Install
$ agentstack add skill-anastasiyaw-claude-code-config-ios-development ✓ scanned · ✓ verified, works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
Verified badge
Passed review? Show it. Paste this badge into your README, it links to the public security report.
Reliability & compatibility
Declared compatibility
Compatibility is declared by the source manifest. End-to-end runtime verification is coming, see below.
We're building live execution health for every listing: tool-call success rate, median latency, uptime, and last-checked timestamps, measured, not self-reported. It isn't live yet, so we don't show numbers we can't stand behind.
How agent discovery & health will work →About
iOS Development Skill
Quick orientation
Before anything else, identify:
- UI framework → SwiftUI / UIKit / mixed?
- Architecture → MVVM / TCA / VIPER / Clean / MVC?
- iOS target → iOS 16 / 17 / 18? (affects API availability)
- Task type → new feature / debug / refactor / architecture / performance / release?
- Graphics intensity → стандартный UI / средняя 3D / тяжёлая графика / Metal?
Если задача связана с Metal, GPU, рендерингом, шейдерами, TBDR, MetalFX, GPU profiling, frame pacing, PSO, heaps, ICB, MTLIO → читать references/metal-graphics.md первым.
Then read the relevant reference file before writing code.
Reference files — read when needed
| Topic | File | When to read | |---|---|---| | SwiftUI pipeline | references/swiftui.md | SwiftUI views, state, bindings, modifiers, animations | | UIKit pipeline | references/uikit.md | UIViewController, Auto Layout, delegates, storyboards | | Architecture | references/architecture.md | MVVM, TCA, VIPER, Clean, Coordinator | | Networking | references/networking.md | URLSession, async/await, REST/GraphQL, auth | | Data persistence | references/data.md | CoreData, SwiftData, UserDefaults, Keychain, FileManager | | Navigation | references/navigation.md | NavigationStack, Coordinator, deep links, sheets | | Performance | references/performance.md | Instruments, memory, launch time, rendering | | Metal & Heavy Graphics | references/metal-graphics.md | Metal, GPU рендер, TBDR, PSO/heaps/argument buffers, ICB, MTLIO, MetalFX, терморегуляция, профилирование GPU |
iOS version matrix (API availability)
| Feature | Min iOS | |---|---| | SwiftUI | iOS 13 | | async/await | iOS 15 | | NavigationStack | iOS 16 | | SwiftData | iOS 17 | | @Observable macro | iOS 17 | | RippleEffect, ScrollView phases | iOS 18 |
Always check target before using newer APIs. Use #available guards for backward compatibility:
if #available(iOS 17, *) {
// SwiftData or @Observable
} else {
// fallback
}
Core Swift patterns (always apply)
Concurrency — async/await first
// Prefer this
func loadUser() async throws -> User {
let data = try await URLSession.shared.data(from: url).0
return try JSONDecoder().decode(User.self, from: data)
}
// Call site
Task {
do {
user = try await loadUser()
} catch {
errorMessage = error.localizedDescription
}
}
Error handling — typed errors
enum AppError: LocalizedError {
case networkUnavailable
case decodingFailed(String)
case unauthorized
var errorDescription: String? {
switch self {
case .networkUnavailable: return "No internet connection"
case .decodingFailed(let detail): return "Data error: \(detail)"
case .unauthorized: return "Please sign in again"
}
}
}
Value types first
Prefer struct over class unless you need reference semantics, inheritance, or @Observable.
Architecture decision tree
Is the screen purely data-display with simple interaction?
YES → MVC / simple SwiftUI View with @State is fine
NO ↓
Is business logic testable without UI?
Required → use ViewModel (MVVM) or Store (TCA)
Is navigation/routing complex (deep links, coordinator)?
YES → read references/navigation.md → Coordinator pattern
Is the team large or is this a long-lived product?
