.of(context)usage is specific (e.g.,MediaQuery.sizeOf(context))
Image optimization:
- [ ] Network images use caching (any caching solution appropriate for the project)
- [ ] Appropriate image resolution for target device (no loading 4K images for thumbnails)
- [ ]
Image.assetwithcacheWidth/cacheHeightto decode at display size - [ ] Placeholder and error widgets provided for network images
Lazy loading:
- [ ]
ListView.builder/GridView.builderused instead ofListView(children: [...])for large or dynamic lists (concrete constructors are fine for small, static lists) - [ ] Pagination implemented for large data sets
- [ ] Deferred loading (
deferred as) used for heavy libraries in web builds
Other:
- [ ]
Opacitywidget avoided in animations — useAnimatedOpacityorFadeTransition - [ ] Clipping avoided in animations — pre-clip images
- [ ]
operator ==not overridden on widgets — useconstconstructors instead - [ ] Intrinsic dimension widgets (
IntrinsicHeight,IntrinsicWidth) used sparingly (extra layout pass)
6. Testing
Test types and expectations:
- [ ] Unit tests: Cover all business logic (state managers, repositories, utility functions)
- [ ] Widget tests: Cover individual widget behavior, interactions, and visual output
- [ ] Integration tests: Cover critical user flows end-to-end
- [ ] Golden tests: Pixel-perfect comparisons for design-critical UI components
Coverage targets:
- [ ] Aim for 80%+ line coverage on business logic
- [ ] All state transitions have corresponding tests (loading → success, loading → error, retry, etc.)
- [ ] Edge cases tested: empty states, error states, loading states, boundary values
Test isolation:
- [ ] External dependencies (API clients, databases, services) are mocked or faked
- [ ] Each test file tests exactly one class/unit
- [ ] Tests verify behavior, not implementation details
- [ ] Stubs define only the behavior needed for each test (minimal stubbing)
- [ ] No shared mutable state between test cases
Widget test quality:
- [ ]
pumpWidgetandpumpused correctly for async operations - [ ]
find.byType,find.text,find.byKeyused appropriately - [ ] No flaky tests depending on timing — use
pumpAndSettleor explicitpump(Duration) - [ ] Tests run in CI and failures block merges
7. Accessibility
Semantic widgets:
- [ ]
Semanticswidget used to provide screen reader labels where automatic labels are insufficient - [ ]
ExcludeSemanticsused for purely decorative elements - [ ]
MergeSemanticsused to combine related widgets into a single accessible element - [ ] Images have
semanticLabelproperty set
Screen reader support:
- [ ] All interactive elements are focusable and have meaningful descriptions
- [ ] Focus order is logical (follows visual reading order)
Visual accessibility:
- [ ] Contrast ratio >= 4.5:1 for text against background
- [ ] Tappable targets are at least 48x48 pixels
- [ ] Color is not the sole indicator of state (use icons/text alongside)
- [ ] Text scales with system font size settings
Interaction accessibility:
- [ ] No no-op
onPressedcallbacks — every button does something or is disabled - [ ] Error fields suggest corrections
- [ ] Context does not change unexpectedly while user is inputting data
8. Platform-Specific Concerns
iOS/Android differences:
- [ ] Platform-adaptive widgets used where appropriate
- [ ] Back navigation handled correctly (Android back button, iOS swipe-to-go-back)
- [ ] Status bar and safe area handled via
SafeAreawidget - [ ] Platform-specific permissions declared in
AndroidManifest.xmlandInfo.plist
Responsive design:
- [ ]
LayoutBuilderorMediaQueryused for responsive layouts - [ ] Breakpoints defined consistently (phone, tablet, desktop)
- [ ] Text doesn't overflow on small screens — use
Flexible,Expanded,FittedBox - [ ] Landscape orientation tested or explicitly locked
- [ ] Web-specific: mouse/keyboard interactions supported, hover states present
9. Security
Secure storage:
- [ ] Sensitive data (tokens, credentials) stored using platform-secure storage (Keychain on iOS, EncryptedSharedPreferences on Android)
- [ ] Never store secrets in plaintext storage
- [ ] Biometric authentication gating considered for sensitive operations
API key handling:
- [ ] API keys NOT hardcoded in Dart source — use
--dart-define,.envfiles excluded from VCS, or compile-time configuration - [ ] Secrets not committed to git — check
.gitignore - [ ] Backend proxy used for truly secret keys (client should never hold server secrets)
Input validation:
- [ ] All user input validated before sending to API
- [ ] Form validation uses proper validation patterns
- [ ] No raw SQL or string interpolation of user input
- [ ] Deep link URLs validated and sanitized before navigation
Network security:
- [ ] HTTPS enforced for all API calls
- [ ] Certificate pinning considered for high-security apps
- [ ] Authentication tokens refreshed and expired properly
- [ ] No sensitive data logged or printed
10. Package/Dependency Review
Evaluating pub.dev packages:
- [ ] Check pub points score (aim for 130+/160)
- [ ] Check likes and popularity as community signals
- [ ] Verify the publisher is verified on pub.dev
- [ ] Check last publish date — stale packages (>1 year) are a risk
- [ ] Review open issues and response time from maintainers
- [ ] Check license compatibility with your project
- [ ] Verify platform support covers your targets
Version constraints:
- [ ] Use caret syntax (
^1.2.3) for dependencies — allows compatible updates - [ ] Pin exact versions only when absolutely necessary
- [ ] Run
flutter pub outdatedregularly to track stale dependencies - [ ] No dependency overrides in production
pubspec.yaml— only for temporary fixes with a comment/issue link - [ ] Minimize transitive dependency count — each dependency is an attack surface
Monorepo-specific (melos/workspace):
- [ ] Internal packages import only from public API — no `package:other/src/internal.
…
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: affaan-m
- Source: affaan-m/ECC
- License: MIT
- Homepage: https://ecc.tools
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.