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SKILL verified MPL-2.0 Self-run

Dreamlight Valley

skill-allonsy-studio-agent-skills-dreamlight-valley · by allonsy-studio

Identify a Disney Dreamlight Valley recipe from a photo or screenshot and return its required ingredients, OR recommend recipes to cook based on the ingredients the user has on hand — optimizing for energy restored or Star Coin profit. Use this skill whenever the user shows or uploads an image of a DDV recipe/dish, names a Dreamlight Valley dish and asks what's in it, asks "what ingredients do I…

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Install

$ agentstack add skill-allonsy-studio-agent-skills-dreamlight-valley

✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.

Security review

✓ Passed

No issues found. Passed automated security review. · v0.1.0 How review works →

  • ✓ Prompt-injection patterns
  • ✓ Secret / credential exfiltration
  • ✓ Dangerous shell & filesystem operations
  • ✓ Untrusted network calls
  • ✓ Known-malicious package signatures

What it can access

  • ✓ Network access No
  • ✓ Filesystem access No
  • ✓ Shell / process execution No
  • ✓ Environment & secrets No
  • ✓ Dynamic code execution No

From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.

View the full security report →

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Reliability & compatibility

✓ Security review passed
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● 2mo ago

Declared compatibility

Claude CodeClaude Desktop

Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.

Preview Execution monitoring

We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.

How agent discovery & health will work →
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About

Dreamlight Valley Cooking, Gathering, and Inventory Management

This skill has several modes. Pick the matching mode, then read its reference file for the full procedure — don't execute from memory.

| Mode | Trigger | Procedure | | --- | --- | --- | | Identify a dish → return ingredients | /recipe , recipe-card or cookbook screenshot, "what's in <dish>" | references/identify.md | | Recommend what to cook from on-hand ingredients | /cook (flags: --energy / --profit / --floor N), "what should I cook", "most profitable", "best energy" | references/recommend.md | | Stock-check — gather list from storage | /restock (flags: --floor N / --category name) with a storage screenshot, "what should I gather", "restock" | references/stock-check.md |

When the user's intent is ambiguous, ask one short routing question rather than guessing.

Bundled data

  • references/recipes.json — 472 recipes. Each: name, course

(appetizer/entree/dessert), star_rating, energy, sale_price, ingredients. An ingredient slot is either fixed ({"name": "..."}) or a category slot ({"name": "spice", "category": true}) accepting any ingredient of that category. Category slots are the single most important nuance in DDV cooking.

  • references/gatherables.json — master catalog under categories:
  • ingredients (188) — name, category (vegetable, fruit, grain, spice,

sweets, seafood, dairy, meat, ice, fish), method (gardening/foraging/fishing/purchase), energy, sale_price, locations. Fish live here with category: "fish" — recipes with a fish category slot resolve to these.

  • flowers (86) — name, sale_price, locations, optional

availability (abundant/average/rare/ultra-rare; event/seasonal flowers intentionally omit it).

  • collectables (62) — name, method (string or array, e.g. Bones is

["digging","fishing"]), locations, optional event.

  • gems (50) — name, locations, optional sale_price.

Locations include biome + sub-area (e.g. "Glittering Dunes (The Wastes)"). "All Biomes" is valid (Stone, Coal Ore). Shop-source values like "Kristoff's Stall" mean the item is purchasable there.

  • references/categories.md — what each cooking category slot accepts.
  • references/icon-cues.md — reading storage screenshots and disambiguating

icons (two-pass read, 99-skip, gem regular/shiny, color-family pitfalls, event-item floor convention, crafted-not-gathered exclusions).

  • references/sprites/*.png — labeled canonical art:
  • 13 per-category gatherable sheets (gems.png, flowers.png,

collectables.png, plus one ingredients-.png per cooking category)

  • one full-catalog recipes.png (472 dishes, 1056×9734 px)

All use the same 8-column alphabetical grid with captions. Open the matching sheet to confirm a thumbnail by eye.

  • references/sprite-coords.json — companion index mapping every

gatherable item AND every recipe to its (sheet, row, col, x, y, w, h) plus the shared grid layout. Use it to jump straight to a known item/recipe's icon without scanning the whole sheet, and to verify whether a name exists in the catalog. Regenerated by yarn workspace @allons-y/skill-dreamlight-valley build:sprites.

Do not recite this data from memory — read the files. The bundled data is authoritative; your memory isn't.

Configuration

This skill is for a single player's saved game, so the config is a small plain-text file the user edits by hand. Check these paths in order and use the first one that exists:

  1. ./dreamlight-valley.md
  2. ~/.config/dreamlight-valley.md

config.example.md (next to this SKILL.md) is the starter. Read the file at the start of each mode and interpret it generously — it's prose, not JSON. Users can express: floor (single or per-category), /cook objective, top-N recipe count, secondary-payout callout, extra fields shown by /recipe, and /restock toggles. Command-line flags from the user always win over the config. No config file present → use built-in defaults silently (don't mention the config unless asked).

What this skill does NOT do

  • Track which expansion a recipe belongs to (the field was removed). If the

user wants an expansion-specific list, fall back to filtering by ingredient origin where reasonable, or say it's unsupported.

  • Account for the "Well Fed" bonus, seasonal modifiers, or Goofy's-stall

price fluctuations — sale_price is the standard base sell value.

  • Guess item locations. A handful of fish/seafood ingredients and event critters have

empty locations arrays — say so rather than fabricating one.

Source & license

This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.

Install and usage instructions live in the source repository linked above.

Reviews

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Versions

  • v0.1.0 Imported from the upstream source.