YES → Clean Architecture or TCA → read references/architecture.md
Default for most apps: MVVM + Coordinator
State management quick reference
SwiftUI state hierarchy
Local transient state → @State
Passed from parent → @Binding
Shared across views → @StateObject / @ObservedObject (iOS 16-)
→ @State with @Observable class (iOS 17+)
App-wide environment → @EnvironmentObject / @Environment
iOS 17+ preferred (@Observable)
@Observable
class UserStore {
var users: [User] = []
var isLoading = false
}
// In View — no property wrapper needed
struct UserListView: View {
var store: UserStore // just pass it
var body: some View {
List(store.users) { Text($0.name) }
}
}
iOS 16 and below (ObservableObject)
class UserViewModel: ObservableObject {
@Published var users: [User] = []
@Published var isLoading = false
}
struct UserListView: View {
@StateObject private var vm = UserViewModel()
}
Xcode & project setup checklist
New project:
- [ ] Set deployment target explicitly
- [ ] Enable Swift strict concurrency warnings (
SWIFT_STRICT_CONCURRENCY = complete) - [ ] Add
.gitignorefor Xcode (xcuserdata, DerivedData) - [ ] Configure signing (automatic vs manual)
- [ ] Set bundle ID and version/build numbers
Capabilities to enable when needed:
- Push Notifications → add
Push Notificationscapability - Background fetch →
Background Modes - iCloud/CloudKit →
iCloud - Sign in with Apple →
Sign In with Apple
Testing baseline
// Unit test — ViewModel
@MainActor
final class UserViewModelTests: XCTestCase {
func testLoadUsers() async throws {
let vm = UserViewModel(service: MockUserService())
await vm.loadUsers()
XCTAssertFalse(vm.users.isEmpty)
}
}
// UI test — basic
func testLoginFlow() {
let app = XCUIApplication()
app.launch()
app.textFields["Email"].tap()
app.textFields["Email"].typeText("test@example.com")
app.buttons["Continue"].tap()
XCTAssertTrue(app.navigationBars["Home"].exists)
}
Common pitfalls
| Pitfall | Fix | |---|---| | Purple warning: "Publishing changes from background thread" | Wrap in await MainActor.run { } or mark func @MainActor | | View re-renders too often | Audit @State/@Published — split large ViewModels | | Memory leak in closures | Use [weak self] captures in escaping closures | | @StateObject recreated | Move object creation up the tree; don't init in body | | Keyboard covering text field | Use .ignoresSafeArea(.keyboard, edges: .bottom) or ScrollView | | Slow list | Use LazyVStack or List with id: stability | | Simulator ≠ device behavior | Always test on real device before submission | | Metal: CPU↔GPU stall | Triple buffer + DispatchSemaphore; никогда не ждать GPU синхронно в draw() | | Metal: PSO компилируется в рантайме | Создавать все PSO до первого кадра, кешировать | | Metal: лишние load/store | storeAction = .dontCare для transient (depth buffer) | | Metal: OOM jetsam | Мониторить currentAllocatedSize vs recommendedMaxWorkingSetSize; освобождать при warning | | Metal: статтер при загрузке | MTLIO + MTLSharedEvent вместо блокирующей загрузки; ODR для тяжёлых ассетов | | Metal: перегрев | Подписаться на thermalStateDidChangeNotification, адаптировать render scale + FPS |
Hardware budget ориентиры (GPU capability levels)
Планировать по capability-уровням, не под конкретную модель. Всегда включать adaptive quality.
| Уровень | SoC | Реалистичный target | Ключевые ограничения | |---|---|---|---| | Широкий охват | A13–A15 (iPhone SE, 13, 14) | 30–60 FPS, агрессивный render scale | Строгий бюджет RT; MetalFX обязателен для сложных сцен | | Средний | A16 (iPhone 15), M1 | 60 FPS при хорошем пайплайне | MetalFX + динамический render scale | | Флагман | A17 Pro (iPhone 15 Pro), M3+ | 60–120 FPS, тяжёлые эффекты | Ray tracing (аппаратный); всё равно нужен thermal management |
Важно: даже флагманы упираются в термальную стабильность при длительной нагрузке, а не в пиковую мощность GPU.
App Store submission checklist
- [ ] Increment build number for every TestFlight upload
- [ ] Privacy manifest (
PrivacyInfo.xcprivacy) required for sensitive APIs - [ ] App icons all sizes provided (use Asset Catalog)
- [ ] Screenshots for all required device sizes
- [ ] Export compliance (encryption questions)
- [ ] App Review Information filled in
- [ ] No
UIRequiresFullScreen = NOwithout iPad support reasoning
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: AnastasiyaW
- Source: AnastasiyaW/claude-code-config
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.