Install
$ agentstack add skill-athevon-genjutsu-motion-principles ✓ scanned · ✓ verified — works with Claude Code, Cursor, and more.
Security review
✓ PassedNo issues found. Passed automated security review. · v0.1.0 How review works →
- ✓ Prompt-injection patterns
- ✓ Secret / credential exfiltration
- ✓ Dangerous shell & filesystem operations
- ✓ Untrusted network calls
- ✓ Known-malicious package signatures
What it can access
- ✓ Network access No
- ✓ Filesystem access No
- ✓ Shell / process execution No
- ✓ Environment & secrets No
- ✓ Dynamic code execution No
From automated source analysis of v0.1.0. “Used” means the capability is present in the source — more access means more to trust, not that it’s unsafe.
About
Motion Principles
> The foundation. Loaded by every creative skill invocation. > Concise rules here. Deep-dive in references/.
Timing Rules
| Context | Duration | Why | |---|---|---| | Micro-interaction (toggle, hover, focus) | 100-150ms | Instant feedback, no perceived delay | | UI transition (modal, drawer, tab switch) | 200-300ms | Smooth but never sluggish | | Page/route transition | 300-500ms | Establishes spatial narrative | | Scroll-driven / 3D | Free (progress-based) | Tied to user input, no fixed duration |
Frequency rule: The more often an animation plays, the shorter and subtler it must be. A button hover (1000x/day) = 100ms opacity. An onboarding reveal (1x ever) = 600ms+ full choreography.
Easing Cheat Sheet
| Action | Easing | Why | |---|---|---| | Element enters | ease-out / spring | Decelerates into resting position (natural arrival) | | Element exits | ease-in | Accelerates away (gets out of the way) | | Element moves between states | ease-in-out | Smooth start and stop | | Scroll-synced | linear / none | Matches 1:1 with input, no lag perception | | Bouncy/playful | spring (underdamped) | Overshoot creates life | | Snappy UI | cubic-bezier(0.2, 0, 0, 1) | Fast start, smooth land |
> Exit is always more subtle than enter. > Enter: 300ms ease-out, full choreography. Exit: 200ms ease-in, opacity only.
Native easing equivalents (cross-platform)
| Web (CSS / JS) | SwiftUI | Compose | |---|---|---| | cubic-bezier(0.2, 0, 0, 1) | .spring(response: 0.4, dampingFraction: 0.85) or .snappy | spring(stiffness = Spring.StiffnessMedium, dampingRatio = 0.85f) | | ease-out | .easeOut(duration: 0.3) | tween(durationMillis = 300, easing = LinearOutSlowInEasing) | | ease-in | .easeIn(duration: 0.2) | tween(durationMillis = 200, easing = FastOutLinearInEasing) | | spring (bouncy) | .bouncy (iOS 17+) | spring(stiffness = Spring.StiffnessLow, dampingRatio = Spring.DampingRatioMediumBouncy) | | spring (smooth) | .smooth (iOS 17+) | spring(stiffness = Spring.StiffnessMedium, dampingRatio = Spring.DampingRatioNoBouncy) |
Accessibility (Non-Negotiable)
Reduced motion - MANDATORY
Every animated component must respect the user's reduced-motion preference. No exceptions, regardless of platform.
| Platform | API | |---|---| | Web CSS | @media (prefers-reduced-motion: reduce) | | Web JS | window.matchMedia('(prefers-reduced-motion: reduce)') | | SwiftUI | @Environment(\.accessibilityReduceMotion) var reduceMotion | | UIKit | UIAccessibility.isReduceMotionEnabled (+ reduceMotionStatusDidChangeNotification) | | Compose | Custom helper using Settings.Global.ANIMATOR_DURATION_SCALE (deep-dive in mobile-principles/references/accessibility-mobile.md) |
CSS:
@media (prefers-reduced-motion: reduce) {
*, *::before, *::after {
animation-duration: 0.01ms !important;
animation-iteration-count: 1 !important;
transition-duration: 0.01ms !important;
scroll-behavior: auto !important;
}
}
SwiftUI:
struct AnimatedView: View {
@Environment(\.accessibilityReduceMotion) var reduceMotion
@State var visible = false
var body: some View {
Text("Hello")
.opacity(visible ? 1 : 0)
.animation(reduceMotion ? .none : .spring(response: 0.4, dampingFraction: 0.85), value: visible)
}
}
Compose:
@Composable
fun rememberReduceMotion(): Boolean {
val context = LocalContext.current
return remember {
Settings.Global.getFloat(context.contentResolver, Settings.Global.ANIMATOR_DURATION_SCALE, 1f) == 0f
}
}
@Composable
fun AnimatedComponent(visible: Boolean) {
val reduce = rememberReduceMotion()
val alpha by animateFloatAsState(
targetValue = if (visible) 1f else 0f,
animationSpec = if (reduce) snap() else spring(stiffness = Spring.StiffnessMedium)
)
}
Other a11y requirements
- Focus indicators must never be hidden by animations
- Animated content must meet WCAG contrast ratios at every frame (no mid-transition fading to invisible text)
- Looping animations: provide a pause mechanism
Universal "Do Not" Rules
1. Never animate width/height/top/left
Triggers layout recalculation every frame = jank.
/* BAD */
.drawer { transition: height 0.3s ease; }
.drawer.open { height: 400px; }
/* GOOD */
.drawer { transition: transform 0.3s ease-out; transform: translateY(100%); }
.drawer.open { transform: translateY(0); }
SwiftUI equivalent (BAD vs GOOD):
// BAD - animates frame (causes layout pass)
.frame(height: open ? 400 : 0)
.animation(.easeInOut, value: open)
// GOOD - animates transform via offset
.offset(y: open ? 0 : 400)
.animation(.spring(), value: open)
Compose equivalent (BAD vs GOOD):
// BAD - animates size (full layout pass)
val height by animateDpAsState(if (open) 400.dp else 0.dp)
// GOOD - animates Y offset via graphicsLayer
val translation by animateFloatAsState(if (open) 0f else 400f)
Box(modifier = Modifier.graphicsLayer { translationY = translation })
2. Never scale to 0
scale(0) causes elements to vanish in a black hole. Always keep a minimum.
/* BAD */
.modal-exit { transform: scale(0); }
/* GOOD */
.modal-exit { transform: scale(0.95); opacity: 0; }
SwiftUI equivalent:
// BAD
.scaleEffect(visible ? 1.0 : 0.0)
// GOOD
.scaleEffect(visible ? 1.0 : 0.95)
.opacity(visible ? 1.0 : 0.0)
Compose equivalent:
// BAD
Modifier.graphicsLayer { scaleX = if (visible) 1f else 0f; scaleY = if (visible) 1f else 0f }
// GOOD
Modifier.graphicsLayer {
scaleX = if (visible) 1f else 0.95f
scaleY = if (visible) 1f else 0.95f
alpha = if (visible) 1f else 0f
}
3. Never ease-in on an entry
Ease-in = slow start. An entering element that hesitates feels broken.
/* BAD */
.card-enter { animation: fadeIn 0.3s ease-in; }
/* GOOD */
.card-enter { animation: fadeIn 0.3s ease-out; }
/* OR spring via JS for natural feel */
4. Never exceed 500ms on a UI interaction
Modals, dropdowns, tooltips, tabs -- users are waiting. Respect their time.
// BAD
gsap.to(modal, { opacity: 1, y: 0, duration: 0.8 });
// GOOD
gsap.to(modal, { opacity: 1, y: 0, duration: 0.25, ease: "power2.out" });
SwiftUI:
// BAD
.animation(.easeInOut(duration: 0.8), value: state)
// GOOD
.animation(.spring(response: 0.25, dampingFraction: 0.85), value: state)
Compose:
// BAD
animateContentSize(animationSpec = tween(800))
// GOOD
animateContentSize(animationSpec = spring(stiffness = Spring.StiffnessMediumLow))
5. Never skip prefers-reduced-motion
This is an accessibility requirement, not a nice-to-have.
// BAD
gsap.from('.hero-title', { opacity: 0, y: 40, duration: 0.6 });
// GOOD
const prefersReduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (!prefersReduced) {
gsap.from('.hero-title', { opacity: 0, y: 40, duration: 0.6 });
}
> See the cross-platform Reduced Motion section above for SwiftUI / Compose equivalents.
Performance Checklist
- Only animate
transformandopacity(composite-only properties) - Use
will-changesparingly and remove it after animation completes - Prefer
requestAnimationFrameoversetTimeout/setIntervalfor JS animations - For scroll-driven: CSS
animation-timeline> JSIntersectionObserver> scroll listeners - Test on low-end devices (throttle CPU 4x in DevTools)
Quick Reference: Loading Sub-skills
| Need | Load | |---|---| | Easing deep-dive, spring configs | references/easing-guide.md | | Copy-paste enter/exit patterns | references/enter-exit-recipes.md | | Designer-weighted style choice | references/designers.md | | Mobile UX context | ../mobile-principles/SKILL.md | | Desktop UX context | ../desktop-principles/SKILL.md | | GSAP specifics | ../gsap/SKILL.md | | Framer Motion specifics | ../framer-motion/SKILL.md | | CSS-only animations | ../css-native/SKILL.md | | Three.js / R3F | ../threejs-r3f/SKILL.md | | Canvas / generative | ../canvas-generative/SKILL.md | | Compose Android animations | ../compose-motion/SKILL.md | | Compose Multiplatform | ../compose-multiplatform/SKILL.md | | SwiftUI iOS/macOS animations | ../swiftui-motion/SKILL.md | | Compose advanced graphics | ../compose-graphics/SKILL.md | | SwiftUI advanced graphics | ../swiftui-graphics/SKILL.md | | Visual / motion / a11y audit | ../design-audit/SKILL.md | | UI/UX intelligence (50 styles, 21 palettes) | ../ui-ux-pro-max/SKILL.md |
Source & license
This open-source skill is cataloged on AgentStack and links to its original source — we do not rehost the code.
- Author: AThevon
- Source: AThevon/genjutsu
- License: MIT
Install and usage instructions live in the source repository linked above.
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Versions
- v0.1.0 Imported from the upstream source.